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Beschreibung

How generative systems are reshaping the way games are made, how we experience them, and what this reveals about creativity itself.

In video games creativity isn't just seen, it's played - from exploring endless landscapes to diving into character details and immersing ourselves in unpredictable narratives. Yet these elements are often the result of procedural generation - the creative use of algorithms to design game content. These generative systems lie behind some of the biggest hits in video game history, from genre-defying titles in the 1980's to the most famous blockbusters of today.
Next Level demystifies the techniques that are often as mysterious as their creations. Written by game designer and creative AI researcher Mike Cook, this book takes us on a tour of generative systems past and present, exploring how they work, the artistic uses they have in some of our favourite games, and how these algorithms didn't just revolutionise how we design games - they changed how we think about creativity itself.

How generative systems are reshaping the way games are made, how we experience them, and what this reveals about creativity itself.

In video games creativity isn't just seen, it's played - from exploring endless landscapes to diving into character details and immersing ourselves in unpredictable narratives. Yet these elements are often the result of procedural generation - the creative use of algorithms to design game content. These generative systems lie behind some of the biggest hits in video game history, from genre-defying titles in the 1980's to the most famous blockbusters of today.
Next Level demystifies the techniques that are often as mysterious as their creations. Written by game designer and creative AI researcher Mike Cook, this book takes us on a tour of generative systems past and present, exploring how they work, the artistic uses they have in some of our favourite games, and how these algorithms didn't just revolutionise how we design games - they changed how we think about creativity itself.

Über den Autor
Mike Cook is an AI researcher, game designer and writer from London, where he is a Senior Lecturer in the Department of Informatics at King's College London. He is best-known for his research into automated game design - building AI systems that can design games from scratch. His AI systems have won numerous awards.
Inhaltsverzeichnis

Prologue: Shuffle and Roll
1: Elite and Rogue
2: Cut and Paste
3: Spelunky's Shifting Walls
4: Noise
5: Minecraft
6. Simulation
7: Dwarf Fortress
8: Caves of Qud
9: Machine Learning and Generative AI
10: Evaluation
11: The Future
Epilogue: Next Level

Details
Erscheinungsjahr: 2026
Fachbereich: Anwendungs-Software
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Buch
ISBN-13: 9781399423397
ISBN-10: 1399423398
Sprache: Englisch
Einband: Gebunden
Autor: Cook, Mike
Hersteller: Bloomsbury Publishing PLC
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 235 x 159 x 30 mm
Von/Mit: Mike Cook
Erscheinungsdatum: 07.05.2026
Gewicht: 0,456 kg
Artikel-ID: 135722034

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