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Mastering Autodesk Inventor 2016 and Autodesk Inventor LT 2016 is a complete real-world reference and tutorial for those learning this mechanical design software. With straightforward explanations and practical tutorials, this guide brings you up to speed with Inventor in the context of real-world workflows and environments. You'll begin designing right away as you become acquainted with the interface and conventions, and then move into more complex projects as you learn sketching, modeling, assemblies, weldment design, functional design, documentation, visualization, simulation and analysis, and much more. Detailed discussions are reinforced with step-by-step tutorials, and the companion website provides downloadable project files that allow you to compare your work to the pros. Whether you're teaching yourself, teaching a class, or preparing for the Inventor certification exam, this is the guide you need to quickly gain confidence and real-world ability.
Inventor's 2D and 3D design features integrate with process automation tools to help manufacturers create, manage, and share data. This detailed guide shows you the ins and outs of all aspects of the program, so you can jump right in and start designing with confidence.
* Sketch, model, and edit parts, then use them to build assemblies
* Create exploded views, flat sheet metal patterns, and more
* Boost productivity with data exchange and visualization tools
* Perform simulations and stress analysis before the prototyping stage
This complete reference includes topics not covered elsewhere, including large assemblies, integrating other CAD data, effective modeling by industry, effective data sharing, and more. For a comprehensive, real-world guide to Inventor from a professional perspective, Mastering Autodesk Inventor 2016 and Autodesk Inventor LT 2016 is the easy-to-follow hands-on training you've been looking for.
Mastering Autodesk Inventor 2016 and Autodesk Inventor LT 2016 is a complete real-world reference and tutorial for those learning this mechanical design software. With straightforward explanations and practical tutorials, this guide brings you up to speed with Inventor in the context of real-world workflows and environments. You'll begin designing right away as you become acquainted with the interface and conventions, and then move into more complex projects as you learn sketching, modeling, assemblies, weldment design, functional design, documentation, visualization, simulation and analysis, and much more. Detailed discussions are reinforced with step-by-step tutorials, and the companion website provides downloadable project files that allow you to compare your work to the pros. Whether you're teaching yourself, teaching a class, or preparing for the Inventor certification exam, this is the guide you need to quickly gain confidence and real-world ability.
Inventor's 2D and 3D design features integrate with process automation tools to help manufacturers create, manage, and share data. This detailed guide shows you the ins and outs of all aspects of the program, so you can jump right in and start designing with confidence.
* Sketch, model, and edit parts, then use them to build assemblies
* Create exploded views, flat sheet metal patterns, and more
* Boost productivity with data exchange and visualization tools
* Perform simulations and stress analysis before the prototyping stage
This complete reference includes topics not covered elsewhere, including large assemblies, integrating other CAD data, effective modeling by industry, effective data sharing, and more. For a comprehensive, real-world guide to Inventor from a professional perspective, Mastering Autodesk Inventor 2016 and Autodesk Inventor LT 2016 is the easy-to-follow hands-on training you've been looking for.
Paul Munford is an Application Engineer for Graitec Professional Services. Until recently Paul was the CAD/CAM manager for a cabinet maker in the United Kingdom. In his role as a CAD manager and drafter, Paul used CAD for setting out joinery and communicating project ideas to clients. Outside of work, Paul shares his love of CAD as the author of [...], a blog devoted to sharing tips, tricks, and tutorials for AutoCAD and Autodesk Inventor.
Paul Normand is a principal content developer at Autodesk, Inc. Previously, he designed high voltage electrical substation equipment and high tech laboratory equipment. He became an applications engineer for an Autodesk reseller and spent the next sixteen years demonstrating, training, and supporting Autodesk manufacturing software.
Chapter 1 ¿ Getting Started 1
Understanding Parametric Design 1
Creating a Base Sketch 1
Creating a Base Feature 2
Adding More Features 3
Using the Part in an Assembly 3
Making Changes 4
Understanding History-Based Modeling and Dependencies 4
Taking a Closer Look at Sketch Dimensions 5
Following Part Modeling Best Practices 7
Following Assembly Modeling Best Practices 8
Understanding the "Feel" of Inventor 10
Understanding the Intuitive Interface 10
Using General Tools vsSpecifi c Commands 12
When in Doubt, Right-Click 12
Using the Graphical Interface 13
Inventor Title Bar 14
Graphics Window Tools 15
The Ribbon Menu 17
The Browser Pane/Model Browser 19
Dialog Boxes and the In-Canvas Mini-Toolbars 19
Task-Based Tools 20
Learning the File Types in Inventor 20
What Is an Inventor Project? 22
Project Files and Search Paths 22
Library Folders and Library Editor IPJ Files 25
Content Center Files 26
How Search Paths and Project Files Are Used 26
Exploring Project File Types 27
Creating a Project File 29
Creating Single-User Projects 29
Creating Multiuser Projects 38
Understanding Inventor Templates39
Working with Styles, Style Libraries, and Company Standards 40
The Bottom Line 40
Chapter 2 ¿ A Hands-on Test-Drive of the Workflow 43
Creating a Part Model 43
Starting with a Part Template 45
Understanding Origin Geometry 45
Creating a Base 2D Sketch 46
Creating a Profi le in the Sketch 48
Creating a Base 3D Feature 48
Creating a Secondary 2D Sketch 49
Creating a Secondary 3D Feature 51
Patterning a 3D Feature 52
Creating and Detailing Drawings of Part Models 53
Creating a Base View on a Drawing 53
Creating Projected Views on a Drawing 55
Creating Dimensions on a Drawing 55
Putting Part Models Together in Assembly Files 56
Placing, Rotating, and Moving Parts in an Assembly File 57
Working with Degrees of Freedom in an Assembly 58
Placing Assembly Constraints to Defi ne Mechanical Movement 60
Creating and Detailing Drawings of Assembly Models 63
Creating an Assembly Detail View 63
Placing a Parts List and Balloons 65
Exporting a Drawing to a PDF File 66
The Bottom Line 66
Chapter 3 ¿ Sketch Techniques 69
Exploring the Options and Settings for Sketches 69
Application Options 70
Document Settings 75
Sketching Basics 75
Creating a Sketch on an Existing Sketch 76
Projecting Geometry into Your Sketch 77
Breaking Links to Projected Geometry 79
Deleting a Sketch 80
Creating Another New Sketch 80
Creating Dimensions 81
Creating a Sketch in a New Part 82
Creating a New Part File from a Template 82
Creating Lines Using the Line Tool 84
Understanding Sketch Constraints 86
Using Degrees of Freedom to View Underconstrained Sketch Elements 88
Using Dimensions to Fully Constrain a Sketch 89
Understanding the Save Options 92
Making a Sketch Active for Edits 93
Using Construction Geometry 93
Using the Polygon Tool and Creating an Aligned Dimension 95
Using Offset and Creating a Three-Point Rectangle 97
Creating Driven Dimensions 99
Taking a Closer Look at Sketch Constraints 102
The Tangent Constraint 103
The Perpendicular Constraint 103
The Parallel Constraint 104
The Coincident Constraint 105
The Concentric Constraint 105
The Collinear Constraint 106
The Horizontal Constraint 106
The Vertical Constraint 107
The Equal Constraint 108
The Fix Constraint 109
The Symmetric Constraint 109
The Smooth Constraint 110
Gaining More Sketch Skills 111
Creating Arcs 111
Creating Automatic Tangents with the Line Tool 113
Understanding the Point/Center Point Tool 113
Projecting Geometry 114
Learning More about Dimensions 115
Measuring Geometry 119
Creating Sketches from AutoCAD Geometry 120
Importing Existing AutoCAD Designs 120
Copying and Pasting Existing AutoCAD Designs into Inventor 122
Creating and Using 3D Sketches 123
Creating a 3D Path 123
Using the 3D Coordinate Triad 124
Exploring More 3D Sketch Tools 127
Best Practices for Working with Sketches 132
The Bottom Line 133
Chapter 4 ¿ Basic Modeling Techniques 135
Exploring Application Options and Settings for Part Modeling 135
Specifying Global Settings 135
Specifying Document-Specific Settings 137
Key Concepts for Creating Basic Part Features 144
Simplifying Your Sketches 147
Exploring the Extrude Tool 148
Extruding Basic Features 149
Editing an Extrusion Feature 152
Extruding with Cut and Taper 152
Extruding with Intersect 153
Extruding Surfaces from Open Profiles 155
Extruding Solids from Open Profiles 156
Extruding with To 158
Extruding with the Minimum Solution Option 160
Extruding with To Next 160
Extruding Between 161
Extruding Multi-body Solids 162
Creating Revolved Parts 164
Revolved Cylindrical Parts vsStacked Circular Extrusions 164
Creating Revolved Parts 165
Creating Work Features 167
Work Planes 168
Work Axes and Work Points 174
Creating Fillets 175
Edge Fillets 176
Face Fillets 179
Full Round Fillets 180
Working with Fillet Features 180
Creating Threaded Features 182
Creating Cosmetic Threads Using the Thread Tool 182
Using the Coil Tool to Create Physical Threads 183
Hole Features 184
Using the Thread and Clearance Spreadsheets 184
Creating Holes in Parts 186
Setting Tolerance Values in Holes 188
Bend Parts 189
Part Modeling Exercise 190
Creating a Base Feature 191
Creating a Second Feature 192
Creating a Sketch-Based Hole Feature 194
Creating a Rectangular Hole Pattern 197
Editing Sketches and Features 199
Repairing Features and Sketches 202
The Bottom Line 204
Chapter 5 ¿ Advanced Modeling Techniques 207
Creating Complex Sweeps and Lofts 207
Creating and Using Sweeps 208
Exploring Sweep Options 210
Creating Loft Features 214
Creating a Part Using Loft and Sculpt 221
Creating Multi-body Parts 223
Creating Multiple Solids 223
Using One Solid to Shape Another 225
Creating Derived Parts and Assemblies 230
Creating Derived Parts 230
Deriving a Part File 230
Deriving an Assembly File 232
Modifying Derived Parts 233
Using the Component Derive Tool 233
Working with Patterns 233
Rectangular Patterns 233
Circular Patterns 234
Patterns Along Curves 236
The Coil Tool and Spiral Patterns 238
Pattern Solids 240
Dynamic Patterns 243
Setting iProperties and Parameters 244
iProperties 244
Part Parameters 245
Assembly Parameters 250
Adding Part Tolerances 250
Tolerances in Sketches 251
Setting Global File Tolerances 252
Working with Limits and Fits 254
Working with Free-Form Modeling and Direct Editing Tools 257
Free-Form Modeling 257
Using the Direct Edit Tool 264
Troubleshooting Failures with the End-of-Part Marker 265
Step 1: Editing the First Feature 266
Step 2: Moving the EOP Marker Down One Feature at a Time 267
The Bottom Line 268
Chapter 6 ¿ Sheet Metal 269
Understanding Sheet-Metal Parts 269
Getting to Know the Features 270
Starting with a Base Feature 270
Creating Secondary Flange Features 276
Adding, Removing, or Deforming Material 285
Using Sheet-Metal Templates and Rules 302
What Are Sheet-Metal Rules? 302
Working with Styles and Templates 310
Working with the Flat Pattern 311
Exploring the Flat Pattern Edit Features 311
Adding Manufacturing Information to the Flat Pattern 311
Using the Flat Pattern Definition Dialog Box 313
Manufacturing Your Flat Pattern 314
Using Sheet-Metal iPart Factories 315
iParts for Confi gurations 316
iParts for Fold Progression 316
Modeling with Non-Sheet-Metal Features 317
Selecting Problematic Features 317
Using Surface-Based Workflows 317
Working with Imported Parts 318
Setting Yourself Up for Success 318
Converting Components 318
Annotating Your Sheet-Metal Design 319
Creating a View of Your Sheet-Metal Design 319
Adding Bend, Punch, and Flat Pattern Annotations 321
The Bottom Line 323
Chapter 7 ¿ Reusing Parts and Features 325
Working with iParts 325
Creating and Modifying iParts 326
Using iParts in Designs 338
Working with iFeatures 340
Creating iFeatures 341
Creating Punch Features 345
Reusing Existing Geometry 349
Copying Features 349
Cloning 351
Linking Parameters Between Two Files 352
Copying Sketches 353
Introducing Content Center 355
Confi guring Content Center 356
Using Content Center 358
Publishing Parts to Content Center 366
The Bottom Line 369
Chapter 8 ¿ Assembly Design Workflows 371
Assembly Relationships 372
Degrees of Freedom 372
Grounded Components 374
How the Constrain Tool Works 375
How the Joint...
Erscheinungsjahr: | 2016 |
---|---|
Fachbereich: | Anwendungs-Software |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: | 1088 S. |
ISBN-13: | 9781119059806 |
ISBN-10: | 1119059801 |
Sprache: | Englisch |
Herstellernummer: | 1W119059800 |
Einband: | Kartoniert / Broschiert |
Autor: |
Munford, Paul
Normand, Paul |
Hersteller: |
Wiley
John Wiley & Sons |
Maße: | 237 x 189 x 60 mm |
Von/Mit: | Paul Munford (u. a.) |
Erscheinungsdatum: | 05.01.2016 |
Gewicht: | 1,406 kg |
Paul Munford is an Application Engineer for Graitec Professional Services. Until recently Paul was the CAD/CAM manager for a cabinet maker in the United Kingdom. In his role as a CAD manager and drafter, Paul used CAD for setting out joinery and communicating project ideas to clients. Outside of work, Paul shares his love of CAD as the author of [...], a blog devoted to sharing tips, tricks, and tutorials for AutoCAD and Autodesk Inventor.
Paul Normand is a principal content developer at Autodesk, Inc. Previously, he designed high voltage electrical substation equipment and high tech laboratory equipment. He became an applications engineer for an Autodesk reseller and spent the next sixteen years demonstrating, training, and supporting Autodesk manufacturing software.
Chapter 1 ¿ Getting Started 1
Understanding Parametric Design 1
Creating a Base Sketch 1
Creating a Base Feature 2
Adding More Features 3
Using the Part in an Assembly 3
Making Changes 4
Understanding History-Based Modeling and Dependencies 4
Taking a Closer Look at Sketch Dimensions 5
Following Part Modeling Best Practices 7
Following Assembly Modeling Best Practices 8
Understanding the "Feel" of Inventor 10
Understanding the Intuitive Interface 10
Using General Tools vsSpecifi c Commands 12
When in Doubt, Right-Click 12
Using the Graphical Interface 13
Inventor Title Bar 14
Graphics Window Tools 15
The Ribbon Menu 17
The Browser Pane/Model Browser 19
Dialog Boxes and the In-Canvas Mini-Toolbars 19
Task-Based Tools 20
Learning the File Types in Inventor 20
What Is an Inventor Project? 22
Project Files and Search Paths 22
Library Folders and Library Editor IPJ Files 25
Content Center Files 26
How Search Paths and Project Files Are Used 26
Exploring Project File Types 27
Creating a Project File 29
Creating Single-User Projects 29
Creating Multiuser Projects 38
Understanding Inventor Templates39
Working with Styles, Style Libraries, and Company Standards 40
The Bottom Line 40
Chapter 2 ¿ A Hands-on Test-Drive of the Workflow 43
Creating a Part Model 43
Starting with a Part Template 45
Understanding Origin Geometry 45
Creating a Base 2D Sketch 46
Creating a Profi le in the Sketch 48
Creating a Base 3D Feature 48
Creating a Secondary 2D Sketch 49
Creating a Secondary 3D Feature 51
Patterning a 3D Feature 52
Creating and Detailing Drawings of Part Models 53
Creating a Base View on a Drawing 53
Creating Projected Views on a Drawing 55
Creating Dimensions on a Drawing 55
Putting Part Models Together in Assembly Files 56
Placing, Rotating, and Moving Parts in an Assembly File 57
Working with Degrees of Freedom in an Assembly 58
Placing Assembly Constraints to Defi ne Mechanical Movement 60
Creating and Detailing Drawings of Assembly Models 63
Creating an Assembly Detail View 63
Placing a Parts List and Balloons 65
Exporting a Drawing to a PDF File 66
The Bottom Line 66
Chapter 3 ¿ Sketch Techniques 69
Exploring the Options and Settings for Sketches 69
Application Options 70
Document Settings 75
Sketching Basics 75
Creating a Sketch on an Existing Sketch 76
Projecting Geometry into Your Sketch 77
Breaking Links to Projected Geometry 79
Deleting a Sketch 80
Creating Another New Sketch 80
Creating Dimensions 81
Creating a Sketch in a New Part 82
Creating a New Part File from a Template 82
Creating Lines Using the Line Tool 84
Understanding Sketch Constraints 86
Using Degrees of Freedom to View Underconstrained Sketch Elements 88
Using Dimensions to Fully Constrain a Sketch 89
Understanding the Save Options 92
Making a Sketch Active for Edits 93
Using Construction Geometry 93
Using the Polygon Tool and Creating an Aligned Dimension 95
Using Offset and Creating a Three-Point Rectangle 97
Creating Driven Dimensions 99
Taking a Closer Look at Sketch Constraints 102
The Tangent Constraint 103
The Perpendicular Constraint 103
The Parallel Constraint 104
The Coincident Constraint 105
The Concentric Constraint 105
The Collinear Constraint 106
The Horizontal Constraint 106
The Vertical Constraint 107
The Equal Constraint 108
The Fix Constraint 109
The Symmetric Constraint 109
The Smooth Constraint 110
Gaining More Sketch Skills 111
Creating Arcs 111
Creating Automatic Tangents with the Line Tool 113
Understanding the Point/Center Point Tool 113
Projecting Geometry 114
Learning More about Dimensions 115
Measuring Geometry 119
Creating Sketches from AutoCAD Geometry 120
Importing Existing AutoCAD Designs 120
Copying and Pasting Existing AutoCAD Designs into Inventor 122
Creating and Using 3D Sketches 123
Creating a 3D Path 123
Using the 3D Coordinate Triad 124
Exploring More 3D Sketch Tools 127
Best Practices for Working with Sketches 132
The Bottom Line 133
Chapter 4 ¿ Basic Modeling Techniques 135
Exploring Application Options and Settings for Part Modeling 135
Specifying Global Settings 135
Specifying Document-Specific Settings 137
Key Concepts for Creating Basic Part Features 144
Simplifying Your Sketches 147
Exploring the Extrude Tool 148
Extruding Basic Features 149
Editing an Extrusion Feature 152
Extruding with Cut and Taper 152
Extruding with Intersect 153
Extruding Surfaces from Open Profiles 155
Extruding Solids from Open Profiles 156
Extruding with To 158
Extruding with the Minimum Solution Option 160
Extruding with To Next 160
Extruding Between 161
Extruding Multi-body Solids 162
Creating Revolved Parts 164
Revolved Cylindrical Parts vsStacked Circular Extrusions 164
Creating Revolved Parts 165
Creating Work Features 167
Work Planes 168
Work Axes and Work Points 174
Creating Fillets 175
Edge Fillets 176
Face Fillets 179
Full Round Fillets 180
Working with Fillet Features 180
Creating Threaded Features 182
Creating Cosmetic Threads Using the Thread Tool 182
Using the Coil Tool to Create Physical Threads 183
Hole Features 184
Using the Thread and Clearance Spreadsheets 184
Creating Holes in Parts 186
Setting Tolerance Values in Holes 188
Bend Parts 189
Part Modeling Exercise 190
Creating a Base Feature 191
Creating a Second Feature 192
Creating a Sketch-Based Hole Feature 194
Creating a Rectangular Hole Pattern 197
Editing Sketches and Features 199
Repairing Features and Sketches 202
The Bottom Line 204
Chapter 5 ¿ Advanced Modeling Techniques 207
Creating Complex Sweeps and Lofts 207
Creating and Using Sweeps 208
Exploring Sweep Options 210
Creating Loft Features 214
Creating a Part Using Loft and Sculpt 221
Creating Multi-body Parts 223
Creating Multiple Solids 223
Using One Solid to Shape Another 225
Creating Derived Parts and Assemblies 230
Creating Derived Parts 230
Deriving a Part File 230
Deriving an Assembly File 232
Modifying Derived Parts 233
Using the Component Derive Tool 233
Working with Patterns 233
Rectangular Patterns 233
Circular Patterns 234
Patterns Along Curves 236
The Coil Tool and Spiral Patterns 238
Pattern Solids 240
Dynamic Patterns 243
Setting iProperties and Parameters 244
iProperties 244
Part Parameters 245
Assembly Parameters 250
Adding Part Tolerances 250
Tolerances in Sketches 251
Setting Global File Tolerances 252
Working with Limits and Fits 254
Working with Free-Form Modeling and Direct Editing Tools 257
Free-Form Modeling 257
Using the Direct Edit Tool 264
Troubleshooting Failures with the End-of-Part Marker 265
Step 1: Editing the First Feature 266
Step 2: Moving the EOP Marker Down One Feature at a Time 267
The Bottom Line 268
Chapter 6 ¿ Sheet Metal 269
Understanding Sheet-Metal Parts 269
Getting to Know the Features 270
Starting with a Base Feature 270
Creating Secondary Flange Features 276
Adding, Removing, or Deforming Material 285
Using Sheet-Metal Templates and Rules 302
What Are Sheet-Metal Rules? 302
Working with Styles and Templates 310
Working with the Flat Pattern 311
Exploring the Flat Pattern Edit Features 311
Adding Manufacturing Information to the Flat Pattern 311
Using the Flat Pattern Definition Dialog Box 313
Manufacturing Your Flat Pattern 314
Using Sheet-Metal iPart Factories 315
iParts for Confi gurations 316
iParts for Fold Progression 316
Modeling with Non-Sheet-Metal Features 317
Selecting Problematic Features 317
Using Surface-Based Workflows 317
Working with Imported Parts 318
Setting Yourself Up for Success 318
Converting Components 318
Annotating Your Sheet-Metal Design 319
Creating a View of Your Sheet-Metal Design 319
Adding Bend, Punch, and Flat Pattern Annotations 321
The Bottom Line 323
Chapter 7 ¿ Reusing Parts and Features 325
Working with iParts 325
Creating and Modifying iParts 326
Using iParts in Designs 338
Working with iFeatures 340
Creating iFeatures 341
Creating Punch Features 345
Reusing Existing Geometry 349
Copying Features 349
Cloning 351
Linking Parameters Between Two Files 352
Copying Sketches 353
Introducing Content Center 355
Confi guring Content Center 356
Using Content Center 358
Publishing Parts to Content Center 366
The Bottom Line 369
Chapter 8 ¿ Assembly Design Workflows 371
Assembly Relationships 372
Degrees of Freedom 372
Grounded Components 374
How the Constrain Tool Works 375
How the Joint...
Erscheinungsjahr: | 2016 |
---|---|
Fachbereich: | Anwendungs-Software |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: | 1088 S. |
ISBN-13: | 9781119059806 |
ISBN-10: | 1119059801 |
Sprache: | Englisch |
Herstellernummer: | 1W119059800 |
Einband: | Kartoniert / Broschiert |
Autor: |
Munford, Paul
Normand, Paul |
Hersteller: |
Wiley
John Wiley & Sons |
Maße: | 237 x 189 x 60 mm |
Von/Mit: | Paul Munford (u. a.) |
Erscheinungsdatum: | 05.01.2016 |
Gewicht: | 1,406 kg |