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Sprache:
Englisch
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Beschreibung
"This book contains many chapters describing the latest developments in computer graphics rendering on the GPU. Written by game programming experts, each contribution covers advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available. The book's sections cover topics in mathematics of computer graphics, rendering, global illumination, handheld devices, 3D engine design, and GPGPU" --
"This book contains many chapters describing the latest developments in computer graphics rendering on the GPU. Written by game programming experts, each contribution covers advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available. The book's sections cover topics in mathematics of computer graphics, rendering, global illumination, handheld devices, 3D engine design, and GPGPU" --
Über den Autor
Wolfgang Engel
Inhaltsverzeichnis
Geometry Manipulation. Rendering Techniques. Global Illumination. Shadows. Handheld Devices. 3D Engine Design. GPGPU. Index.
Details
| Erscheinungsjahr: | 2011 |
|---|---|
| Genre: | Importe, Informatik |
| Rubrik: | Naturwissenschaften & Technik |
| Medium: | Buch |
| Inhalt: | Einband - fest (Hardcover) |
| ISBN-13: | 9781568817187 |
| ISBN-10: | 1568817185 |
| Sprache: | Englisch |
| Einband: | Gebunden |
| Autor: | Engel, Wolfgang |
| Redaktion: | Engel, Wolfgang |
| Hersteller: | CRC Press |
| Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
| Maße: | 243 x 202 x 27 mm |
| Von/Mit: | Wolfgang Engel |
| Erscheinungsdatum: | 14.02.2011 |
| Gewicht: | 1,2 kg |