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Beschreibung
A hands-on, application-based introduction to machine learning and artificial intelligence (AI). Create compelling AI-powered games and applications using the Scratch programming language.
AI Made Easy with 13 Projects
Machine learning (also known as ML) is one of the building blocks of AI, or artificial intelligence. AI is based on the idea that computers can learn on their own, with your help.
Machine Learning for Kids will introduce you to machine learning, painlessly. With this book and its free, Scratch-based companion website, you ll see how easy it is to add machine learning to your own projects. You don t even need to know how to code!
Step by easy step, you ll discover how machine learning systems can be taught to recognize text, images, numbers, and sounds, and how to train your models to improve them.
You ll turn your models into 13 fun computer games and apps, including:
• A Rock, Paper, Scissors game that recognizes your hand shapes
• A computer character that reacts to insults and compliments
• An interactive virtual assistant (like Siri or Alexa)
• A movie recommendation app
• An AI version of Pac-Man
There s no experience required and step-by-step instructions make sure that anyone can follow along!
No Experience Necessary! Ages 12+
AI Made Easy with 13 Projects
Machine learning (also known as ML) is one of the building blocks of AI, or artificial intelligence. AI is based on the idea that computers can learn on their own, with your help.
Machine Learning for Kids will introduce you to machine learning, painlessly. With this book and its free, Scratch-based companion website, you ll see how easy it is to add machine learning to your own projects. You don t even need to know how to code!
Step by easy step, you ll discover how machine learning systems can be taught to recognize text, images, numbers, and sounds, and how to train your models to improve them.
You ll turn your models into 13 fun computer games and apps, including:
• A Rock, Paper, Scissors game that recognizes your hand shapes
• A computer character that reacts to insults and compliments
• An interactive virtual assistant (like Siri or Alexa)
• A movie recommendation app
• An AI version of Pac-Man
There s no experience required and step-by-step instructions make sure that anyone can follow along!
No Experience Necessary! Ages 12+
A hands-on, application-based introduction to machine learning and artificial intelligence (AI). Create compelling AI-powered games and applications using the Scratch programming language.
AI Made Easy with 13 Projects
Machine learning (also known as ML) is one of the building blocks of AI, or artificial intelligence. AI is based on the idea that computers can learn on their own, with your help.
Machine Learning for Kids will introduce you to machine learning, painlessly. With this book and its free, Scratch-based companion website, you ll see how easy it is to add machine learning to your own projects. You don t even need to know how to code!
Step by easy step, you ll discover how machine learning systems can be taught to recognize text, images, numbers, and sounds, and how to train your models to improve them.
You ll turn your models into 13 fun computer games and apps, including:
• A Rock, Paper, Scissors game that recognizes your hand shapes
• A computer character that reacts to insults and compliments
• An interactive virtual assistant (like Siri or Alexa)
• A movie recommendation app
• An AI version of Pac-Man
There s no experience required and step-by-step instructions make sure that anyone can follow along!
No Experience Necessary! Ages 12+
AI Made Easy with 13 Projects
Machine learning (also known as ML) is one of the building blocks of AI, or artificial intelligence. AI is based on the idea that computers can learn on their own, with your help.
Machine Learning for Kids will introduce you to machine learning, painlessly. With this book and its free, Scratch-based companion website, you ll see how easy it is to add machine learning to your own projects. You don t even need to know how to code!
Step by easy step, you ll discover how machine learning systems can be taught to recognize text, images, numbers, and sounds, and how to train your models to improve them.
You ll turn your models into 13 fun computer games and apps, including:
• A Rock, Paper, Scissors game that recognizes your hand shapes
• A computer character that reacts to insults and compliments
• An interactive virtual assistant (like Siri or Alexa)
• A movie recommendation app
• An AI version of Pac-Man
There s no experience required and step-by-step instructions make sure that anyone can follow along!
No Experience Necessary! Ages 12+
Zusammenfassung
Dale Lane is an award-winning, UK-based software developer for IBM, where he's worked on IBM's (AI) Watson platform since 2011. The father of two children, he's gained distinction working on projects and games that help explain core principles of machine learning to younger students. Lane's free companion website for this book [...] is now used in thousands of schools, and has received worldwide acclaim.
Inhaltsverzeichnis
Introduction
Chapter 1. What is Artificial Intelligence?
Chapter 2. Introducing Machine Learning for Kids
Chapter 3. Sorting Animal Pictures
Chapter 4. Playing Rock, Paper, Scissors Against Your Computer
Chapter 5. Recognizing Movie Posters
Chapter 6. Mail Sorting
Chapter 7. Insulting a Computer
Chapter 8. Recognizing Language in Newspapers
Chapter 9. Finding an Object in a Picture
Chapter 10. Smart Assistants
Chapter 11. Chatbots
Chapter 12. Avoiding the Monster
Chapter 13. Tic Tac Toe
Chapter 14. Confusing the Computer
Chapter 15. Biasing the Computer
Chapter 16. Afterword
Appendix: Scratch
Chapter 1. What is Artificial Intelligence?
Chapter 2. Introducing Machine Learning for Kids
Chapter 3. Sorting Animal Pictures
Chapter 4. Playing Rock, Paper, Scissors Against Your Computer
Chapter 5. Recognizing Movie Posters
Chapter 6. Mail Sorting
Chapter 7. Insulting a Computer
Chapter 8. Recognizing Language in Newspapers
Chapter 9. Finding an Object in a Picture
Chapter 10. Smart Assistants
Chapter 11. Chatbots
Chapter 12. Avoiding the Monster
Chapter 13. Tic Tac Toe
Chapter 14. Confusing the Computer
Chapter 15. Biasing the Computer
Chapter 16. Afterword
Appendix: Scratch
Details
| Empfohlen (bis): | 14 |
|---|---|
| Empfohlen (von): | 12 |
| Erscheinungsjahr: | 2021 |
| Genre: | Importe |
| Produktart: | Sachliteratur |
| Rubrik: | Kinder & Jugend |
| Thema: | Naturwissenschaften & Technik |
| Medium: | Taschenbuch |
| Inhalt: | Einband - flex.(Paperback) |
| ISBN-13: | 9781718500563 |
| ISBN-10: | 1718500564 |
| Sprache: | Englisch |
| Einband: | Kartoniert / Broschiert |
| Autor: | Lane, Dale |
| Hersteller: |
Random House LLC US
No Starch Press |
| Verantwortliche Person für die EU: | Springer Fachmedien Wiesbaden GmbH, Postfach:15 46, D-65189 Wiesbaden, info@bod.de |
| Abbildungen: | COLOR ILLUSTRATIONS |
| Maße: | 237 x 178 x 27 mm |
| Von/Mit: | Dale Lane |
| Erscheinungsdatum: | 10.03.2021 |
| Gewicht: | 0,564 kg |