Dekorationsartikel gehören nicht zum Leistungsumfang.
Sprache:
Englisch
32,30 €*
Versandkostenfrei per Post / DHL
Lieferzeit 2-4 Werktage
Kategorien:
Beschreibung
Create your first turn-based multiplayer game using GameMaker Studio 2¿s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up.
You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design.
Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session. What You Will Learn
Discover the architecture of GameMaker Studio 2
Add new features to your game with NodeJS modules
Integrate GameMaker Studio 2 with NodeJS
Master GameMaker Studio 2's built-in networking functions
Who This Book Is For
GameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.
Create your first turn-based multiplayer game using GameMaker Studio 2¿s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up.
You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design.
Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session. What You Will Learn
Discover the architecture of GameMaker Studio 2
Add new features to your game with NodeJS modules
Integrate GameMaker Studio 2 with NodeJS
Master GameMaker Studio 2's built-in networking functions
Who This Book Is For
GameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.
Über den Autor
Yadu Rajiv is a game designer, developer, a curator and evangelist for independent games. In 2011, he co-founded Hashstash Studios, where he designed and developed multiple games. He teaches user experience design, game design and game development at Srishti Institute of Art, Design and Technology, Bangalore, India. He has been building and supporting game-design and development communities since 2008 and is currently working on Gamedev. Yadu writes about game design, game UX and development on Twitter under his handle, [...] as well as on his blog.
Zusammenfassung
Covers the new networking features of GameMaker Studio 2
Includes GameMaker Studio 2 and NodeJS integration
Develops a complete game from scratch through it's length
Includes tips on Server Security and Cross-platform Development
Inhaltsverzeichnis
Chapter 1: An introduction to Game Maker Studio 2.- Chapter 2: : Introduction to GML.- Chapter 3: Make your first game.- Chapter 4: An introduction to [...].- Chapter 5: Talking to your server.- Chapter 6: Introducing the multiplayer game.
Details
Erscheinungsjahr: | 2018 |
---|---|
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
xv
206 S. 30 s/w Illustr. 206 p. 30 illus. |
ISBN-13: | 9781484238608 |
ISBN-10: | 1484238605 |
Sprache: | Englisch |
Herstellernummer: | 978-1-4842-3860-8 |
Einband: | Kartoniert / Broschiert |
Autor: | Rajiv, Yadu |
Auflage: | First Edition |
Hersteller: |
Apress
Apress L.P. |
Verantwortliche Person für die EU: | APress in Springer Science + Business Media, Heidelberger Platz 3, D-14197 Berlin, juergen.hartmann@springer.com |
Maße: | 235 x 155 x 13 mm |
Von/Mit: | Yadu Rajiv |
Erscheinungsdatum: | 29.11.2018 |
Gewicht: | 0,347 kg |
Über den Autor
Yadu Rajiv is a game designer, developer, a curator and evangelist for independent games. In 2011, he co-founded Hashstash Studios, where he designed and developed multiple games. He teaches user experience design, game design and game development at Srishti Institute of Art, Design and Technology, Bangalore, India. He has been building and supporting game-design and development communities since 2008 and is currently working on Gamedev. Yadu writes about game design, game UX and development on Twitter under his handle, [...] as well as on his blog.
Zusammenfassung
Covers the new networking features of GameMaker Studio 2
Includes GameMaker Studio 2 and NodeJS integration
Develops a complete game from scratch through it's length
Includes tips on Server Security and Cross-platform Development
Inhaltsverzeichnis
Chapter 1: An introduction to Game Maker Studio 2.- Chapter 2: : Introduction to GML.- Chapter 3: Make your first game.- Chapter 4: An introduction to [...].- Chapter 5: Talking to your server.- Chapter 6: Introducing the multiplayer game.
Details
Erscheinungsjahr: | 2018 |
---|---|
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
xv
206 S. 30 s/w Illustr. 206 p. 30 illus. |
ISBN-13: | 9781484238608 |
ISBN-10: | 1484238605 |
Sprache: | Englisch |
Herstellernummer: | 978-1-4842-3860-8 |
Einband: | Kartoniert / Broschiert |
Autor: | Rajiv, Yadu |
Auflage: | First Edition |
Hersteller: |
Apress
Apress L.P. |
Verantwortliche Person für die EU: | APress in Springer Science + Business Media, Heidelberger Platz 3, D-14197 Berlin, juergen.hartmann@springer.com |
Maße: | 235 x 155 x 13 mm |
Von/Mit: | Yadu Rajiv |
Erscheinungsdatum: | 29.11.2018 |
Gewicht: | 0,347 kg |
Sicherheitshinweis