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Benjamin Beil is Professor of Media Studies & Digital Culture at the Department of Media Culture & Theatre at the University of Cologne.
Vanessa Ossa is a research associate at the Collaborative Research Center 923 "Threatened Order - Societies Under Stress" at the University of Tübingen.
Introduction: Playful Participatory Practices.- Institutions in Play: Practices of Legitimation in Games.- Intrinsic Research - a Practice-Based Approach to Computer Game Modding.- Editor Games: Digital Construction Kits at the Beginning and End of a Participatory Gaming Culture.- Ecologies of Friends: Boy Masters of Craft, Live-Streaming, and Pockets of Others.- Modding the Stage.- Digging Deep - Mud as Medium. Playful Encounters with the Soil.- Expanded Game Art and Neurointerfaces as Means of Produsage.- On Action.
Erscheinungsjahr: | 2020 |
---|---|
Genre: | Soziologie |
Rubrik: | Wissenschaften |
Medium: | Taschenbuch |
Reihe: | Perspektiven der Game Studies |
Inhalt: |
v
161 S. 5 s/w Illustr. 22 farbige Illustr. 161 p. 27 illus. 22 illus. in color. |
ISBN-13: | 9783658286187 |
ISBN-10: | 3658286180 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Redaktion: |
Abend, Pablo
Ossa, Vanessa Beil, Benjamin |
Herausgeber: | Pablo Abend/Benjamin Beil/Vanessa Ossa |
Auflage: | 1st ed. 2020 |
Hersteller: |
Springer Fachmedien Wiesbaden
Springer Fachmedien Wiesbaden GmbH Perspektiven der Game Studies |
Maße: | 210 x 148 x 10 mm |
Von/Mit: | Pablo Abend (u. a.) |
Erscheinungsdatum: | 29.04.2020 |
Gewicht: | 0,226 kg |
Benjamin Beil is Professor of Media Studies & Digital Culture at the Department of Media Culture & Theatre at the University of Cologne.
Vanessa Ossa is a research associate at the Collaborative Research Center 923 "Threatened Order - Societies Under Stress" at the University of Tübingen.
Introduction: Playful Participatory Practices.- Institutions in Play: Practices of Legitimation in Games.- Intrinsic Research - a Practice-Based Approach to Computer Game Modding.- Editor Games: Digital Construction Kits at the Beginning and End of a Participatory Gaming Culture.- Ecologies of Friends: Boy Masters of Craft, Live-Streaming, and Pockets of Others.- Modding the Stage.- Digging Deep - Mud as Medium. Playful Encounters with the Soil.- Expanded Game Art and Neurointerfaces as Means of Produsage.- On Action.
Erscheinungsjahr: | 2020 |
---|---|
Genre: | Soziologie |
Rubrik: | Wissenschaften |
Medium: | Taschenbuch |
Reihe: | Perspektiven der Game Studies |
Inhalt: |
v
161 S. 5 s/w Illustr. 22 farbige Illustr. 161 p. 27 illus. 22 illus. in color. |
ISBN-13: | 9783658286187 |
ISBN-10: | 3658286180 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Redaktion: |
Abend, Pablo
Ossa, Vanessa Beil, Benjamin |
Herausgeber: | Pablo Abend/Benjamin Beil/Vanessa Ossa |
Auflage: | 1st ed. 2020 |
Hersteller: |
Springer Fachmedien Wiesbaden
Springer Fachmedien Wiesbaden GmbH Perspektiven der Game Studies |
Maße: | 210 x 148 x 10 mm |
Von/Mit: | Pablo Abend (u. a.) |
Erscheinungsdatum: | 29.04.2020 |
Gewicht: | 0,226 kg |