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Beschreibung
Kickstart your game development journey with Godot 4 and create your own indie games from scratch in this part-color guide
Key Features:
- Implement custom scripts to control game logic and interactions
- Learn coding, design, and game mechanics tailored for beginners in 2D and 3D
- Build and release your own indie games, from concept to publication
- Purchase of the print or Kindle book includes a free PDF eBook
Book Description:
Jumping into Godot 4 as a beginner can be overwhelming. You're wrestling with a new interface, trying to wrap your head around how nodes and scenes work, and learning GDScript all at once. After years of teaching game development and creating YouTube tutorials, Robert Henning knows exactly where you're likely to have those "wait, what?" moments. He's built this guide to systematically address those challenges head-on, breaking down complex concepts into digestible steps.
You'll start by setting up Godot 4 and understanding its interface and tools. Then, you'll dive into nodes and scenes, Godot's way of organizing everything, which sounds intimidating but is actually quite intuitive. From there, you'll explore both 2D and 3D game creation, adding key elements such as players, enemies, collectibles, and lighting effects that make your game pop visually. You'll also get hands-on with Godot's scripting language, GDScript, to bring your game ideas to life.
By the end of this Godot 4 book, you'll have the skills to build complete 2D and 3D games from scratch, covering everything from level design and game state management to score tracking and more. Whether you're just getting started or are ready to level up, this book will help you turn your ideas into fully playable games.
What You Will Learn:
- Navigate and master the Godot 4 interface effectively
- Utilize nodes and scenes for structured game development
- Create dynamic 2D and immersive 3D game environments
- Manipulate lighting to enhance game visuals
- Script game mechanics using GDScript
- Implement key elements such as players, enemies, and collectibles
- Design engaging levels and manage game states
Who this book is for:
This book is for anyone who is new to game development or wants to explore the powerful Godot engine. Whether you're an aspiring game developer, an indie creator, a student, or an artist, this book will provide you with a solid foundation.
Basic computer skills, including installing and running software and navigating the operating system, are required. While a rudimentary understanding of programming concepts such as variables, loops, and conditional statements can be helpful, it is not essential, as all necessary programming basics are thoroughly explained in the book.
Table of Contents
- Let's Get Godot-ing!
- Exploring the Godot Engine Interface
- Introduction to 3D
- Scripting with GDScript
- Understanding Vectors
- Creating a 2D Mini-Game in Godot - Part 1
- Creating a 2D Mini-Game in Godot - Part 2
- Creating a 3D Mini-Game in Godot - Part 1
- Creating a 3D Mini-Game in Godot - Part 2
- Adding Game Juice
- Understanding Game Design
- Where to Next?
Kickstart your game development journey with Godot 4 and create your own indie games from scratch in this part-color guide
Key Features:
- Implement custom scripts to control game logic and interactions
- Learn coding, design, and game mechanics tailored for beginners in 2D and 3D
- Build and release your own indie games, from concept to publication
- Purchase of the print or Kindle book includes a free PDF eBook
Book Description:
Jumping into Godot 4 as a beginner can be overwhelming. You're wrestling with a new interface, trying to wrap your head around how nodes and scenes work, and learning GDScript all at once. After years of teaching game development and creating YouTube tutorials, Robert Henning knows exactly where you're likely to have those "wait, what?" moments. He's built this guide to systematically address those challenges head-on, breaking down complex concepts into digestible steps.
You'll start by setting up Godot 4 and understanding its interface and tools. Then, you'll dive into nodes and scenes, Godot's way of organizing everything, which sounds intimidating but is actually quite intuitive. From there, you'll explore both 2D and 3D game creation, adding key elements such as players, enemies, collectibles, and lighting effects that make your game pop visually. You'll also get hands-on with Godot's scripting language, GDScript, to bring your game ideas to life.
By the end of this Godot 4 book, you'll have the skills to build complete 2D and 3D games from scratch, covering everything from level design and game state management to score tracking and more. Whether you're just getting started or are ready to level up, this book will help you turn your ideas into fully playable games.
What You Will Learn:
- Navigate and master the Godot 4 interface effectively
- Utilize nodes and scenes for structured game development
- Create dynamic 2D and immersive 3D game environments
- Manipulate lighting to enhance game visuals
- Script game mechanics using GDScript
- Implement key elements such as players, enemies, and collectibles
- Design engaging levels and manage game states
Who this book is for:
This book is for anyone who is new to game development or wants to explore the powerful Godot engine. Whether you're an aspiring game developer, an indie creator, a student, or an artist, this book will provide you with a solid foundation.
Basic computer skills, including installing and running software and navigating the operating system, are required. While a rudimentary understanding of programming concepts such as variables, loops, and conditional statements can be helpful, it is not essential, as all necessary programming basics are thoroughly explained in the book.
Table of Contents
- Let's Get Godot-ing!
- Exploring the Godot Engine Interface
- Introduction to 3D
- Scripting with GDScript
- Understanding Vectors
- Creating a 2D Mini-Game in Godot - Part 1
- Creating a 2D Mini-Game in Godot - Part 2
- Creating a 3D Mini-Game in Godot - Part 1
- Creating a 3D Mini-Game in Godot - Part 2
- Adding Game Juice
- Understanding Game Design
- Where to Next?
Über den Autor
Robert Henning has over 20 years of computer science education experience, specializing in game development. He has taught game development using Scratch, Java with Greenfoot, Delphi, Construct 3, Unity, and Godot. A passionate advocate for Godot, Robert has promoted this platform since the early versions.Robert also runs a popular YouTube channel, GameDev Journey, offering tutorials and showcasing games made with Godot. His hands-on approach and dedication to accessible learning have earned him a reputation as a trusted educator. Godot 4 for Beginners is a culmination of his expertise, designed to guide newcomers through creating their own games with clear, step-by-step instructions.
Details
Erscheinungsjahr: 2025
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
ISBN-13: 9781836203094
ISBN-10: 1836203098
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Henning, Robert
Hersteller: Packt Publishing
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 235 x 191 x 19 mm
Von/Mit: Robert Henning
Erscheinungsdatum: 20.08.2025
Gewicht: 0,672 kg
Artikel-ID: 133880117

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