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Game AI Pro 3
Collected Wisdom of Game AI Professionals
Buch von Steve Rabin
Sprache: Englisch

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Beschreibung
This book discusses cutting-edge game AI techniques primarily from game developers of shipped commercial games. Topics include AI architectures, steering and path finding, tactics/strategy, genre specific techniques, gesture recognition, and learning techniques. The book includes about 60 articles (10 pages each) that are written in a style that is technical yet accesssible to beginners but ultimately aimed at the intermediate to expert professional game developer. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations.
This book discusses cutting-edge game AI techniques primarily from game developers of shipped commercial games. Topics include AI architectures, steering and path finding, tactics/strategy, genre specific techniques, gesture recognition, and learning techniques. The book includes about 60 articles (10 pages each) that are written in a style that is technical yet accesssible to beginners but ultimately aimed at the intermediate to expert professional game developer. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations.
Über den Autor

Steve Rabin is a principal software engineer at Nintendo Technology Development and has been a key figure in the game AI community for nearly 20 years. He is founder and advisor of the GDC AI Summit, founder of the AI Game Programmers Guild, editor of 8 game development books, and principal lecturer of game AI at the DigiPen Institute of Technology since 2006.

Inhaltsverzeichnis

Part 1: General Wisdom: Contributed Chapters. Part 2: Architecture: Contributed Chapters. Part 3: Movement and Pathfinding: Contributed Chapters. Part 4: Strategy and Tactics: Contributed Chapters. Part 5: Agent Awareness and Knowledge Representation: Contributed Chapters. Part 6: Racing: Contributed Chapters. Part 7: Odds and Ends: Contributed Chapters

Details
Erscheinungsjahr: 2017
Fachbereich: Programmiersprachen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Buch
Seiten: 514
Inhalt: Einband - fest (Hardcover)
ISBN-13: 9781498742580
ISBN-10: 1498742580
Sprache: Englisch
Einband: Gebunden
Redaktion: Rabin, Steve
Hersteller: Taylor & Francis Inc
Maße: 241 x 195 x 35 mm
Von/Mit: Steve Rabin
Erscheinungsdatum: 22.06.2017
Gewicht: 1,15 kg
preigu-id: 109495420
Über den Autor

Steve Rabin is a principal software engineer at Nintendo Technology Development and has been a key figure in the game AI community for nearly 20 years. He is founder and advisor of the GDC AI Summit, founder of the AI Game Programmers Guild, editor of 8 game development books, and principal lecturer of game AI at the DigiPen Institute of Technology since 2006.

Inhaltsverzeichnis

Part 1: General Wisdom: Contributed Chapters. Part 2: Architecture: Contributed Chapters. Part 3: Movement and Pathfinding: Contributed Chapters. Part 4: Strategy and Tactics: Contributed Chapters. Part 5: Agent Awareness and Knowledge Representation: Contributed Chapters. Part 6: Racing: Contributed Chapters. Part 7: Odds and Ends: Contributed Chapters

Details
Erscheinungsjahr: 2017
Fachbereich: Programmiersprachen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Buch
Seiten: 514
Inhalt: Einband - fest (Hardcover)
ISBN-13: 9781498742580
ISBN-10: 1498742580
Sprache: Englisch
Einband: Gebunden
Redaktion: Rabin, Steve
Hersteller: Taylor & Francis Inc
Maße: 241 x 195 x 35 mm
Von/Mit: Steve Rabin
Erscheinungsdatum: 22.06.2017
Gewicht: 1,15 kg
preigu-id: 109495420
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