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Learning C# Programming with Unity 3D, second edition
Taschenbuch von Alex Okita
Sprache: Englisch

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Beschreibung

Designed to provide enough familiarity in a programmign language to be immediately productiove. Covers how C# is sued to make a game in Unity 3D.

Designed to provide enough familiarity in a programmign language to be immediately productiove. Covers how C# is sued to make a game in Unity 3D.

Über den Autor

Alex Okita has over 20 years of experience in game development. His recent work includes many VR and AR games using Unity 3D. Having started in the industry as a Concept Artist for Bungie, he transitioned to a technical artist working in Film and other AAA game companies. Eventually work led him to programming in languages like the Maya Embedded Language (MEL), Python, and Unreal Script. Eventually C# and Unity 3D became his main development environment where he felt a need to help others realize their own game development ideas.

Inhaltsverzeichnis

1. Introduction: What This Book Is About

2. Before You Begin

3. First Steps: Just Getting Started

4. Basics: The Building Blocks of Code

5. Fundamentals: Building a Foundation

6. Intermediate: The Tricks of the Trade

7. Advanced

8. Extended

9. Stuff We Couldn¿t Cover

10. Good Luck

Index

Details
Erscheinungsjahr: 2019
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
ISBN-13: 9781138336810
ISBN-10: 1138336815
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Okita, Alex
Auflage: 2nd edition
Hersteller: CRC Press
Maße: 251 x 178 x 41 mm
Von/Mit: Alex Okita
Erscheinungsdatum: 25.09.2019
Gewicht: 1,179 kg
Artikel-ID: 128430531
Über den Autor

Alex Okita has over 20 years of experience in game development. His recent work includes many VR and AR games using Unity 3D. Having started in the industry as a Concept Artist for Bungie, he transitioned to a technical artist working in Film and other AAA game companies. Eventually work led him to programming in languages like the Maya Embedded Language (MEL), Python, and Unreal Script. Eventually C# and Unity 3D became his main development environment where he felt a need to help others realize their own game development ideas.

Inhaltsverzeichnis

1. Introduction: What This Book Is About

2. Before You Begin

3. First Steps: Just Getting Started

4. Basics: The Building Blocks of Code

5. Fundamentals: Building a Foundation

6. Intermediate: The Tricks of the Trade

7. Advanced

8. Extended

9. Stuff We Couldn¿t Cover

10. Good Luck

Index

Details
Erscheinungsjahr: 2019
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
ISBN-13: 9781138336810
ISBN-10: 1138336815
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Okita, Alex
Auflage: 2nd edition
Hersteller: CRC Press
Maße: 251 x 178 x 41 mm
Von/Mit: Alex Okita
Erscheinungsdatum: 25.09.2019
Gewicht: 1,179 kg
Artikel-ID: 128430531
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