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Practical C++ Programming
Taschenbuch von Steve Oualline
Sprache: Englisch

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Beschreibung
A complete introduction to C++ is provided for the beginning programmer in this guide. It is also suitable for C programmers migrating to C++, emphasising a practical approach including how to understand other people's code.
A complete introduction to C++ is provided for the beginning programmer in this guide. It is also suitable for C programmers migrating to C++, emphasising a practical approach including how to understand other people's code.
Über den Autor

Steve Oualline lives in Southern California, where he works as a software engineer for a major phone company. In his free time he is a real engineer on the Poway Midland Railroad. Steve has written almost a dozen books on programming and Linux software. His web site is http: [...] .

Inhaltsverzeichnis
Preface;
Scope of This Handbook;
How This Book Is Organized;
How to Read This Book If You Already Know C;
Font Conventions;
How to Contact Us;
Acknowledgments for the First Edition;
Acknowledgments for the Second Edition;
Part I: The Basics;
Chapter 1: What Is C++?;
1.1 A Brief History of C++;
1.2 C++ Organization;
1.3 How to Learn C++;
Chapter 2: The Basics of Program Writing;
2.1 Programs from Conception to Execution;
2.2 Creating a Real Program;
2.3 Getting Help in Unix;
2.4 Getting Help in an IDE;
2.5 Programming Exercises;
Chapter 3: Style;
3.1 Comments;
3.2 C++ Code;
3.3 Naming Style;
3.4 Coding Religion;
3.5 Indentation and Code Format;
3.6 Clarity;
3.7 Simplicity;
3.8 Consistency and Organization;
3.9 Further Reading;
3.10 Summary;
Chapter 4: Basic Declarations and Expressions;
4.1 Basic Program Structure;
4.2 Simple Expressions;
4.3 The std::cout Output Object;
4.4 Variables and Storage;
4.5 Variable Declarations;
4.6 Integers;
4.7 Assignment Statements;
4.8 Floating-Point Numbers;
4.9 Floating-Point Divide Versus Integer Divide;
4.10 Characters;
4.11 Wide Characters;
4.12 Boolean Type;
4.13 Programming Exercises;
4.14 Answers to Chapter Questions;
Chapter 5: Arrays, Qualifiers, and Reading Numbers;
5.1 Arrays;
5.2 Strings;
5.3 Reading Data;
5.4 Initializing Variables;
5.5 Multidimensional Arrays;
5.6 C-Style Strings;
5.7 Types of Integers;
5.8 Types of Floats;
5.9 Constant and Reference Declarations;
5.10 Qualifiers;
5.11 Hexadecimal and Octal Constants;
5.12 Operators for Performing Shortcuts;
5.13 Side Effects;
5.14 Programming Exercises;
5.15 Answers to Chapter Questions;
Chapter 6: Decision and Control Statements;
6.1 if Statement;
6.2 else Statement;
6.3 How Not to Use std::strcmp;
6.4 Looping Statements;
6.5 while Statement;
6.6 break Statement;
6.7 continue Statement;
6.8 The Assignment Anywhere Side Effect;
6.9 Programming Exercises;
6.10 Answers to Chapter Questions;
Chapter 7: The Programming Process;
7.1 Setting Up Your Work Area;
7.2 The Specification;
7.3 Code Design;
7.4 The Prototype;
7.5 The Makefile;
7.6 Testing;
7.7 Debugging;
7.8 Maintenance;
7.9 Revisions;
7.10 Electronic Archaeology;
7.11 Mark Up the Program;
7.12 Use the Debugger;
7.13 Use the Text Editor as a Browser;
7.14 Add Comments;
7.15 Programming Exercises;
Part II: Simple Programming;
Chapter 8: More Control Statements;
8.1 for Statement;
8.2 switch Statement;
8.3 switch, break, and continue;
8.4 Programming Exercises;
8.5 Answers to Chapter Questions;
Chapter 9: Variable Scope and Functions;
9.1 Scope and Storage Class;
9.2 Namespaces;
9.3 Functions;
9.4 Summary of Parameter Types;
9.5 Recursion;
9.6 Structured Programming Basics;
9.7 Real-World Programming;
9.8 Programming Exercises;
9.9 Answers to Chapter Questions;
Chapter 10: The C++ Preprocessor;
10.1 #define Statement;
10.2 Conditional Compilation;
10.3 #include Files;
10.4 Parameterized Macros;
10.5 Advanced Features;
10.6 Summary;
10.7 Programming Exercises;
10.8 Answers to Chapter Questions;
Chapter 11: Bit Operations;
11.1 Bit Operators;
11.2 The AND Operator (&);
11.3 Bitwise OR (|);
11.4 The Bitwise Exclusive OR (^);
11.5 The Ones Complement Operator (NOT) (~);
11.6 The Left and Right Shift Operators (<<, >>);
11.7 Setting, Clearing, and Testing Bits;
11.8 Bitmapped Graphics;
11.9 Programming Exercises;
11.10 Answers to Chapter Questions;
Part III: Advanced Types and Classes;
Chapter 12: Advanced Types;
12.1 Structures;
12.2 Unions;
12.3 typedef;
12.4 enum Type;
12.5 Bit Members or Packed Structures;
12.6 Arrays of Structures;
12.7 Programming Exercises;
12.8 Answers to Chapter Questions;
Chapter 13: Simple Classes;
13.1 Stacks;
13.2 Improved Stack;
13.3 Using a Class;
13.4 Introduction to Constructors and Destructors;
13.5 Automatically Generated Member Functions;
13.6 Shortcuts;
13.7 Style;
13.8 Structures Versus Classes;
13.9 Programming Exercises;
Chapter 14: More on Classes;
14.1 Friends;
14.2 Constant Functions;
14.3 Constant Members;
14.4 Static Member Variables;
14.5 Static Member Functions;
14.6 The Meaning of static;
14.7 Programming Exercises;
Chapter 15: Simple Pointers;
15.1 const Pointers;
15.2 Pointers and Printing;
15.3 Pointers and Arrays;
15.4 The reinterpret_cast;
15.5 Pointers and Structures;
15.6 Command-Line Arguments;
15.7 Programming Exercises;
15.8 Answers to Chapter Questions;
Part IV: Advanced Programming Concepts;
Chapter 16: File Input/Output;
16.1 C++ File I/O;
16.2 Conversion Routines;
16.3 Binary and ASCII Files;
16.4 The End-of-Line Puzzle;
16.5 Binary I/O;
16.6 Buffering Problems;
16.7 Unbuffered I/O;
16.8 Designing File Formats;
16.9 C-Style I/O Routines;
16.10 C-Style Conversion Routines;
16.11 C-Style Binary I/O;
16.12 C- Versus C++- Style I/O;
16.13 Programming Exercises;
16.14 Answers to Chapter Questions;
Chapter 17: Debugging and Optimization;
17.1 Code Reviews;
17.2 Serial Debugging;
17.3 Going Through the Output;
17.4 Interactive Debuggers;
17.5 Debugging a Binary Search;
17.6 Interactive Debugging Tips and Tricks;
17.7 Runtime Errors;
17.8 Optimization;
17.9 How to Optimize;
17.10 Case Study: Inline Functions Versus Normal Functions;
17.11 Case Study: Optimizing a Color-Rendering Algorithm;
17.12 Programming Exercises;
17.13 Answers to Chapter Questions;
Chapter 18: Operator Overloading;
18.1 Creating a Simple Fixed-Point Class;
18.2 Operator Functions;
18.3 Operator Member Functions;
18.4 Warts;
18.5 Full Definition of the Fixed-Point Class;
18.6 Programming Exercises;
18.7 Answers to Chapter Questions;
Chapter 19: Floating Point;
19.1 Floating-Point Format;
19.2 Floating Addition/Subtraction;
19.3 Multiplication and Division;
19.4 Overflow and Underflow;
19.5 Roundoff Error;
19.6 Accuracy;
19.7 Minimizing Roundoff Error;
19.8 Determining Accuracy;
19.9 Precision and Speed;
19.10 Power Series;
19.11 Programming Exercises;
Chapter 20: Advanced Pointers;
20.1 Pointers, Structures, and Classes;
20.2 delete Operator;
20.3 Linked Lists;
20.4 Ordered Linked Lists;
20.5 Doubly Linked Lists;
20.6 Trees;
20.7 Printing a Tree;
20.8 The Rest of the Program;
20.9 Data Structures for a Chess Program;
20.10 Programming Exercises;
20.11 Answers to Chapter Questions;
Chapter 21: Advanced Classes;
21.1 Derived Classes;
21.2 Virtual Functions;
21.3 Virtual Classes;
21.4 Function Hiding in Derived Classes;
21.5 Constructors and Destructors in Derived Classes;
21.6 The dynamic_cast Operator;
21.7 Summary;
21.8 Programming Exercises;
21.9 Answers to Chapter Questions;
Part V: Other Language Features;
Chapter 22: Exceptions;
22.1 Adding Exceptions to the Stack Class;
22.2 Exceptions Versus assert;
22.3 Programming Exercises;
Chapter 23: Modular Programming;
23.1 Modules;
23.2 Public and Private;
23.3 The extern Storage Class;
23.4 Headers;
23.5 The Body of the Module;
23.6 A Program to Use Infinite Arrays;
23.7 The Makefile for Multiple Files;
23.8 Using the Infinite Array;
23.9 Dividing a Task into Modules;
23.10 Module Design Guidelines;
23.11 Programming Exercises;
Chapter 24: Templates;
24.1 What Is a Template?;
24.2 Templates: The Hard Way;
24.3 Templates: The C++ Way;
24.4 Function Specialization;
24.5 Class Templates;
24.6 Class Specialization;
24.7 Implementation Details;
24.8 Advanced Features;
24.9 Summary;
24.10 Programming Exercises;
Chapter 25: Standard Template Library;
25.1 STL Basics;
25.2 Class List-A Set of Students;
25.3 Creating a Waiting List with the STL List;
25.4 Storing Grades in a STL Map;
25.5 Putting It All Together;
25.6 Practical Considerations When Using the STL;
25.7 Getting More Information;
25.8 Exercises;
Chapter 26: Program Design;
26.1 Design Goals;
26.2 Design Factors;
26.3 Design Principles;
26.4 Coding;
26.5 Objects;
26.6 Real-World Design Techniques;
26.7 Conclusion;
Chapter 27: Putting It All Together;
27.1 Requirements;
27.2 Code Design;
27.3 Coding;
27.4 Functional Description;
27.5 Testing;
27.6 Revisions;
27.7 A Final Warning;
27.8 Program Files;
27.9 Programming Exercises;
Chapter 28: From C to C++;
28.1 K&R-Style Functions;
28.2 struct;
28.3 malloc and free;
28.4 Turning Structures into Classes;
28.5 setjmp and longjmp;
28.6 Mixing C and C++ Code;
28.7 Summary;
28.8 Programming Exercise;
Chapter 29: C++'s Dustier Corners;
29.1 do/while;
29.2 goto;
29.3 The ?: Construct;
29.4 The Comma Operator;
29.5 Overloading the ( ) Operator;
29.6 Pointers to Members;
29.7 The asm Statement;
29.8 The mutable Qualifier;
29.9 Run Time Type Identification;
29.10 Trigraphs;
29.11 Answers to Chapter Questions;
Chapter 30: Programming Adages;
30.1 General;
30.2 Design;
30.3 Declarations;
30.4 switch Statement;
30.5 Preprocessor;
30.6 Style;
30.7 Compiling;
30.8 The Ten Commandments for C++ Programmers;
30.9 Final Note;
30.10 Answers to Chapter Questions;
Part VI: Appendixes;
Appendix A: ASCII Table;
Appendix B: Ranges;
Appendix C: Operator Precedence Rules;
C.1 Standard Rules;
C.2 Practical Subset of the Operator Precedence Rules;
Appendix D: Computing Sine Using a Power Series;
Appendix E: Resources;
E.1 Compilers;
E.2 Standard Template Library;
E.3 Standards;
E.4 Programming Tools;
Colophon;
Details
Erscheinungsjahr: 2003
Fachbereich: Programmiersprachen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: 574 S.
ISBN-13: 9780596004194
ISBN-10: 0596004192
UPC: 636920004196
EAN: 0636920004196
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Oualline, Steve
Auflage: 2nd edition
Hersteller: O'Reilly Media
O'Reilly Media, Inc.
Maße: 238 x 181 x 35 mm
Von/Mit: Steve Oualline
Erscheinungsdatum: 21.01.2003
Gewicht: 0,914 kg
Artikel-ID: 103325133
Über den Autor

Steve Oualline lives in Southern California, where he works as a software engineer for a major phone company. In his free time he is a real engineer on the Poway Midland Railroad. Steve has written almost a dozen books on programming and Linux software. His web site is http: [...] .

Inhaltsverzeichnis
Preface;
Scope of This Handbook;
How This Book Is Organized;
How to Read This Book If You Already Know C;
Font Conventions;
How to Contact Us;
Acknowledgments for the First Edition;
Acknowledgments for the Second Edition;
Part I: The Basics;
Chapter 1: What Is C++?;
1.1 A Brief History of C++;
1.2 C++ Organization;
1.3 How to Learn C++;
Chapter 2: The Basics of Program Writing;
2.1 Programs from Conception to Execution;
2.2 Creating a Real Program;
2.3 Getting Help in Unix;
2.4 Getting Help in an IDE;
2.5 Programming Exercises;
Chapter 3: Style;
3.1 Comments;
3.2 C++ Code;
3.3 Naming Style;
3.4 Coding Religion;
3.5 Indentation and Code Format;
3.6 Clarity;
3.7 Simplicity;
3.8 Consistency and Organization;
3.9 Further Reading;
3.10 Summary;
Chapter 4: Basic Declarations and Expressions;
4.1 Basic Program Structure;
4.2 Simple Expressions;
4.3 The std::cout Output Object;
4.4 Variables and Storage;
4.5 Variable Declarations;
4.6 Integers;
4.7 Assignment Statements;
4.8 Floating-Point Numbers;
4.9 Floating-Point Divide Versus Integer Divide;
4.10 Characters;
4.11 Wide Characters;
4.12 Boolean Type;
4.13 Programming Exercises;
4.14 Answers to Chapter Questions;
Chapter 5: Arrays, Qualifiers, and Reading Numbers;
5.1 Arrays;
5.2 Strings;
5.3 Reading Data;
5.4 Initializing Variables;
5.5 Multidimensional Arrays;
5.6 C-Style Strings;
5.7 Types of Integers;
5.8 Types of Floats;
5.9 Constant and Reference Declarations;
5.10 Qualifiers;
5.11 Hexadecimal and Octal Constants;
5.12 Operators for Performing Shortcuts;
5.13 Side Effects;
5.14 Programming Exercises;
5.15 Answers to Chapter Questions;
Chapter 6: Decision and Control Statements;
6.1 if Statement;
6.2 else Statement;
6.3 How Not to Use std::strcmp;
6.4 Looping Statements;
6.5 while Statement;
6.6 break Statement;
6.7 continue Statement;
6.8 The Assignment Anywhere Side Effect;
6.9 Programming Exercises;
6.10 Answers to Chapter Questions;
Chapter 7: The Programming Process;
7.1 Setting Up Your Work Area;
7.2 The Specification;
7.3 Code Design;
7.4 The Prototype;
7.5 The Makefile;
7.6 Testing;
7.7 Debugging;
7.8 Maintenance;
7.9 Revisions;
7.10 Electronic Archaeology;
7.11 Mark Up the Program;
7.12 Use the Debugger;
7.13 Use the Text Editor as a Browser;
7.14 Add Comments;
7.15 Programming Exercises;
Part II: Simple Programming;
Chapter 8: More Control Statements;
8.1 for Statement;
8.2 switch Statement;
8.3 switch, break, and continue;
8.4 Programming Exercises;
8.5 Answers to Chapter Questions;
Chapter 9: Variable Scope and Functions;
9.1 Scope and Storage Class;
9.2 Namespaces;
9.3 Functions;
9.4 Summary of Parameter Types;
9.5 Recursion;
9.6 Structured Programming Basics;
9.7 Real-World Programming;
9.8 Programming Exercises;
9.9 Answers to Chapter Questions;
Chapter 10: The C++ Preprocessor;
10.1 #define Statement;
10.2 Conditional Compilation;
10.3 #include Files;
10.4 Parameterized Macros;
10.5 Advanced Features;
10.6 Summary;
10.7 Programming Exercises;
10.8 Answers to Chapter Questions;
Chapter 11: Bit Operations;
11.1 Bit Operators;
11.2 The AND Operator (&);
11.3 Bitwise OR (|);
11.4 The Bitwise Exclusive OR (^);
11.5 The Ones Complement Operator (NOT) (~);
11.6 The Left and Right Shift Operators (<<, >>);
11.7 Setting, Clearing, and Testing Bits;
11.8 Bitmapped Graphics;
11.9 Programming Exercises;
11.10 Answers to Chapter Questions;
Part III: Advanced Types and Classes;
Chapter 12: Advanced Types;
12.1 Structures;
12.2 Unions;
12.3 typedef;
12.4 enum Type;
12.5 Bit Members or Packed Structures;
12.6 Arrays of Structures;
12.7 Programming Exercises;
12.8 Answers to Chapter Questions;
Chapter 13: Simple Classes;
13.1 Stacks;
13.2 Improved Stack;
13.3 Using a Class;
13.4 Introduction to Constructors and Destructors;
13.5 Automatically Generated Member Functions;
13.6 Shortcuts;
13.7 Style;
13.8 Structures Versus Classes;
13.9 Programming Exercises;
Chapter 14: More on Classes;
14.1 Friends;
14.2 Constant Functions;
14.3 Constant Members;
14.4 Static Member Variables;
14.5 Static Member Functions;
14.6 The Meaning of static;
14.7 Programming Exercises;
Chapter 15: Simple Pointers;
15.1 const Pointers;
15.2 Pointers and Printing;
15.3 Pointers and Arrays;
15.4 The reinterpret_cast;
15.5 Pointers and Structures;
15.6 Command-Line Arguments;
15.7 Programming Exercises;
15.8 Answers to Chapter Questions;
Part IV: Advanced Programming Concepts;
Chapter 16: File Input/Output;
16.1 C++ File I/O;
16.2 Conversion Routines;
16.3 Binary and ASCII Files;
16.4 The End-of-Line Puzzle;
16.5 Binary I/O;
16.6 Buffering Problems;
16.7 Unbuffered I/O;
16.8 Designing File Formats;
16.9 C-Style I/O Routines;
16.10 C-Style Conversion Routines;
16.11 C-Style Binary I/O;
16.12 C- Versus C++- Style I/O;
16.13 Programming Exercises;
16.14 Answers to Chapter Questions;
Chapter 17: Debugging and Optimization;
17.1 Code Reviews;
17.2 Serial Debugging;
17.3 Going Through the Output;
17.4 Interactive Debuggers;
17.5 Debugging a Binary Search;
17.6 Interactive Debugging Tips and Tricks;
17.7 Runtime Errors;
17.8 Optimization;
17.9 How to Optimize;
17.10 Case Study: Inline Functions Versus Normal Functions;
17.11 Case Study: Optimizing a Color-Rendering Algorithm;
17.12 Programming Exercises;
17.13 Answers to Chapter Questions;
Chapter 18: Operator Overloading;
18.1 Creating a Simple Fixed-Point Class;
18.2 Operator Functions;
18.3 Operator Member Functions;
18.4 Warts;
18.5 Full Definition of the Fixed-Point Class;
18.6 Programming Exercises;
18.7 Answers to Chapter Questions;
Chapter 19: Floating Point;
19.1 Floating-Point Format;
19.2 Floating Addition/Subtraction;
19.3 Multiplication and Division;
19.4 Overflow and Underflow;
19.5 Roundoff Error;
19.6 Accuracy;
19.7 Minimizing Roundoff Error;
19.8 Determining Accuracy;
19.9 Precision and Speed;
19.10 Power Series;
19.11 Programming Exercises;
Chapter 20: Advanced Pointers;
20.1 Pointers, Structures, and Classes;
20.2 delete Operator;
20.3 Linked Lists;
20.4 Ordered Linked Lists;
20.5 Doubly Linked Lists;
20.6 Trees;
20.7 Printing a Tree;
20.8 The Rest of the Program;
20.9 Data Structures for a Chess Program;
20.10 Programming Exercises;
20.11 Answers to Chapter Questions;
Chapter 21: Advanced Classes;
21.1 Derived Classes;
21.2 Virtual Functions;
21.3 Virtual Classes;
21.4 Function Hiding in Derived Classes;
21.5 Constructors and Destructors in Derived Classes;
21.6 The dynamic_cast Operator;
21.7 Summary;
21.8 Programming Exercises;
21.9 Answers to Chapter Questions;
Part V: Other Language Features;
Chapter 22: Exceptions;
22.1 Adding Exceptions to the Stack Class;
22.2 Exceptions Versus assert;
22.3 Programming Exercises;
Chapter 23: Modular Programming;
23.1 Modules;
23.2 Public and Private;
23.3 The extern Storage Class;
23.4 Headers;
23.5 The Body of the Module;
23.6 A Program to Use Infinite Arrays;
23.7 The Makefile for Multiple Files;
23.8 Using the Infinite Array;
23.9 Dividing a Task into Modules;
23.10 Module Design Guidelines;
23.11 Programming Exercises;
Chapter 24: Templates;
24.1 What Is a Template?;
24.2 Templates: The Hard Way;
24.3 Templates: The C++ Way;
24.4 Function Specialization;
24.5 Class Templates;
24.6 Class Specialization;
24.7 Implementation Details;
24.8 Advanced Features;
24.9 Summary;
24.10 Programming Exercises;
Chapter 25: Standard Template Library;
25.1 STL Basics;
25.2 Class List-A Set of Students;
25.3 Creating a Waiting List with the STL List;
25.4 Storing Grades in a STL Map;
25.5 Putting It All Together;
25.6 Practical Considerations When Using the STL;
25.7 Getting More Information;
25.8 Exercises;
Chapter 26: Program Design;
26.1 Design Goals;
26.2 Design Factors;
26.3 Design Principles;
26.4 Coding;
26.5 Objects;
26.6 Real-World Design Techniques;
26.7 Conclusion;
Chapter 27: Putting It All Together;
27.1 Requirements;
27.2 Code Design;
27.3 Coding;
27.4 Functional Description;
27.5 Testing;
27.6 Revisions;
27.7 A Final Warning;
27.8 Program Files;
27.9 Programming Exercises;
Chapter 28: From C to C++;
28.1 K&R-Style Functions;
28.2 struct;
28.3 malloc and free;
28.4 Turning Structures into Classes;
28.5 setjmp and longjmp;
28.6 Mixing C and C++ Code;
28.7 Summary;
28.8 Programming Exercise;
Chapter 29: C++'s Dustier Corners;
29.1 do/while;
29.2 goto;
29.3 The ?: Construct;
29.4 The Comma Operator;
29.5 Overloading the ( ) Operator;
29.6 Pointers to Members;
29.7 The asm Statement;
29.8 The mutable Qualifier;
29.9 Run Time Type Identification;
29.10 Trigraphs;
29.11 Answers to Chapter Questions;
Chapter 30: Programming Adages;
30.1 General;
30.2 Design;
30.3 Declarations;
30.4 switch Statement;
30.5 Preprocessor;
30.6 Style;
30.7 Compiling;
30.8 The Ten Commandments for C++ Programmers;
30.9 Final Note;
30.10 Answers to Chapter Questions;
Part VI: Appendixes;
Appendix A: ASCII Table;
Appendix B: Ranges;
Appendix C: Operator Precedence Rules;
C.1 Standard Rules;
C.2 Practical Subset of the Operator Precedence Rules;
Appendix D: Computing Sine Using a Power Series;
Appendix E: Resources;
E.1 Compilers;
E.2 Standard Template Library;
E.3 Standards;
E.4 Programming Tools;
Colophon;
Details
Erscheinungsjahr: 2003
Fachbereich: Programmiersprachen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: 574 S.
ISBN-13: 9780596004194
ISBN-10: 0596004192
UPC: 636920004196
EAN: 0636920004196
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Oualline, Steve
Auflage: 2nd edition
Hersteller: O'Reilly Media
O'Reilly Media, Inc.
Maße: 238 x 181 x 35 mm
Von/Mit: Steve Oualline
Erscheinungsdatum: 21.01.2003
Gewicht: 0,914 kg
Artikel-ID: 103325133
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