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Digital Games in Language Learning
Case Studies and Applications
Taschenbuch von Mark Peterson
Sprache: Englisch

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Beschreibung
This edited volume provides a comprehensive overview of contemporary research into the application of digital games in second and foreign language teaching and learning.

As the use of digital games in foreign language education continues to expand, there is a need for publications that provide a window into recent innovations in this increasingly influential area of language education. This volume is wide ranging in scope incorporating both theory and practice and includes contributions from authorities in the field. Areas covered include research reviews and a range of case studies conducted in a variety of international contexts.

This volume represents an essential guide to developments in this field and will have wide appeal to students, language educators, game and instructional designers.
This edited volume provides a comprehensive overview of contemporary research into the application of digital games in second and foreign language teaching and learning.

As the use of digital games in foreign language education continues to expand, there is a need for publications that provide a window into recent innovations in this increasingly influential area of language education. This volume is wide ranging in scope incorporating both theory and practice and includes contributions from authorities in the field. Areas covered include research reviews and a range of case studies conducted in a variety of international contexts.

This volume represents an essential guide to developments in this field and will have wide appeal to students, language educators, game and instructional designers.
Über den Autor

Mark Peterson is an Associate Professor at Kyoto University, where he established and now directs a research lab focusing on computer assisted language learning.

Nasser Jabbari is an Assistant Professor of TESOL and Applied Linguistics at the University of Essex. His research interest lies at the interface between L2 learning and digital technologies.

Inhaltsverzeichnis

1. Digital games and foreign language learning: context and future development 2. A systematic review of theory-informed design and Implementation of digital game-based language learning 3. Use of digital game creation tools in computer assisted language learning: a systematic literature review 4. A Methodological framework for analysing the language in digital games 5. Direct qualitative assessment of language learning outcomes in digital game-based interaction: an exploratory case study 6. Let's Play videos and L2 academic vocabulary 7. Exploring ESL students' perceived engagement in and experience of content vocabulary learning through virtual reality games 8. Becoming a resourceful language learner in a narrative-driven participatory game 9. Interaction games to boost intercultural communication in virtual worlds and video-communication

Details
Erscheinungsjahr: 2022
Genre: Allg. & vergl. Sprachwissenschaft
Rubrik: Sprachwissenschaft
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781032145976
ISBN-10: 1032145978
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Peterson, Mark (Kyoto University, Japan)
Jabbari, Nasser (University of Essex, UK)
Redaktion: Peterson, Mark
Hersteller: Routledge
Maße: 254 x 178 x 11 mm
Von/Mit: Mark Peterson
Erscheinungsdatum: 12.08.2022
Gewicht: 0,395 kg
Artikel-ID: 121657481
Über den Autor

Mark Peterson is an Associate Professor at Kyoto University, where he established and now directs a research lab focusing on computer assisted language learning.

Nasser Jabbari is an Assistant Professor of TESOL and Applied Linguistics at the University of Essex. His research interest lies at the interface between L2 learning and digital technologies.

Inhaltsverzeichnis

1. Digital games and foreign language learning: context and future development 2. A systematic review of theory-informed design and Implementation of digital game-based language learning 3. Use of digital game creation tools in computer assisted language learning: a systematic literature review 4. A Methodological framework for analysing the language in digital games 5. Direct qualitative assessment of language learning outcomes in digital game-based interaction: an exploratory case study 6. Let's Play videos and L2 academic vocabulary 7. Exploring ESL students' perceived engagement in and experience of content vocabulary learning through virtual reality games 8. Becoming a resourceful language learner in a narrative-driven participatory game 9. Interaction games to boost intercultural communication in virtual worlds and video-communication

Details
Erscheinungsjahr: 2022
Genre: Allg. & vergl. Sprachwissenschaft
Rubrik: Sprachwissenschaft
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781032145976
ISBN-10: 1032145978
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Peterson, Mark (Kyoto University, Japan)
Jabbari, Nasser (University of Essex, UK)
Redaktion: Peterson, Mark
Hersteller: Routledge
Maße: 254 x 178 x 11 mm
Von/Mit: Mark Peterson
Erscheinungsdatum: 12.08.2022
Gewicht: 0,395 kg
Artikel-ID: 121657481
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