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Englisch
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Beschreibung
There are many good Java programming books on the market, but it's not easy to find one fit for a beginner. This book simplifies the complexity of Java programming and guides you through the journey to effectively work under the hood.
You'll start with the fundamentals of Java programming and review how it integrates with basic mathematical concepts through many practical examples. You'll witness firsthand how Java can be a powerful tool or framework in your experimentation work.
Learn Java with Math reveals how a strong math foundation is key to learning programming design. Using this as your motivation, you'll be programming in Java in no time.
What You'll Learn
Explore Java basics
Program with Java using fun math-inspired examples
Work with Java variables and algorithms
Review I/O, loops, and control structures
Use projects such as the Wright brothers coin flip game
Program with Java using fun math-inspired examples
Work with Java variables and algorithms
Review I/O, loops, and control structures
Use projects such as the Wright brothers coin flip game
Who This Book Is For
Those new to programming and Java but have some background in mathematics and are at least comfortable with using a computer.
There are many good Java programming books on the market, but it's not easy to find one fit for a beginner. This book simplifies the complexity of Java programming and guides you through the journey to effectively work under the hood.
You'll start with the fundamentals of Java programming and review how it integrates with basic mathematical concepts through many practical examples. You'll witness firsthand how Java can be a powerful tool or framework in your experimentation work.
Learn Java with Math reveals how a strong math foundation is key to learning programming design. Using this as your motivation, you'll be programming in Java in no time.
What You'll Learn
Explore Java basics
Program with Java using fun math-inspired examples
Work with Java variables and algorithms
Review I/O, loops, and control structures
Use projects such as the Wright brothers coin flip game
Program with Java using fun math-inspired examples
Work with Java variables and algorithms
Review I/O, loops, and control structures
Use projects such as the Wright brothers coin flip game
Who This Book Is For
Those new to programming and Java but have some background in mathematics and are at least comfortable with using a computer.
Über den Autor
Ron Dai is a Microsoft software engineer and a mathematics and computer science instructor for NWSC in Washington. He enjoys teaching computer science using math.
Zusammenfassung
A unique introduction to learning Java and programming
Includes some sample projects and simple games
Author is a Microsoft software engineer and computer science/math teacher
Inhaltsverzeichnis
Part 1 Java Basic.- 1. Introduction.- 2. Number Basics.- 3. Java Basics.- 4. Start Playing with Java.- 5. Variables.- 6. First Algorithm.- 7. Input and Output.- 8. Errors and Tips.- 9. Loop structure - For Loop.- 10. Loop structure - While Loop.- 11. Control Structure.- 12. Summary.- 13. Projects.- 14. Hints.- Part 2 Java Intermediate.- 15. Wright Brothers' Coin Flip Game.- 16. Pythagorean Triples.- 17. Strong Typed Programming.- 18. Conditional Statements.- 19. Switch Statement.- 20. Tracing Moving Objects.- 21. Counting.- 22. Factorization.- 23. Exploratory Experimentation of Pi.- 24. Class Concept - O.O.P. .- 25. Interface - Total Abstraction.- 26. Inheritance - Code Reuse.- 27. Encapsulation and Polymorphism.- 28. Array - a Simple and Efficient Data Structure.- 29. Common Pitfalls.- 30. Design Considerations.- 31. IOU Computation.- 32. Projects.- 33. Java Intermediate Solutions.
Details
Erscheinungsjahr: | 2019 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
xix
231 S. 36 s/w Illustr. 231 p. 36 illus. |
ISBN-13: | 9781484252086 |
ISBN-10: | 148425208X |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Dai, Ron |
Auflage: | 1st ed. |
Hersteller: |
Apress
Apress L.P. |
Maße: | 235 x 155 x 14 mm |
Von/Mit: | Ron Dai |
Erscheinungsdatum: | 12.11.2019 |
Gewicht: | 0,388 kg |
Über den Autor
Ron Dai is a Microsoft software engineer and a mathematics and computer science instructor for NWSC in Washington. He enjoys teaching computer science using math.
Zusammenfassung
A unique introduction to learning Java and programming
Includes some sample projects and simple games
Author is a Microsoft software engineer and computer science/math teacher
Inhaltsverzeichnis
Part 1 Java Basic.- 1. Introduction.- 2. Number Basics.- 3. Java Basics.- 4. Start Playing with Java.- 5. Variables.- 6. First Algorithm.- 7. Input and Output.- 8. Errors and Tips.- 9. Loop structure - For Loop.- 10. Loop structure - While Loop.- 11. Control Structure.- 12. Summary.- 13. Projects.- 14. Hints.- Part 2 Java Intermediate.- 15. Wright Brothers' Coin Flip Game.- 16. Pythagorean Triples.- 17. Strong Typed Programming.- 18. Conditional Statements.- 19. Switch Statement.- 20. Tracing Moving Objects.- 21. Counting.- 22. Factorization.- 23. Exploratory Experimentation of Pi.- 24. Class Concept - O.O.P. .- 25. Interface - Total Abstraction.- 26. Inheritance - Code Reuse.- 27. Encapsulation and Polymorphism.- 28. Array - a Simple and Efficient Data Structure.- 29. Common Pitfalls.- 30. Design Considerations.- 31. IOU Computation.- 32. Projects.- 33. Java Intermediate Solutions.
Details
Erscheinungsjahr: | 2019 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
xix
231 S. 36 s/w Illustr. 231 p. 36 illus. |
ISBN-13: | 9781484252086 |
ISBN-10: | 148425208X |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Dai, Ron |
Auflage: | 1st ed. |
Hersteller: |
Apress
Apress L.P. |
Maße: | 235 x 155 x 14 mm |
Von/Mit: | Ron Dai |
Erscheinungsdatum: | 12.11.2019 |
Gewicht: | 0,388 kg |
Warnhinweis