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The comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some examples of these challenges. For most of the applications of crowds, it is now a requirement to have real-time simulations ¿ which is an additional challenge, particularly when crowds are very large.
Crowd Simulation analyses these challenges in depth and suggests many possible solutions. Daniel Thalmann and Soraia Musse share their experiences and expertise in the application of:
· Population modeling
· Virtual human animation
· Behavioral models for crowds
· The connection between virtual and real crowds
· Path planning and navigation
· Visual attention models
· Geometric and populated semantic environments
· Crowd rendering
The second edition presents techniques and methods developed since the authors first covered the simulation of crowds in 2007. Crowd Simulation includes in-depth discussions on the techniques of path planning, including a new hybrid approach between navigation graphs and potential-based methods. The importance of gaze attention ¿ individuals appearing conscious of their environment and of others ¿ is introduced, and a free-of-collision method for crowds is also discussed.
The comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some examples of these challenges. For most of the applications of crowds, it is now a requirement to have real-time simulations ¿ which is an additional challenge, particularly when crowds are very large.
Crowd Simulation analyses these challenges in depth and suggests many possible solutions. Daniel Thalmann and Soraia Musse share their experiences and expertise in the application of:
· Population modeling
· Virtual human animation
· Behavioral models for crowds
· The connection between virtual and real crowds
· Path planning and navigation
· Visual attention models
· Geometric and populated semantic environments
· Crowd rendering
The second edition presents techniques and methods developed since the authors first covered the simulation of crowds in 2007. Crowd Simulation includes in-depth discussions on the techniques of path planning, including a new hybrid approach between navigation graphs and potential-based methods. The importance of gaze attention ¿ individuals appearing conscious of their environment and of others ¿ is introduced, and a free-of-collision method for crowds is also discussed.
Provides a complete review of the domain of crowd simulation
Includes discussions about challenges and new trends within the domain
Presents solutions and new methods to solve scientific challenges
Describes practical experiences in crowd simulation
Includes supplementary material: [...]
Preface.- Introduction.- State-of-the-Art.- Modeling of Populations.- Virtual Human Animation.- Behavioral Animation of Crowds.- Relating Real Crowds with Virtual Crowds.- Crowd Rendering.- Populated Environments.- Applications: Case Studies.- Index.
Erscheinungsjahr: | 2016 |
---|---|
Fachbereich: | Anwendungs-Software |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
xv
296 S. |
ISBN-13: | 9781447168454 |
ISBN-10: | 1447168453 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: |
Musse, Soraia Raupp
Thalmann, Daniel |
Auflage: | Softcover reprint of the original 2nd edition 2013 |
Hersteller: |
Springer London
Springer-Verlag London Ltd. |
Verantwortliche Person für die EU: | Springer Verlag GmbH, Tiergartenstr. 17, D-69121 Heidelberg, juergen.hartmann@springer.com |
Maße: | 235 x 155 x 16 mm |
Von/Mit: | Soraia Raupp Musse (u. a.) |
Erscheinungsdatum: | 23.08.2016 |
Gewicht: | 0,532 kg |
Provides a complete review of the domain of crowd simulation
Includes discussions about challenges and new trends within the domain
Presents solutions and new methods to solve scientific challenges
Describes practical experiences in crowd simulation
Includes supplementary material: [...]
Preface.- Introduction.- State-of-the-Art.- Modeling of Populations.- Virtual Human Animation.- Behavioral Animation of Crowds.- Relating Real Crowds with Virtual Crowds.- Crowd Rendering.- Populated Environments.- Applications: Case Studies.- Index.
Erscheinungsjahr: | 2016 |
---|---|
Fachbereich: | Anwendungs-Software |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
xv
296 S. |
ISBN-13: | 9781447168454 |
ISBN-10: | 1447168453 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: |
Musse, Soraia Raupp
Thalmann, Daniel |
Auflage: | Softcover reprint of the original 2nd edition 2013 |
Hersteller: |
Springer London
Springer-Verlag London Ltd. |
Verantwortliche Person für die EU: | Springer Verlag GmbH, Tiergartenstr. 17, D-69121 Heidelberg, juergen.hartmann@springer.com |
Maße: | 235 x 155 x 16 mm |
Von/Mit: | Soraia Raupp Musse (u. a.) |
Erscheinungsdatum: | 23.08.2016 |
Gewicht: | 0,532 kg |