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Caillois develops a matrix of types of game, based on whether the role of competition, chance, simulation, or vertigo (being physically out of control) is dominant. Against this, he sets a continuum of ways of playing, ranging from the unrestricted, joyful improvisation characteristic of children's play to the disciplined pursuit of solutions to gratuitously difficult puzzles. Caillois also examines the means by which games become part of daily life and ultimately contribute to various cultures their most characteristic customs and institutions.
Caillois develops a matrix of types of game, based on whether the role of competition, chance, simulation, or vertigo (being physically out of control) is dominant. Against this, he sets a continuum of ways of playing, ranging from the unrestricted, joyful improvisation characteristic of children's play to the disciplined pursuit of solutions to gratuitously difficult puzzles. Caillois also examines the means by which games become part of daily life and ultimately contribute to various cultures their most characteristic customs and institutions.
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