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Unity® Virtual Reality Development with VRTK4
A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
Taschenbuch von Christopher Coutinho
Sprache: Englisch

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Beschreibung
Get hands-on practical knowledge of concepts and techniques for VR development using Unity® and VRTK version 4. This book is a step-by-step guide to learning VRTK 4 for developing immersive VR experiences.
Unity is a powerful game engine for developing VR experiences. With its built-in support for all major VR headsets, it's the perfect tool for developers to realize their vision in VR. VRTK is a battle-tested VR solution for Unity; VRTK 4, in conjunction with Unity, has changed the dynamics of VR development.
This book focuses on creating deep understanding of how advanced VR mechanics and techniques are built and utilized as a part of a VR framework. You will start off by setting up your devices for VR development and learn about the advantages of using VRTK 4 over alternate SDKs. You will learn to setup your very own custom VRTK Rig, find out how to setup various advanced VR mechanics and locomotion techniques, how to create several spatial UI objects, and how to setup Unity 2D UI controls. You will also cover advanced topics such as using angular and linear drives, setting up a VR Simulator to work with a XBox Controller, and realistic physics VR hands.
By the end of this book, you will know how to create advanced VR mechanics that can be used within any VR experience, game, or App and deployed across several platforms and hardware.
What You Will Learn
Understand how to develop Immersive VR experiences
Create a VR simulator to test your project
Generate advanced Spatial UI that you can interact with physically using your hands
Who This Book Is For?
Unity game developers conversant with Unity's Editor. Basic knowledge of how Unity Prefabs function, how events work in general, and programming logic would be beneficial.
Get hands-on practical knowledge of concepts and techniques for VR development using Unity® and VRTK version 4. This book is a step-by-step guide to learning VRTK 4 for developing immersive VR experiences.
Unity is a powerful game engine for developing VR experiences. With its built-in support for all major VR headsets, it's the perfect tool for developers to realize their vision in VR. VRTK is a battle-tested VR solution for Unity; VRTK 4, in conjunction with Unity, has changed the dynamics of VR development.
This book focuses on creating deep understanding of how advanced VR mechanics and techniques are built and utilized as a part of a VR framework. You will start off by setting up your devices for VR development and learn about the advantages of using VRTK 4 over alternate SDKs. You will learn to setup your very own custom VRTK Rig, find out how to setup various advanced VR mechanics and locomotion techniques, how to create several spatial UI objects, and how to setup Unity 2D UI controls. You will also cover advanced topics such as using angular and linear drives, setting up a VR Simulator to work with a XBox Controller, and realistic physics VR hands.
By the end of this book, you will know how to create advanced VR mechanics that can be used within any VR experience, game, or App and deployed across several platforms and hardware.
What You Will Learn
Understand how to develop Immersive VR experiences
Create a VR simulator to test your project
Generate advanced Spatial UI that you can interact with physically using your hands
Who This Book Is For?
Unity game developers conversant with Unity's Editor. Basic knowledge of how Unity Prefabs function, how events work in general, and programming logic would be beneficial.
Über den Autor
Christopher Coutinho is the founder of GameWorks, a Mumbai-based game development studio specializing in VR and virtual product development using Unity® and VRTK 4. GameWorks provides development services to clients in game creation, Unity® tools creation, and VR simulation training development. He is highly active on the VRTKs discord channel. He is also known for his online virtual reality courses using Unity® and VRTK 4 on Udemy that students have highly appreciated.
Zusammenfassung

Covers advanced VR mechanics

Shows how to create a VR framework without writing a single line of code

Demonstrates use of the framework created to build a mini game

Inhaltsverzeichnis
Chapter 1: Introduction.- Chapter 2: A New Reality Through Virtual Reality.- Chapter 3: Setting Up Your Project for VR Development.- Chapter 4: Importing VRTK Version 4 Tilia Packages.- Chapter 5: Setting Up VRTKs Camera Rigs.- Chapter 6: Setting Up Interactors and Virtual Hands.- Chapter 7: Configuring Interactor Functionality and Setting Up Velocity Trackers.- Chapter 8: Interactable Game Objects.- Chapter 9: Moving Around the Virtual World - Teleportation.- Chapter 10: Seamless Locomotion.- Chapter 11: Arm Swinging Movement.- Chapter 12: Setting Up a Pseudo-Body.- Chapter 13: Climbing in VR.- Chapter 14: Movement Amplifier.- Chapter 15: Distance Grabbing.- Chapter 16: Snap Zones.- Chapter 17: Creating Spatial 3D User Interface Game Objects.- Chapter 18: Using Unity's UI Controls with VRTK.- Chapter 19: Angular Drives.- Chapter 20: Linear Drives.- Chapter 21: Tips, Tricks, and Recipes.- Chapter 22: Mini-Game.
Details
Erscheinungsjahr: 2022
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: xxi
406 S.
241 s/w Illustr.
406 p. 241 illus.
ISBN-13: 9781484279328
ISBN-10: 1484279328
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Coutinho, Christopher
Auflage: 1st ed.
Hersteller: Apress
Apress L.P.
Maße: 254 x 178 x 24 mm
Von/Mit: Christopher Coutinho
Erscheinungsdatum: 31.03.2022
Gewicht: 0,8 kg
Artikel-ID: 120811115
Über den Autor
Christopher Coutinho is the founder of GameWorks, a Mumbai-based game development studio specializing in VR and virtual product development using Unity® and VRTK 4. GameWorks provides development services to clients in game creation, Unity® tools creation, and VR simulation training development. He is highly active on the VRTKs discord channel. He is also known for his online virtual reality courses using Unity® and VRTK 4 on Udemy that students have highly appreciated.
Zusammenfassung

Covers advanced VR mechanics

Shows how to create a VR framework without writing a single line of code

Demonstrates use of the framework created to build a mini game

Inhaltsverzeichnis
Chapter 1: Introduction.- Chapter 2: A New Reality Through Virtual Reality.- Chapter 3: Setting Up Your Project for VR Development.- Chapter 4: Importing VRTK Version 4 Tilia Packages.- Chapter 5: Setting Up VRTKs Camera Rigs.- Chapter 6: Setting Up Interactors and Virtual Hands.- Chapter 7: Configuring Interactor Functionality and Setting Up Velocity Trackers.- Chapter 8: Interactable Game Objects.- Chapter 9: Moving Around the Virtual World - Teleportation.- Chapter 10: Seamless Locomotion.- Chapter 11: Arm Swinging Movement.- Chapter 12: Setting Up a Pseudo-Body.- Chapter 13: Climbing in VR.- Chapter 14: Movement Amplifier.- Chapter 15: Distance Grabbing.- Chapter 16: Snap Zones.- Chapter 17: Creating Spatial 3D User Interface Game Objects.- Chapter 18: Using Unity's UI Controls with VRTK.- Chapter 19: Angular Drives.- Chapter 20: Linear Drives.- Chapter 21: Tips, Tricks, and Recipes.- Chapter 22: Mini-Game.
Details
Erscheinungsjahr: 2022
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: xxi
406 S.
241 s/w Illustr.
406 p. 241 illus.
ISBN-13: 9781484279328
ISBN-10: 1484279328
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Coutinho, Christopher
Auflage: 1st ed.
Hersteller: Apress
Apress L.P.
Maße: 254 x 178 x 24 mm
Von/Mit: Christopher Coutinho
Erscheinungsdatum: 31.03.2022
Gewicht: 0,8 kg
Artikel-ID: 120811115
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