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Beschreibung
"This book contains many chapters describing the latest developments in computer graphics rendering on the GPU. Written by game programming experts, each contribution covers advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available. The book's sections cover topics in mathematics of computer graphics, rendering, global illumination, handheld devices, 3D engine design, and GPGPU" --
"This book contains many chapters describing the latest developments in computer graphics rendering on the GPU. Written by game programming experts, each contribution covers advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available. The book's sections cover topics in mathematics of computer graphics, rendering, global illumination, handheld devices, 3D engine design, and GPGPU" --
Über den Autor
Wolfgang Engel
Inhaltsverzeichnis

Geometry Manipulation. Rendering Techniques. Global Illumination. Shadows. Handheld Devices. 3D Engine Design. GPGPU. Index.

Details
Erscheinungsjahr: 2011
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Buch
Inhalt: Einband - fest (Hardcover)
ISBN-13: 9781568817187
ISBN-10: 1568817185
Sprache: Englisch
Einband: Gebunden
Autor: Engel, Wolfgang
Redaktion: Engel, Wolfgang
Hersteller: CRC Press
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 243 x 202 x 27 mm
Von/Mit: Wolfgang Engel
Erscheinungsdatum: 14.02.2011
Gewicht: 1,2 kg
Artikel-ID: 133000116

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