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Creating Games with Unreal Engine, Substance Painter, & Maya
Models, Textures, Animation, & Blueprint
Taschenbuch von Jingtian Li (u. a.)
Sprache: Englisch

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Beschreibung

This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine.

This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine.

Über den Autor

Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas.

Kassandra Arevalo is instructor of 3D Animation & Game Design at the University of the Incarnate Word. She previously worked as an animator at Immersed Games.

Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on game like The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel's Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word.

Jing Tian Li is a graduate of China's Central Academy of Fine Arts and New York's School of Visual Arts where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word.

Inhaltsverzeichnis

Chapter 1 Maya Modeling ... 1

Chapter 2 Maya Set UV ... 57

Chapter 3 Set Texturing ... 91

Chapter 4 Level Asset Creation ... 133

Chapter 5 Level Creation ... 189

Chapter 6 Lighting and Baking ... 243

Chapter 7 Character Modeling ... 265

Chapter 8 Character UV mapping ... 321

Chapter 9 Texture Painting ... 343

Chapter 10 Rigging ... 391

Chapter 11 Animation in Maya ... 435

Chapter 12 Unreal Character Asset Creation ... 463

Chapter 13 Basics of Programming ... 487

Chapter 14 Player Character ... 527

Chapter 15 Weapons ... 551

Chapter 16 Health and Damage ... 615

Chapter 17 Inventory and UI ... 635

Chapter 18 Security Camera ... 681

Chapter 19 Patrolling AI ... 717

Chapter 20 Boss ... 751

Chapter 21 Audio and VFX ... 769

Chapter 22 Packaging ... 785

Details
Erscheinungsjahr: 2021
Fachbereich: Anwendungs-Software
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 802
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9780367512637
ISBN-10: 0367512637
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Li, Jingtian
Arevalo, Kassandra
Tovar, Matthew
Hersteller: Taylor & Francis Ltd
Maße: 228 x 154 x 43 mm
Von/Mit: Jingtian Li (u. a.)
Erscheinungsdatum: 12.01.2021
Gewicht: 1,301 kg
preigu-id: 121197444
Über den Autor

Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas.

Kassandra Arevalo is instructor of 3D Animation & Game Design at the University of the Incarnate Word. She previously worked as an animator at Immersed Games.

Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on game like The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel's Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word.

Jing Tian Li is a graduate of China's Central Academy of Fine Arts and New York's School of Visual Arts where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word.

Inhaltsverzeichnis

Chapter 1 Maya Modeling ... 1

Chapter 2 Maya Set UV ... 57

Chapter 3 Set Texturing ... 91

Chapter 4 Level Asset Creation ... 133

Chapter 5 Level Creation ... 189

Chapter 6 Lighting and Baking ... 243

Chapter 7 Character Modeling ... 265

Chapter 8 Character UV mapping ... 321

Chapter 9 Texture Painting ... 343

Chapter 10 Rigging ... 391

Chapter 11 Animation in Maya ... 435

Chapter 12 Unreal Character Asset Creation ... 463

Chapter 13 Basics of Programming ... 487

Chapter 14 Player Character ... 527

Chapter 15 Weapons ... 551

Chapter 16 Health and Damage ... 615

Chapter 17 Inventory and UI ... 635

Chapter 18 Security Camera ... 681

Chapter 19 Patrolling AI ... 717

Chapter 20 Boss ... 751

Chapter 21 Audio and VFX ... 769

Chapter 22 Packaging ... 785

Details
Erscheinungsjahr: 2021
Fachbereich: Anwendungs-Software
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 802
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9780367512637
ISBN-10: 0367512637
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Li, Jingtian
Arevalo, Kassandra
Tovar, Matthew
Hersteller: Taylor & Francis Ltd
Maße: 228 x 154 x 43 mm
Von/Mit: Jingtian Li (u. a.)
Erscheinungsdatum: 12.01.2021
Gewicht: 1,301 kg
preigu-id: 121197444
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