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Mastering Autodesk Inventor 2016 and Autodesk Inventor LT 2016
Autodesk Official Press
Taschenbuch von Paul Munford (u. a.)
Sprache: Englisch

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Beschreibung
Your real-world introduction to mechanical design with Autodesk Inventor 2016

Mastering Autodesk Inventor 2016 and Autodesk Inventor LT 2016 is a complete real-world reference and tutorial for those learning this mechanical design software. With straightforward explanations and practical tutorials, this guide brings you up to speed with Inventor in the context of real-world workflows and environments. You'll begin designing right away as you become acquainted with the interface and conventions, and then move into more complex projects as you learn sketching, modeling, assemblies, weldment design, functional design, documentation, visualization, simulation and analysis, and much more. Detailed discussions are reinforced with step-by-step tutorials, and the companion website provides downloadable project files that allow you to compare your work to the pros. Whether you're teaching yourself, teaching a class, or preparing for the Inventor certification exam, this is the guide you need to quickly gain confidence and real-world ability.

Inventor's 2D and 3D design features integrate with process automation tools to help manufacturers create, manage, and share data. This detailed guide shows you the ins and outs of all aspects of the program, so you can jump right in and start designing with confidence.
* Sketch, model, and edit parts, then use them to build assemblies
* Create exploded views, flat sheet metal patterns, and more
* Boost productivity with data exchange and visualization tools
* Perform simulations and stress analysis before the prototyping stage

This complete reference includes topics not covered elsewhere, including large assemblies, integrating other CAD data, effective modeling by industry, effective data sharing, and more. For a comprehensive, real-world guide to Inventor from a professional perspective, Mastering Autodesk Inventor 2016 and Autodesk Inventor LT 2016 is the easy-to-follow hands-on training you've been looking for.
Your real-world introduction to mechanical design with Autodesk Inventor 2016

Mastering Autodesk Inventor 2016 and Autodesk Inventor LT 2016 is a complete real-world reference and tutorial for those learning this mechanical design software. With straightforward explanations and practical tutorials, this guide brings you up to speed with Inventor in the context of real-world workflows and environments. You'll begin designing right away as you become acquainted with the interface and conventions, and then move into more complex projects as you learn sketching, modeling, assemblies, weldment design, functional design, documentation, visualization, simulation and analysis, and much more. Detailed discussions are reinforced with step-by-step tutorials, and the companion website provides downloadable project files that allow you to compare your work to the pros. Whether you're teaching yourself, teaching a class, or preparing for the Inventor certification exam, this is the guide you need to quickly gain confidence and real-world ability.

Inventor's 2D and 3D design features integrate with process automation tools to help manufacturers create, manage, and share data. This detailed guide shows you the ins and outs of all aspects of the program, so you can jump right in and start designing with confidence.
* Sketch, model, and edit parts, then use them to build assemblies
* Create exploded views, flat sheet metal patterns, and more
* Boost productivity with data exchange and visualization tools
* Perform simulations and stress analysis before the prototyping stage

This complete reference includes topics not covered elsewhere, including large assemblies, integrating other CAD data, effective modeling by industry, effective data sharing, and more. For a comprehensive, real-world guide to Inventor from a professional perspective, Mastering Autodesk Inventor 2016 and Autodesk Inventor LT 2016 is the easy-to-follow hands-on training you've been looking for.
Über den Autor

Paul Munford is an Application Engineer for Graitec Professional Services. Until recently Paul was the CAD/CAM manager for a cabinet maker in the United Kingdom. In his role as a CAD manager and drafter, Paul used CAD for setting out joinery and communicating project ideas to clients. Outside of work, Paul shares his love of CAD as the author of [...], a blog devoted to sharing tips, tricks, and tutorials for AutoCAD and Autodesk Inventor.
Paul Normand is a principal content developer at Autodesk, Inc. Previously, he designed high voltage electrical substation equipment and high tech laboratory equipment. He became an applications engineer for an Autodesk reseller and spent the next sixteen years demonstrating, training, and supporting Autodesk manufacturing software.

Inhaltsverzeichnis
Introduction xxvii

Chapter 1 ¿ Getting Started 1

Understanding Parametric Design 1

Creating a Base Sketch 1

Creating a Base Feature 2

Adding More Features 3

Using the Part in an Assembly 3

Making Changes 4

Understanding History-Based Modeling and Dependencies 4

Taking a Closer Look at Sketch Dimensions 5

Following Part Modeling Best Practices 7

Following Assembly Modeling Best Practices 8

Understanding the "Feel" of Inventor 10

Understanding the Intuitive Interface 10

Using General Tools vsSpecifi c Commands 12

When in Doubt, Right-Click 12

Using the Graphical Interface 13

Inventor Title Bar 14

Graphics Window Tools 15

The Ribbon Menu 17

The Browser Pane/Model Browser 19

Dialog Boxes and the In-Canvas Mini-Toolbars 19

Task-Based Tools 20

Learning the File Types in Inventor 20

What Is an Inventor Project? 22

Project Files and Search Paths 22

Library Folders and Library Editor IPJ Files 25

Content Center Files 26

How Search Paths and Project Files Are Used 26

Exploring Project File Types 27

Creating a Project File 29

Creating Single-User Projects 29

Creating Multiuser Projects 38

Understanding Inventor Templates39

Working with Styles, Style Libraries, and Company Standards 40

The Bottom Line 40

Chapter 2 ¿ A Hands-on Test-Drive of the Workflow 43

Creating a Part Model 43

Starting with a Part Template 45

Understanding Origin Geometry 45

Creating a Base 2D Sketch 46

Creating a Profi le in the Sketch 48

Creating a Base 3D Feature 48

Creating a Secondary 2D Sketch 49

Creating a Secondary 3D Feature 51

Patterning a 3D Feature 52

Creating and Detailing Drawings of Part Models 53

Creating a Base View on a Drawing 53

Creating Projected Views on a Drawing 55

Creating Dimensions on a Drawing 55

Putting Part Models Together in Assembly Files 56

Placing, Rotating, and Moving Parts in an Assembly File 57

Working with Degrees of Freedom in an Assembly 58

Placing Assembly Constraints to Defi ne Mechanical Movement 60

Creating and Detailing Drawings of Assembly Models 63

Creating an Assembly Detail View 63

Placing a Parts List and Balloons 65

Exporting a Drawing to a PDF File 66

The Bottom Line 66

Chapter 3 ¿ Sketch Techniques 69

Exploring the Options and Settings for Sketches 69

Application Options 70

Document Settings 75

Sketching Basics 75

Creating a Sketch on an Existing Sketch 76

Projecting Geometry into Your Sketch 77

Breaking Links to Projected Geometry 79

Deleting a Sketch 80

Creating Another New Sketch 80

Creating Dimensions 81

Creating a Sketch in a New Part 82

Creating a New Part File from a Template 82

Creating Lines Using the Line Tool 84

Understanding Sketch Constraints 86

Using Degrees of Freedom to View Underconstrained Sketch Elements 88

Using Dimensions to Fully Constrain a Sketch 89

Understanding the Save Options 92

Making a Sketch Active for Edits 93

Using Construction Geometry 93

Using the Polygon Tool and Creating an Aligned Dimension 95

Using Offset and Creating a Three-Point Rectangle 97

Creating Driven Dimensions 99

Taking a Closer Look at Sketch Constraints 102

The Tangent Constraint 103

The Perpendicular Constraint 103

The Parallel Constraint 104

The Coincident Constraint 105

The Concentric Constraint 105

The Collinear Constraint 106

The Horizontal Constraint 106

The Vertical Constraint 107

The Equal Constraint 108

The Fix Constraint 109

The Symmetric Constraint 109

The Smooth Constraint 110

Gaining More Sketch Skills 111

Creating Arcs 111

Creating Automatic Tangents with the Line Tool 113

Understanding the Point/Center Point Tool 113

Projecting Geometry 114

Learning More about Dimensions 115

Measuring Geometry 119

Creating Sketches from AutoCAD Geometry 120

Importing Existing AutoCAD Designs 120

Copying and Pasting Existing AutoCAD Designs into Inventor 122

Creating and Using 3D Sketches 123

Creating a 3D Path 123

Using the 3D Coordinate Triad 124

Exploring More 3D Sketch Tools 127

Best Practices for Working with Sketches 132

The Bottom Line 133

Chapter 4 ¿ Basic Modeling Techniques 135

Exploring Application Options and Settings for Part Modeling 135

Specifying Global Settings 135

Specifying Document-Specific Settings 137

Key Concepts for Creating Basic Part Features 144

Simplifying Your Sketches 147

Exploring the Extrude Tool 148

Extruding Basic Features 149

Editing an Extrusion Feature 152

Extruding with Cut and Taper 152

Extruding with Intersect 153

Extruding Surfaces from Open Profiles 155

Extruding Solids from Open Profiles 156

Extruding with To 158

Extruding with the Minimum Solution Option 160

Extruding with To Next 160

Extruding Between 161

Extruding Multi-body Solids 162

Creating Revolved Parts 164

Revolved Cylindrical Parts vsStacked Circular Extrusions 164

Creating Revolved Parts 165

Creating Work Features 167

Work Planes 168

Work Axes and Work Points 174

Creating Fillets 175

Edge Fillets 176

Face Fillets 179

Full Round Fillets 180

Working with Fillet Features 180

Creating Threaded Features 182

Creating Cosmetic Threads Using the Thread Tool 182

Using the Coil Tool to Create Physical Threads 183

Hole Features 184

Using the Thread and Clearance Spreadsheets 184

Creating Holes in Parts 186

Setting Tolerance Values in Holes 188

Bend Parts 189

Part Modeling Exercise 190

Creating a Base Feature 191

Creating a Second Feature 192

Creating a Sketch-Based Hole Feature 194

Creating a Rectangular Hole Pattern 197

Editing Sketches and Features 199

Repairing Features and Sketches 202

The Bottom Line 204

Chapter 5 ¿ Advanced Modeling Techniques 207

Creating Complex Sweeps and Lofts 207

Creating and Using Sweeps 208

Exploring Sweep Options 210

Creating Loft Features 214

Creating a Part Using Loft and Sculpt 221

Creating Multi-body Parts 223

Creating Multiple Solids 223

Using One Solid to Shape Another 225

Creating Derived Parts and Assemblies 230

Creating Derived Parts 230

Deriving a Part File 230

Deriving an Assembly File 232

Modifying Derived Parts 233

Using the Component Derive Tool 233

Working with Patterns 233

Rectangular Patterns 233

Circular Patterns 234

Patterns Along Curves 236

The Coil Tool and Spiral Patterns 238

Pattern Solids 240

Dynamic Patterns 243

Setting iProperties and Parameters 244

iProperties 244

Part Parameters 245

Assembly Parameters 250

Adding Part Tolerances 250

Tolerances in Sketches 251

Setting Global File Tolerances 252

Working with Limits and Fits 254

Working with Free-Form Modeling and Direct Editing Tools 257

Free-Form Modeling 257

Using the Direct Edit Tool 264

Troubleshooting Failures with the End-of-Part Marker 265

Step 1: Editing the First Feature 266

Step 2: Moving the EOP Marker Down One Feature at a Time 267

The Bottom Line 268

Chapter 6 ¿ Sheet Metal 269

Understanding Sheet-Metal Parts 269

Getting to Know the Features 270

Starting with a Base Feature 270

Creating Secondary Flange Features 276

Adding, Removing, or Deforming Material 285

Using Sheet-Metal Templates and Rules 302

What Are Sheet-Metal Rules? 302

Working with Styles and Templates 310

Working with the Flat Pattern 311

Exploring the Flat Pattern Edit Features 311

Adding Manufacturing Information to the Flat Pattern 311

Using the Flat Pattern Definition Dialog Box 313

Manufacturing Your Flat Pattern 314

Using Sheet-Metal iPart Factories 315

iParts for Confi gurations 316

iParts for Fold Progression 316

Modeling with Non-Sheet-Metal Features 317

Selecting Problematic Features 317

Using Surface-Based Workflows 317

Working with Imported Parts 318

Setting Yourself Up for Success 318

Converting Components 318

Annotating Your Sheet-Metal Design 319

Creating a View of Your Sheet-Metal Design 319

Adding Bend, Punch, and Flat Pattern Annotations 321

The Bottom Line 323

Chapter 7 ¿ Reusing Parts and Features 325

Working with iParts 325

Creating and Modifying iParts 326

Using iParts in Designs 338

Working with iFeatures 340

Creating iFeatures 341

Creating Punch Features 345

Reusing Existing Geometry 349

Copying Features 349

Cloning 351

Linking Parameters Between Two Files 352

Copying Sketches 353

Introducing Content Center 355

Confi guring Content Center 356

Using Content Center 358

Publishing Parts to Content Center 366

The Bottom Line 369

Chapter 8 ¿ Assembly Design Workflows 371

Assembly Relationships 372

Degrees of Freedom 372

Grounded Components 374

How the Constrain Tool Works 375

How the Joint...

Details
Erscheinungsjahr: 2016
Fachbereich: Anwendungs-Software
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: 1088 S.
ISBN-13: 9781119059806
ISBN-10: 1119059801
Sprache: Englisch
Herstellernummer: 1W119059800
Einband: Kartoniert / Broschiert
Autor: Munford, Paul
Normand, Paul
Hersteller: Wiley
John Wiley & Sons
Maße: 237 x 189 x 60 mm
Von/Mit: Paul Munford (u. a.)
Erscheinungsdatum: 05.01.2016
Gewicht: 1,406 kg
Artikel-ID: 104748839
Über den Autor

Paul Munford is an Application Engineer for Graitec Professional Services. Until recently Paul was the CAD/CAM manager for a cabinet maker in the United Kingdom. In his role as a CAD manager and drafter, Paul used CAD for setting out joinery and communicating project ideas to clients. Outside of work, Paul shares his love of CAD as the author of [...], a blog devoted to sharing tips, tricks, and tutorials for AutoCAD and Autodesk Inventor.
Paul Normand is a principal content developer at Autodesk, Inc. Previously, he designed high voltage electrical substation equipment and high tech laboratory equipment. He became an applications engineer for an Autodesk reseller and spent the next sixteen years demonstrating, training, and supporting Autodesk manufacturing software.

Inhaltsverzeichnis
Introduction xxvii

Chapter 1 ¿ Getting Started 1

Understanding Parametric Design 1

Creating a Base Sketch 1

Creating a Base Feature 2

Adding More Features 3

Using the Part in an Assembly 3

Making Changes 4

Understanding History-Based Modeling and Dependencies 4

Taking a Closer Look at Sketch Dimensions 5

Following Part Modeling Best Practices 7

Following Assembly Modeling Best Practices 8

Understanding the "Feel" of Inventor 10

Understanding the Intuitive Interface 10

Using General Tools vsSpecifi c Commands 12

When in Doubt, Right-Click 12

Using the Graphical Interface 13

Inventor Title Bar 14

Graphics Window Tools 15

The Ribbon Menu 17

The Browser Pane/Model Browser 19

Dialog Boxes and the In-Canvas Mini-Toolbars 19

Task-Based Tools 20

Learning the File Types in Inventor 20

What Is an Inventor Project? 22

Project Files and Search Paths 22

Library Folders and Library Editor IPJ Files 25

Content Center Files 26

How Search Paths and Project Files Are Used 26

Exploring Project File Types 27

Creating a Project File 29

Creating Single-User Projects 29

Creating Multiuser Projects 38

Understanding Inventor Templates39

Working with Styles, Style Libraries, and Company Standards 40

The Bottom Line 40

Chapter 2 ¿ A Hands-on Test-Drive of the Workflow 43

Creating a Part Model 43

Starting with a Part Template 45

Understanding Origin Geometry 45

Creating a Base 2D Sketch 46

Creating a Profi le in the Sketch 48

Creating a Base 3D Feature 48

Creating a Secondary 2D Sketch 49

Creating a Secondary 3D Feature 51

Patterning a 3D Feature 52

Creating and Detailing Drawings of Part Models 53

Creating a Base View on a Drawing 53

Creating Projected Views on a Drawing 55

Creating Dimensions on a Drawing 55

Putting Part Models Together in Assembly Files 56

Placing, Rotating, and Moving Parts in an Assembly File 57

Working with Degrees of Freedom in an Assembly 58

Placing Assembly Constraints to Defi ne Mechanical Movement 60

Creating and Detailing Drawings of Assembly Models 63

Creating an Assembly Detail View 63

Placing a Parts List and Balloons 65

Exporting a Drawing to a PDF File 66

The Bottom Line 66

Chapter 3 ¿ Sketch Techniques 69

Exploring the Options and Settings for Sketches 69

Application Options 70

Document Settings 75

Sketching Basics 75

Creating a Sketch on an Existing Sketch 76

Projecting Geometry into Your Sketch 77

Breaking Links to Projected Geometry 79

Deleting a Sketch 80

Creating Another New Sketch 80

Creating Dimensions 81

Creating a Sketch in a New Part 82

Creating a New Part File from a Template 82

Creating Lines Using the Line Tool 84

Understanding Sketch Constraints 86

Using Degrees of Freedom to View Underconstrained Sketch Elements 88

Using Dimensions to Fully Constrain a Sketch 89

Understanding the Save Options 92

Making a Sketch Active for Edits 93

Using Construction Geometry 93

Using the Polygon Tool and Creating an Aligned Dimension 95

Using Offset and Creating a Three-Point Rectangle 97

Creating Driven Dimensions 99

Taking a Closer Look at Sketch Constraints 102

The Tangent Constraint 103

The Perpendicular Constraint 103

The Parallel Constraint 104

The Coincident Constraint 105

The Concentric Constraint 105

The Collinear Constraint 106

The Horizontal Constraint 106

The Vertical Constraint 107

The Equal Constraint 108

The Fix Constraint 109

The Symmetric Constraint 109

The Smooth Constraint 110

Gaining More Sketch Skills 111

Creating Arcs 111

Creating Automatic Tangents with the Line Tool 113

Understanding the Point/Center Point Tool 113

Projecting Geometry 114

Learning More about Dimensions 115

Measuring Geometry 119

Creating Sketches from AutoCAD Geometry 120

Importing Existing AutoCAD Designs 120

Copying and Pasting Existing AutoCAD Designs into Inventor 122

Creating and Using 3D Sketches 123

Creating a 3D Path 123

Using the 3D Coordinate Triad 124

Exploring More 3D Sketch Tools 127

Best Practices for Working with Sketches 132

The Bottom Line 133

Chapter 4 ¿ Basic Modeling Techniques 135

Exploring Application Options and Settings for Part Modeling 135

Specifying Global Settings 135

Specifying Document-Specific Settings 137

Key Concepts for Creating Basic Part Features 144

Simplifying Your Sketches 147

Exploring the Extrude Tool 148

Extruding Basic Features 149

Editing an Extrusion Feature 152

Extruding with Cut and Taper 152

Extruding with Intersect 153

Extruding Surfaces from Open Profiles 155

Extruding Solids from Open Profiles 156

Extruding with To 158

Extruding with the Minimum Solution Option 160

Extruding with To Next 160

Extruding Between 161

Extruding Multi-body Solids 162

Creating Revolved Parts 164

Revolved Cylindrical Parts vsStacked Circular Extrusions 164

Creating Revolved Parts 165

Creating Work Features 167

Work Planes 168

Work Axes and Work Points 174

Creating Fillets 175

Edge Fillets 176

Face Fillets 179

Full Round Fillets 180

Working with Fillet Features 180

Creating Threaded Features 182

Creating Cosmetic Threads Using the Thread Tool 182

Using the Coil Tool to Create Physical Threads 183

Hole Features 184

Using the Thread and Clearance Spreadsheets 184

Creating Holes in Parts 186

Setting Tolerance Values in Holes 188

Bend Parts 189

Part Modeling Exercise 190

Creating a Base Feature 191

Creating a Second Feature 192

Creating a Sketch-Based Hole Feature 194

Creating a Rectangular Hole Pattern 197

Editing Sketches and Features 199

Repairing Features and Sketches 202

The Bottom Line 204

Chapter 5 ¿ Advanced Modeling Techniques 207

Creating Complex Sweeps and Lofts 207

Creating and Using Sweeps 208

Exploring Sweep Options 210

Creating Loft Features 214

Creating a Part Using Loft and Sculpt 221

Creating Multi-body Parts 223

Creating Multiple Solids 223

Using One Solid to Shape Another 225

Creating Derived Parts and Assemblies 230

Creating Derived Parts 230

Deriving a Part File 230

Deriving an Assembly File 232

Modifying Derived Parts 233

Using the Component Derive Tool 233

Working with Patterns 233

Rectangular Patterns 233

Circular Patterns 234

Patterns Along Curves 236

The Coil Tool and Spiral Patterns 238

Pattern Solids 240

Dynamic Patterns 243

Setting iProperties and Parameters 244

iProperties 244

Part Parameters 245

Assembly Parameters 250

Adding Part Tolerances 250

Tolerances in Sketches 251

Setting Global File Tolerances 252

Working with Limits and Fits 254

Working with Free-Form Modeling and Direct Editing Tools 257

Free-Form Modeling 257

Using the Direct Edit Tool 264

Troubleshooting Failures with the End-of-Part Marker 265

Step 1: Editing the First Feature 266

Step 2: Moving the EOP Marker Down One Feature at a Time 267

The Bottom Line 268

Chapter 6 ¿ Sheet Metal 269

Understanding Sheet-Metal Parts 269

Getting to Know the Features 270

Starting with a Base Feature 270

Creating Secondary Flange Features 276

Adding, Removing, or Deforming Material 285

Using Sheet-Metal Templates and Rules 302

What Are Sheet-Metal Rules? 302

Working with Styles and Templates 310

Working with the Flat Pattern 311

Exploring the Flat Pattern Edit Features 311

Adding Manufacturing Information to the Flat Pattern 311

Using the Flat Pattern Definition Dialog Box 313

Manufacturing Your Flat Pattern 314

Using Sheet-Metal iPart Factories 315

iParts for Confi gurations 316

iParts for Fold Progression 316

Modeling with Non-Sheet-Metal Features 317

Selecting Problematic Features 317

Using Surface-Based Workflows 317

Working with Imported Parts 318

Setting Yourself Up for Success 318

Converting Components 318

Annotating Your Sheet-Metal Design 319

Creating a View of Your Sheet-Metal Design 319

Adding Bend, Punch, and Flat Pattern Annotations 321

The Bottom Line 323

Chapter 7 ¿ Reusing Parts and Features 325

Working with iParts 325

Creating and Modifying iParts 326

Using iParts in Designs 338

Working with iFeatures 340

Creating iFeatures 341

Creating Punch Features 345

Reusing Existing Geometry 349

Copying Features 349

Cloning 351

Linking Parameters Between Two Files 352

Copying Sketches 353

Introducing Content Center 355

Confi guring Content Center 356

Using Content Center 358

Publishing Parts to Content Center 366

The Bottom Line 369

Chapter 8 ¿ Assembly Design Workflows 371

Assembly Relationships 372

Degrees of Freedom 372

Grounded Components 374

How the Constrain Tool Works 375

How the Joint...

Details
Erscheinungsjahr: 2016
Fachbereich: Anwendungs-Software
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: 1088 S.
ISBN-13: 9781119059806
ISBN-10: 1119059801
Sprache: Englisch
Herstellernummer: 1W119059800
Einband: Kartoniert / Broschiert
Autor: Munford, Paul
Normand, Paul
Hersteller: Wiley
John Wiley & Sons
Maße: 237 x 189 x 60 mm
Von/Mit: Paul Munford (u. a.)
Erscheinungsdatum: 05.01.2016
Gewicht: 1,406 kg
Artikel-ID: 104748839
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