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Machine Learning for Kids
A Project-Based Introduction to Artificial Intelligence
Taschenbuch von Dale Lane
Sprache: Englisch

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Beschreibung
A hands-on, application-based introduction to machine learning and artificial intelligence (AI) that guides young readers through creating compelling AI-powered games and applications using the Scratch programming language.

Machine Learning for Kids introduces young readers to the concept of Artificial Intelligence (AI) and the related applications of Machine Learning. Readers learn how to create intelligent games like a rock-paper-scissors game that can learn hand motions and use them to compete against another player; an application that can recognize the genre of a book based on its cover; a mail sorting game that will recognize the postal code on an envelope and use it to send a letter to the right place. They'll also learn how to create a chatbot to answer questions; an artificially intelligent character that will recognize compliments and insults; a virtual Alexa-style smart assistant that learns simple commands; even how to train a Pac-Man character to avoid ghosts. Each project demonstrates a different way that AI is used in the real-world, and readers will be introduced to the biggest issues and challenges that the adoption of AI brings to society.
A hands-on, application-based introduction to machine learning and artificial intelligence (AI) that guides young readers through creating compelling AI-powered games and applications using the Scratch programming language.

Machine Learning for Kids introduces young readers to the concept of Artificial Intelligence (AI) and the related applications of Machine Learning. Readers learn how to create intelligent games like a rock-paper-scissors game that can learn hand motions and use them to compete against another player; an application that can recognize the genre of a book based on its cover; a mail sorting game that will recognize the postal code on an envelope and use it to send a letter to the right place. They'll also learn how to create a chatbot to answer questions; an artificially intelligent character that will recognize compliments and insults; a virtual Alexa-style smart assistant that learns simple commands; even how to train a Pac-Man character to avoid ghosts. Each project demonstrates a different way that AI is used in the real-world, and readers will be introduced to the biggest issues and challenges that the adoption of AI brings to society.
Über den Autor
Dale Lane
Inhaltsverzeichnis
Introduction

Chapter 1. What is Artificial Intelligence?
Chapter 2. Introducing Machine Learning for Kids
Chapter 3. Sorting Animal Pictures
Chapter 4. Playing Rock, Paper, Scissors Against Your Computer
Chapter 5. Recognizing Movie Posters
Chapter 6. Mail Sorting
Chapter 7. Insulting a Computer
Chapter 8. Recognizing Language in Newspapers
Chapter 9. Finding an Object in a Picture
Chapter 10. Smart Assistants
Chapter 11. Chatbots
Chapter 12. Avoiding the Monster
Chapter 13. Tic Tac Toe
Chapter 14. Confusing the Computer
Chapter 15. Biasing the Computer
Chapter 16. Afterword

Appendix: Scratch
Details
Empfohlen (bis): 14
Empfohlen (von): 12
Erscheinungsjahr: 2021
Produktart: Sachliteratur
Rubrik: Kinder & Jugend
Thema: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 392
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781718500563
ISBN-10: 1718500564
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Lane, Dale
Hersteller: Random House LLC US
No Starch Press
Abbildungen: COLOR ILLUSTRATIONS
Maße: 237 x 178 x 27 mm
Von/Mit: Dale Lane
Erscheinungsdatum: 09.02.2021
Gewicht: 0,564 kg
preigu-id: 118833844
Über den Autor
Dale Lane
Inhaltsverzeichnis
Introduction

Chapter 1. What is Artificial Intelligence?
Chapter 2. Introducing Machine Learning for Kids
Chapter 3. Sorting Animal Pictures
Chapter 4. Playing Rock, Paper, Scissors Against Your Computer
Chapter 5. Recognizing Movie Posters
Chapter 6. Mail Sorting
Chapter 7. Insulting a Computer
Chapter 8. Recognizing Language in Newspapers
Chapter 9. Finding an Object in a Picture
Chapter 10. Smart Assistants
Chapter 11. Chatbots
Chapter 12. Avoiding the Monster
Chapter 13. Tic Tac Toe
Chapter 14. Confusing the Computer
Chapter 15. Biasing the Computer
Chapter 16. Afterword

Appendix: Scratch
Details
Empfohlen (bis): 14
Empfohlen (von): 12
Erscheinungsjahr: 2021
Produktart: Sachliteratur
Rubrik: Kinder & Jugend
Thema: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 392
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781718500563
ISBN-10: 1718500564
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Lane, Dale
Hersteller: Random House LLC US
No Starch Press
Abbildungen: COLOR ILLUSTRATIONS
Maße: 237 x 178 x 27 mm
Von/Mit: Dale Lane
Erscheinungsdatum: 09.02.2021
Gewicht: 0,564 kg
preigu-id: 118833844
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