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Mike Bailey is a professor of computer science at Oregon State University. Dr. Bailey is a member of ACM, SIGGRAPH, IEEE, ASME. He earned a Ph.D. in computer graphics and computer aided design from Purdue University. His areas of interest include scientific visualization, high performance computer graphics, GPU programming, solid freeform fabrication, geometric modeling, and computer aided design and analysis.
Steve Cunningham is a professor emeritus of computer science at California State University Stanislaus. A member of ACM SIGGRAPH, ACM SIGCSE, and Eurographics, he has been actively engaged in computer graphics education for many years.
The Fixed-Function Graphics Pipeline. OpenGL Shader Evolution. Fundamental Shader Concepts. Using glman. The GLSL Shader Language. Lighting. Vertex Shaders. Fragment Shaders and Surface Appearance. Surface Textures in the Fragment Shader. Noise. Image Manipulation with Shaders. Geometry Shader Concepts and Examples. Tessellation Shaders. The GLSL API. Using Shaders for Scientific Visualization. Serious Fun. Appendices. References. Index.
Erscheinungsjahr: | 2011 |
---|---|
Fachbereich: | EDV |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Thema: | Lexika |
Medium: | Buch |
Inhalt: | Einband - fest (Hardcover) |
ISBN-13: | 9781568814346 |
ISBN-10: | 1568814348 |
Sprache: | Englisch |
Einband: | Gebunden |
Autor: |
Bailey, Mike
Cunningham, Steve |
Auflage: | 2nd edition |
Hersteller: | Taylor & Francis Ltd (Sales) |
Maße: | 249 x 205 x 28 mm |
Von/Mit: | Mike Bailey (u. a.) |
Erscheinungsdatum: | 08.11.2011 |
Gewicht: | 1,226 kg |
Mike Bailey is a professor of computer science at Oregon State University. Dr. Bailey is a member of ACM, SIGGRAPH, IEEE, ASME. He earned a Ph.D. in computer graphics and computer aided design from Purdue University. His areas of interest include scientific visualization, high performance computer graphics, GPU programming, solid freeform fabrication, geometric modeling, and computer aided design and analysis.
Steve Cunningham is a professor emeritus of computer science at California State University Stanislaus. A member of ACM SIGGRAPH, ACM SIGCSE, and Eurographics, he has been actively engaged in computer graphics education for many years.
The Fixed-Function Graphics Pipeline. OpenGL Shader Evolution. Fundamental Shader Concepts. Using glman. The GLSL Shader Language. Lighting. Vertex Shaders. Fragment Shaders and Surface Appearance. Surface Textures in the Fragment Shader. Noise. Image Manipulation with Shaders. Geometry Shader Concepts and Examples. Tessellation Shaders. The GLSL API. Using Shaders for Scientific Visualization. Serious Fun. Appendices. References. Index.
Erscheinungsjahr: | 2011 |
---|---|
Fachbereich: | EDV |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Thema: | Lexika |
Medium: | Buch |
Inhalt: | Einband - fest (Hardcover) |
ISBN-13: | 9781568814346 |
ISBN-10: | 1568814348 |
Sprache: | Englisch |
Einband: | Gebunden |
Autor: |
Bailey, Mike
Cunningham, Steve |
Auflage: | 2nd edition |
Hersteller: | Taylor & Francis Ltd (Sales) |
Maße: | 249 x 205 x 28 mm |
Von/Mit: | Mike Bailey (u. a.) |
Erscheinungsdatum: | 08.11.2011 |
Gewicht: | 1,226 kg |