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Beschreibung
This is a comprehensive guide to the process of generating ideas for creating character and environment art. It shows comprehensive workshops and techniques to embed the fundamentals of designing characters and environments for games and film.
This is a comprehensive guide to the process of generating ideas for creating character and environment art. It shows comprehensive workshops and techniques to embed the fundamentals of designing characters and environments for games and film.
Über den Autor

Lee Stocks is Senior Lecturer and Course Leader for Game Art courses at Leeds Beckett University, United Kingdom. Lee's practice and research is centred around Games Design and Games Art, and is heavily influenced by communication and storytelling. His body of work and teaching practices range from game and level design to concept art.

Lee has made contributions to the creative sector since 2001, working as a game designer and concept artist/illustrator. The projects he has worked on range from online games, through to film/television and illustration. The fundamentals of art and design are at the core of what he teaches. Observation and drawing/digital painting being the two areas that he has identified as a catalyst for improving imagination and creativity.

Game design theory is one of the key areas that has benefited from this approach in his teaching. Lee has identified how idea generation and iteration are key factors in enhancing student's development. So, implementing the teaching of these observation and drawing/digital painting processes has become his primary technique.

Inhaltsverzeichnis

Chapter 1: Personal Attributes, Chapter 2: Concept Art Overview, Chapter 3: Visual Library, Chapter 4: The Design Brief, Chapter 5: Drawing and Painting, Chapter 6: Environment Concept Art, Chapter 7: Value, Chapter 8: Composition, Chapter 9: Storytelling, Chapter 10: Simplifying Landscapes, Chapter 11: 3D, Chapter 12: Environment Concept Artists, Chapter 13: Ideas, Chapter 14: Character Concept Art, Chapter 15: Sculptures and Statues, Chapter 16: Character Design

Details
Erscheinungsjahr: 2026
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781032769899
ISBN-10: 1032769890
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Stocks, Lee
Hersteller: CRC Press
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 234 x 156 x 9 mm
Von/Mit: Lee Stocks
Erscheinungsdatum: 26.02.2026
Gewicht: 0,263 kg
Artikel-ID: 134547206

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