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Learning C# by Developing Games with Unity 2020 - Fifth Edition
An enjoyable and intuitive approach to getting started with C# programming and Unity
Taschenbuch von Harrison Ferrone
Sprache: Englisch

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Beschreibung
Get to grips with coding in C# and build simple 3D games with Unity from the ground up with this updated fifth edition of the bestselling guide
Key Features

Understand C# programming basics, terminology, and coding best practices

Put your knowledge of C# concepts into practice by building a fun and playable game

Come away with a clear direction for taking your C# programming and Unity game development skills to the next level

Book Description

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity.

This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you'll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you've got to grips with C# programming, you'll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you'll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level.

By the end of this book, you'll be able to leverage the C# language to build your own real-world Unity game development projects.

What you will learn

Discover easy-to-follow steps and examples for learning C# programming fundamentals

Get to grips with creating and implementing scripts in Unity

Create basic game mechanics such as player controllers and shooting projectiles using C#

Understand the concepts of interfaces and abstract classes

Leverage the power of the latest C# features to solve complex programming problems

Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts

Explore the basics of artificial intelligence (AI) for games and implement them to control enemy behavior

Who this book is for

If you're a developer, programmer, hobbyist, or anyone who wants to get started with C# programming in a fun and engaging manner, this book is for you. Prior experience in programming or Unity is not required.
Get to grips with coding in C# and build simple 3D games with Unity from the ground up with this updated fifth edition of the bestselling guide
Key Features

Understand C# programming basics, terminology, and coding best practices

Put your knowledge of C# concepts into practice by building a fun and playable game

Come away with a clear direction for taking your C# programming and Unity game development skills to the next level

Book Description

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity.

This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you'll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you've got to grips with C# programming, you'll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you'll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level.

By the end of this book, you'll be able to leverage the C# language to build your own real-world Unity game development projects.

What you will learn

Discover easy-to-follow steps and examples for learning C# programming fundamentals

Get to grips with creating and implementing scripts in Unity

Create basic game mechanics such as player controllers and shooting projectiles using C#

Understand the concepts of interfaces and abstract classes

Leverage the power of the latest C# features to solve complex programming problems

Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts

Explore the basics of artificial intelligence (AI) for games and implement them to control enemy behavior

Who this book is for

If you're a developer, programmer, hobbyist, or anyone who wants to get started with C# programming in a fun and engaging manner, this book is for you. Prior experience in programming or Unity is not required.
Über den Autor
Harrison Ferrone is an instructional content creator for LinkedIn Learning and Pluralsight, tech editor for the Ray Wenderlich website, and used to write technical documentation on the Mixed Reality team at Microsoft. He is a graduate of the University of Colorado at Boulder and Columbia College, Chicago. After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back.
Details
Erscheinungsjahr: 2020
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 366
ISBN-13: 9781800207806
ISBN-10: 1800207808
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Ferrone, Harrison
Auflage: Fifth
Hersteller: Packt Publishing
Maße: 235 x 191 x 20 mm
Von/Mit: Harrison Ferrone
Erscheinungsdatum: 21.08.2020
Gewicht: 0,683 kg
Artikel-ID: 120896236
Über den Autor
Harrison Ferrone is an instructional content creator for LinkedIn Learning and Pluralsight, tech editor for the Ray Wenderlich website, and used to write technical documentation on the Mixed Reality team at Microsoft. He is a graduate of the University of Colorado at Boulder and Columbia College, Chicago. After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back.
Details
Erscheinungsjahr: 2020
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 366
ISBN-13: 9781800207806
ISBN-10: 1800207808
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Ferrone, Harrison
Auflage: Fifth
Hersteller: Packt Publishing
Maße: 235 x 191 x 20 mm
Von/Mit: Harrison Ferrone
Erscheinungsdatum: 21.08.2020
Gewicht: 0,683 kg
Artikel-ID: 120896236
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