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Beschreibung
This book surveys current methods used to create real-looking objects in the computer. The text provides a solid foundational math introduction to curves and surfaces; the reader needs no advanced math. Topics are organized by different interpolation/approximation techniques. The book includes a gallery of color images, Mathematica code listings, and sections on curves and surfaces by refinement and on sweep surfaces. A Web site maintained and updated by the author provides readers with errata and auxiliary material This engaging text is geared to a broad and general readership of computer science/architecture engineers using computer graphics to design objects, programmers for computer game makers, and applied mathematicians.
This book surveys current methods used to create real-looking objects in the computer. The text provides a solid foundational math introduction to curves and surfaces; the reader needs no advanced math. Topics are organized by different interpolation/approximation techniques. The book includes a gallery of color images, Mathematica code listings, and sections on curves and surfaces by refinement and on sweep surfaces. A Web site maintained and updated by the author provides readers with errata and auxiliary material This engaging text is geared to a broad and general readership of computer science/architecture engineers using computer graphics to design objects, programmers for computer game makers, and applied mathematicians.
Über den Autor
David Salomon is retired professor emeritus of computer science from California State University, Northridge. He is author of numerous articles and books, including Data Compression, Third Edition, Guide to Data Compression Methods, and Data Privacy and Security.
Zusammenfassung
This book surveys current methods used to create real-looking objects in the computer. The text provides a solid foundational math introduction to curves and surfaces; the reader needs no advanced math. Topics are organized by different interpolation/approximation techniques. The book includes a gallery of color images, Mathematica code listings, and sections on curves and surfaces by refinement and on sweep surfaces. A Web site maintained and updated by the author provides readers with errata and auxiliary material This engaging text is geared to a broad and general readership of computer science/architecture engineers using computer graphics to design objects, programmers for computer game makers, and applied mathematicians.
Inhaltsverzeichnis
Basic Theory.- Linear Interpolation.- Polynomial Interpolation.- Hermite Interpolation.- Spline Interpolation.- Bézier Approximation.- B-Spline Approximation.- Subdivision Methods.- Sweep Surfaces.
Details
Erscheinungsjahr: 2011
Fachbereich: Anwendungs-Software
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: xvi
460 S.
207 s/w Illustr.
460 p. 207 illus.
ISBN-13: 9781441920232
ISBN-10: 1441920234
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Salomon, David
Hersteller: Springer
Springer US, New York, N.Y.
Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, D-69121 Heidelberg, juergen.hartmann@springer.com
Maße: 254 x 178 x 26 mm
Von/Mit: David Salomon
Erscheinungsdatum: 17.09.2011
Gewicht: 0,895 kg
Artikel-ID: 107036763

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