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Games at Work
How to Recognize and Reduce Office Politics
Buch von Mauricio Goldstein (u. a.)
Sprache: Englisch

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Beschreibung

AS LONG AS PEOPLE HAVE WORKED together, they have engaged in political games. Motivated by short-term gains--promotions, funding for a project, budget increases, status with the boss--people misuse their time and energy. Today, when many organizations are fighting for their lives and scarce resources there is increased stress and anxiety, and employees are engaging in games more intensely than ever before.

Organizational experts Mauricio Goldstein and Philip Read argue that office games--those manipulative behaviors that distract employees from achieving their mission--are both conscious and unconscious. They can and should be effectively minimized. In Games at Work, the authors offer tools to diagnose the most common games that people play and outline a three-step process to effectively deal with them. Some of the games they explore include:

  • GOTCHA: identifying and communicating others' mistakes in an effort to win points from higher-ups
  • GOSSIP: engaging in the classic rumor mill to gain political advantage
  • SANDBAGGING: purposely low-balling sales forecasts as a negotiating ploy
  • GRAY ZONE: deliberately fostering ambiguity or lack of clarity about who should do what to avoid accountability

Filled with real-world, entertaining examples of games in action, Games at Work is an invaluable resource for managers and all professionals who want to substitute straight talk for games in their organizations and boost productivity, commitment, innovation, and--ultimately--the bottom line.

AS LONG AS PEOPLE HAVE WORKED together, they have engaged in political games. Motivated by short-term gains--promotions, funding for a project, budget increases, status with the boss--people misuse their time and energy. Today, when many organizations are fighting for their lives and scarce resources there is increased stress and anxiety, and employees are engaging in games more intensely than ever before.

Organizational experts Mauricio Goldstein and Philip Read argue that office games--those manipulative behaviors that distract employees from achieving their mission--are both conscious and unconscious. They can and should be effectively minimized. In Games at Work, the authors offer tools to diagnose the most common games that people play and outline a three-step process to effectively deal with them. Some of the games they explore include:

  • GOTCHA: identifying and communicating others' mistakes in an effort to win points from higher-ups
  • GOSSIP: engaging in the classic rumor mill to gain political advantage
  • SANDBAGGING: purposely low-balling sales forecasts as a negotiating ploy
  • GRAY ZONE: deliberately fostering ambiguity or lack of clarity about who should do what to avoid accountability

Filled with real-world, entertaining examples of games in action, Games at Work is an invaluable resource for managers and all professionals who want to substitute straight talk for games in their organizations and boost productivity, commitment, innovation, and--ultimately--the bottom line.

Über den Autor
From the Boston area, Nichol is a fan of all things art. Known for her weirdness, and general snarkasm, Nichol works to engage her audience in several mediums. Many stick to one favorite genre, but she can't seem to make up her mind. You will see her dipping into everything from graphic horror, graphic novels, to graphic romance. Trust the descriptions, mind the tags and just know that, if you like her writing, you're in for a good ride. Her favorite colors are black and burgundy red, and she loves tea with honey, indulging once a week on Saturday. Specifically Saturday. If it's not Saturday, tea shall not happen.
Inhaltsverzeichnis

Foreword ix
Kevin Cashman

Introduction 1

1 LET THE GAMES BEGIN

What Games Are and How They Are Played in Organizations 11

2 PLAYING TO LOSE

The Negative Impact of Games on Core Business Activities 46

3 FERTILE GROUND

Why Games Are So Pervasive in Modern Corporations 65

4 EYES WIDE SHUT

Why People Don't Deal with Games at Work 83

5 AN EYE-OPENING EXPERIENCE

Awakening to Games 95

6 COUNT ME OUT

Choosing Not to Play 108

7 GAME, INTERRUPTED

Executing Your Choice 125

8 INTERCONNECTIONS

How Games Are Linked In to an Ecology 147

9 THE CHALLENGE OF CHANGE

Toward a Games-Conscious Model of Transformation 164

10 GAMES AT THE TOP

The Impact of Playing in the Executive Suite 179

11 A SUSTAINABLE GOAL

Transforming Organizations in Small but Significant Ways 198

Appendix: List of Games 206

References 224

Acknowledgments 226

About the Authors 228

Index 230

Details
Erscheinungsjahr: 2009
Fachbereich: Management
Genre: Importe, Wirtschaft
Rubrik: Recht & Wirtschaft
Medium: Buch
Inhalt: Einband - fest (Hardcover)
ISBN-13: 9780470262009
ISBN-10: 0470262001
Sprache: Englisch
Einband: Gebunden
Autor: Goldstein, Mauricio
Read, Phil
Hersteller: Wiley
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 222 x 145 x 17 mm
Von/Mit: Mauricio Goldstein (u. a.)
Erscheinungsdatum: 01.04.2009
Gewicht: 0,46 kg
Artikel-ID: 132524133
Über den Autor
From the Boston area, Nichol is a fan of all things art. Known for her weirdness, and general snarkasm, Nichol works to engage her audience in several mediums. Many stick to one favorite genre, but she can't seem to make up her mind. You will see her dipping into everything from graphic horror, graphic novels, to graphic romance. Trust the descriptions, mind the tags and just know that, if you like her writing, you're in for a good ride. Her favorite colors are black and burgundy red, and she loves tea with honey, indulging once a week on Saturday. Specifically Saturday. If it's not Saturday, tea shall not happen.
Inhaltsverzeichnis

Foreword ix
Kevin Cashman

Introduction 1

1 LET THE GAMES BEGIN

What Games Are and How They Are Played in Organizations 11

2 PLAYING TO LOSE

The Negative Impact of Games on Core Business Activities 46

3 FERTILE GROUND

Why Games Are So Pervasive in Modern Corporations 65

4 EYES WIDE SHUT

Why People Don't Deal with Games at Work 83

5 AN EYE-OPENING EXPERIENCE

Awakening to Games 95

6 COUNT ME OUT

Choosing Not to Play 108

7 GAME, INTERRUPTED

Executing Your Choice 125

8 INTERCONNECTIONS

How Games Are Linked In to an Ecology 147

9 THE CHALLENGE OF CHANGE

Toward a Games-Conscious Model of Transformation 164

10 GAMES AT THE TOP

The Impact of Playing in the Executive Suite 179

11 A SUSTAINABLE GOAL

Transforming Organizations in Small but Significant Ways 198

Appendix: List of Games 206

References 224

Acknowledgments 226

About the Authors 228

Index 230

Details
Erscheinungsjahr: 2009
Fachbereich: Management
Genre: Importe, Wirtschaft
Rubrik: Recht & Wirtschaft
Medium: Buch
Inhalt: Einband - fest (Hardcover)
ISBN-13: 9780470262009
ISBN-10: 0470262001
Sprache: Englisch
Einband: Gebunden
Autor: Goldstein, Mauricio
Read, Phil
Hersteller: Wiley
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 222 x 145 x 17 mm
Von/Mit: Mauricio Goldstein (u. a.)
Erscheinungsdatum: 01.04.2009
Gewicht: 0,46 kg
Artikel-ID: 132524133
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