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Develop Microsoft HoloLens Apps Now
Taschenbuch von Allen G. Taylor
Sprache: Englisch

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Beschreibung
This is the first book to describe the Microsoft HoloLens wearable augmented reality device and provide step-by-step instructions on how developers can use the HoloLens SDK to create Windows 10 applications that merge holographic virtual reality with the wearer¿s actual environment.
Best-selling author Allen G. Taylor explains how to develop and deliver HoloLens applications via Microsoft¿s ecosystem for third party apps. Readers will also learn how HoloLens differs from other virtual and augmented reality devices and how to create compelling applications to fully utilize its capabilities.
What You Will Learn:
The features and capabilities of HoloLens

How to build a simple Windows 10 app optimized for HoloLens

The tools and resources contained in the HoloLens SDK

How to build several HoloLens apps, using the SDK tools
This is the first book to describe the Microsoft HoloLens wearable augmented reality device and provide step-by-step instructions on how developers can use the HoloLens SDK to create Windows 10 applications that merge holographic virtual reality with the wearer¿s actual environment.
Best-selling author Allen G. Taylor explains how to develop and deliver HoloLens applications via Microsoft¿s ecosystem for third party apps. Readers will also learn how HoloLens differs from other virtual and augmented reality devices and how to create compelling applications to fully utilize its capabilities.
What You Will Learn:
The features and capabilities of HoloLens

How to build a simple Windows 10 app optimized for HoloLens

The tools and resources contained in the HoloLens SDK

How to build several HoloLens apps, using the SDK tools
Über den Autor

Allen G. Taylor is an independent software developer, educator, and early adopter of HoloLens technology. He is the author of more than 40 books and speaks internationally on science and technology and their impact on society. Allen can be reached at [...] He blogs at [...] and posts items of interest at moontube.[...]. Allen's Twitter handle is [...]

Zusammenfassung

One of the first books on developing MS HoloLens Apps for today's game and mixed media app developers

Aims at developers who have little or no prior experience in developing for 3D games or virtual reality

Contains much specific information about HoloLens that an experienced practitioner will find valuable

Inhaltsverzeichnis
Part I. The Windows 10 Development Environment and HoloLens.- 1. What is the Microsoft HoloLens?.- 2. The Windows 10 Platform.- 3. The Universal Windows Platform (UWP).- 4. The Development Edition.- 5. Getting Started with HoloLens Development.- Part II. Building Apps.- 6. Choosing a Project to Tackle.- 7. Forming Project Teams.- Part III. Developing with the Unity Framework.- 8. Create a Hologram with Unity and Visual Studio.- 9. Developing with Unity and Visual Studio.- 10. Using C# with Visual Studio and Unity.- 11. Building the Origami Sample Application.- 12. Building the Holograms 240 Shared Application.- Part IV. Deep Dive into HoloLens.- 13. HoloLens Hardware.- 14. Creating Holographic Objects.- 15. Manipulating Holographic Objects.- Part V. Creating Mixed Reality Apps.- 16. Creating a Holographic Teaching Tool.- 17. Creating Your App Using HoloToolkit.- 18. Testing Your App.- Part VI. Going Beyond App Development.- 19. Becoming a HoloLens Pro.- 20. Where is this Technology Taking Us?.- Appendix A. Windows Dev Center Resources.- Appendix B. Other Resources.
Über den Autor

Allen G. Taylor is an independent software developer, educator, and early adopter of HoloLens technology. He is the author of more than 40 books and speaks internationally on science and technology and their impact on society. Allen can be reached at [...] He blogs at [...] and posts items of interest at moontube.[...]. Allen's Twitter handle is [...]

Zusammenfassung

One of the first books on developing MS HoloLens Apps for today's game and mixed media app developers

Aims at developers who have little or no prior experience in developing for 3D games or virtual reality

Contains much specific information about HoloLens that an experienced practitioner will find valuable

Inhaltsverzeichnis
Part I. The Windows 10 Development Environment and HoloLens.- 1. What is the Microsoft HoloLens?.- 2. The Windows 10 Platform.- 3. The Universal Windows Platform (UWP).- 4. The Development Edition.- 5. Getting Started with HoloLens Development.- Part II. Building Apps.- 6. Choosing a Project to Tackle.- 7. Forming Project Teams.- Part III. Developing with the Unity Framework.- 8. Create a Hologram with Unity and Visual Studio.- 9. Developing with Unity and Visual Studio.- 10. Using C# with Visual Studio and Unity.- 11. Building the Origami Sample Application.- 12. Building the Holograms 240 Shared Application.- Part IV. Deep Dive into HoloLens.- 13. HoloLens Hardware.- 14. Creating Holographic Objects.- 15. Manipulating Holographic Objects.- Part V. Creating Mixed Reality Apps.- 16. Creating a Holographic Teaching Tool.- 17. Creating Your App Using HoloToolkit.- 18. Testing Your App.- Part VI. Going Beyond App Development.- 19. Becoming a HoloLens Pro.- 20. Where is this Technology Taking Us?.- Appendix A. Windows Dev Center Resources.- Appendix B. Other Resources.
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