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A detailed look at the roles narrative designers (writers) play in the game industry, from the point of view of a game design educator and 35-year industry veteran. Templates and detailed instructions are given for readers to create a portfolio of work that could lead to a job in the game industry.
A detailed look at the roles narrative designers (writers) play in the game industry, from the point of view of a game design educator and 35-year industry veteran. Templates and detailed instructions are given for readers to create a portfolio of work that could lead to a job in the game industry.
Chapter 1 ¿ What Is Narrative Design? 1
Chapter 2 ¿ What Is Game Design? 9
Chapter 3 ¿ Story in Games 17
Chapter 4 ¿ Game Development as a Craft 25
Chapter 5 ¿ The Idea Is Everything¿and Nothing 31
Chapter 6 ¿ The Player¿s the Thing 41
Chapter 7 ¿ The Team¿s the Thing, Too 47
Chapter 8 ¿ Game Genres and Their Players 57
Chapter 9 ¿ The Game Development Process 63
Chapter 10 ¿ Writing and Design for Analog Games 75
Chapter 11 ¿ Writing Advice 81
Chapter 12 ¿ Teaching Narrative Design and Game Design 89
Chapter 13 ¿ Career Opportunities in the Game Industry 99
APPENDIX A: PUBLICATIONS LIST, 105
APPENDIX B: CLASS SYLLABI, 113
APPENDIX C: COURSE ASSIGNMENTS (INSTRUCTIONS AND
TEMPLATES), 145
Erscheinungsjahr: | 2020 |
---|---|
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
ISBN-13: | 9780367191528 |
ISBN-10: | 0367191520 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Breault, Michael |
Hersteller: | Taylor & Francis Ltd (Sales) |
Maße: | 235 x 156 x 12 mm |
Von/Mit: | Michael Breault |
Erscheinungsdatum: | 05.05.2020 |
Gewicht: | 0,322 kg |
Chapter 1 ¿ What Is Narrative Design? 1
Chapter 2 ¿ What Is Game Design? 9
Chapter 3 ¿ Story in Games 17
Chapter 4 ¿ Game Development as a Craft 25
Chapter 5 ¿ The Idea Is Everything¿and Nothing 31
Chapter 6 ¿ The Player¿s the Thing 41
Chapter 7 ¿ The Team¿s the Thing, Too 47
Chapter 8 ¿ Game Genres and Their Players 57
Chapter 9 ¿ The Game Development Process 63
Chapter 10 ¿ Writing and Design for Analog Games 75
Chapter 11 ¿ Writing Advice 81
Chapter 12 ¿ Teaching Narrative Design and Game Design 89
Chapter 13 ¿ Career Opportunities in the Game Industry 99
APPENDIX A: PUBLICATIONS LIST, 105
APPENDIX B: CLASS SYLLABI, 113
APPENDIX C: COURSE ASSIGNMENTS (INSTRUCTIONS AND
TEMPLATES), 145
Erscheinungsjahr: | 2020 |
---|---|
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
ISBN-13: | 9780367191528 |
ISBN-10: | 0367191520 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Breault, Michael |
Hersteller: | Taylor & Francis Ltd (Sales) |
Maße: | 235 x 156 x 12 mm |
Von/Mit: | Michael Breault |
Erscheinungsdatum: | 05.05.2020 |
Gewicht: | 0,322 kg |