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Game Design Workshop
A Playcentric Approach to Creating Innovative Games, Fourth Edition
Taschenbuch von Tracy Fullerton
Sprache: Englisch

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Beschreibung

Discover an exercise-driven, non-technical approach to game design, without the need for programming or artistic expertise with Game Design Workshop, Fourth Edition.

Discover an exercise-driven, non-technical approach to game design, without the need for programming or artistic expertise with Game Design Workshop, Fourth Edition.

Über den Autor
Tracy Fullerton is an award-winning game designer and educator with over 20 years of professional experience, most recently winning the Games for Change Game of the Year Award for her independent game Walden, a game. She has also been awarded the 2016 GDC Ambassador Award, the 2015 Games for Change Game Changer Award, and the IndieCade 2013 Trailblazer award for her pioneering work in the independent games community. Tracy is a Professor of Interactive Media & Games at the USC School of Cinematic Arts and the Director of the USC Games Program, the #1 game design program in North America as ranked by the Princeton Review
Inhaltsverzeichnis

Chapter 1 The Role of the Game Designer; Chapter 2 The Structure of Games; Chapter 3 Working with Formal Elements; Chapter 4 Working with Dramatic Elements; Chapter 5 Working with System Dynamics; Chapter 6 Conceptualization; Chapter 7 Prototyping; Chapter 8 Digital Prototyping; Chapter 9 Playtesting; Chapter 10 Functionality, Completeness, and Balance; Chapter 11 Fun and Accessibility; Chapter 12 Team Structures; Chapter 13 Stages of Development; The Design Document; Chapter 15 Understanding the Game Industry ; Chapter 16 Selling Yourself and Your Ideas to the Game Industry

Details
Erscheinungsjahr: 2018
Fachbereich: Computerspiele
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
ISBN-13: 9781138098770
ISBN-10: 1138098779
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Fullerton, Tracy
Hersteller: Taylor & Francis Ltd
Maße: 233 x 189 x 32 mm
Von/Mit: Tracy Fullerton
Erscheinungsdatum: 27.08.2018
Gewicht: 1,283 kg
Artikel-ID: 114383048
Über den Autor
Tracy Fullerton is an award-winning game designer and educator with over 20 years of professional experience, most recently winning the Games for Change Game of the Year Award for her independent game Walden, a game. She has also been awarded the 2016 GDC Ambassador Award, the 2015 Games for Change Game Changer Award, and the IndieCade 2013 Trailblazer award for her pioneering work in the independent games community. Tracy is a Professor of Interactive Media & Games at the USC School of Cinematic Arts and the Director of the USC Games Program, the #1 game design program in North America as ranked by the Princeton Review
Inhaltsverzeichnis

Chapter 1 The Role of the Game Designer; Chapter 2 The Structure of Games; Chapter 3 Working with Formal Elements; Chapter 4 Working with Dramatic Elements; Chapter 5 Working with System Dynamics; Chapter 6 Conceptualization; Chapter 7 Prototyping; Chapter 8 Digital Prototyping; Chapter 9 Playtesting; Chapter 10 Functionality, Completeness, and Balance; Chapter 11 Fun and Accessibility; Chapter 12 Team Structures; Chapter 13 Stages of Development; The Design Document; Chapter 15 Understanding the Game Industry ; Chapter 16 Selling Yourself and Your Ideas to the Game Industry

Details
Erscheinungsjahr: 2018
Fachbereich: Computerspiele
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
ISBN-13: 9781138098770
ISBN-10: 1138098779
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Fullerton, Tracy
Hersteller: Taylor & Francis Ltd
Maße: 233 x 189 x 32 mm
Von/Mit: Tracy Fullerton
Erscheinungsdatum: 27.08.2018
Gewicht: 1,283 kg
Artikel-ID: 114383048
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