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Introduction
1: Why Do Perfectly Normal People Become Raving Lunatics Online?
2: Why Do People Cheat, Hack, and Peek at Strategy Guides?
3: Why Are Fanboys and Fangirls So Ready for a Fight?
4: Why Do We Get Nostalgic About Good Old Games?
5: How Do Games Get Us to Keep Score and Compete?
6: How Do Games Get Us to Grind, Complete Side Quests, and Chase Achievements?
7: How Do Developers Keep Us So Excited About New Loot?
8: How Do Games Make Us Feel Immersed in Imaginary Worlds?
9: Why Do We Go Crazy for Digital Game Sales?
10: How Do Facebook Games and Smartphone Apps Get You With In-Game Purchases?
11: How Do Games Keep Players Paying?
12: How Do Games Get Players to Market to Each Other?
13: Do We Shape Our In-Game Avatars or Do They Shape Us?
14:Why Do We Like Violent Games So Much? And Should We Be Worried That We Do?
15: Do Video Games Make You Smarter?
Outroduction:Where Do Psychology and Video Games Go From Here?
| Erscheinungsjahr: | 2020 |
|---|---|
| Fachbereich: | Allgemeines |
| Genre: | Importe, Psychologie |
| Rubrik: | Geisteswissenschaften |
| Thema: | Lexika |
| Medium: | Taschenbuch |
| Inhalt: | Kartoniert / Broschiert |
| ISBN-13: | 9781538121337 |
| ISBN-10: | 1538121336 |
| Sprache: | Englisch |
| Einband: | Kartoniert / Broschiert |
| Autor: | Madigan, Jamie |
| Hersteller: | Rowman & Littlefield Publishers |
| Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
| Maße: | 229 x 152 x 19 mm |
| Von/Mit: | Jamie Madigan |
| Erscheinungsdatum: | 08.04.2019 |
| Gewicht: | 0,522 kg |