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Beschreibung
Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas
Key FeaturesLearn the fundamentals of two powerful tools and put the concepts into practice
Find out how to designand buildall the core elements required for a great game - from characters to environments, to props-
Learn how to integrate Artificial Intelligence (AI) into your game for sophisticated and engaging gameplay
Book Description
In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating.
Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch.
What you will learnDesign and create a game concept that will determine how your game will look and how it will be played
Construct 3D models of your game characters and create animations for them before importing them into the game
Build the game environment from scratch by constructing the terrain and props, and eventually put it all together to form a scene
Import and integrate game assets created in Blender into Unity-for example, setting up textures, materials, animation states, and prefabs
Develop game structures including a game flow, user interface diagram, game logic, and a state machine
Make the game characters move around and perform certain actions either through player inputs or fully controlled by artificial intelligence
Create particles and visual effects to enhance the overall visual aesthetic
Deploy the game for various types of platforms
Who this book is for:
¿This book has been created for anyone who wants to learn how to develop their own game using Blender and Unity, both of which are freely available, yet very popular and powerful, tools. Not only will you be able to master the tools, but you will also learn the entire process of creating a game from the ground up.
Key FeaturesLearn the fundamentals of two powerful tools and put the concepts into practice
Find out how to designand buildall the core elements required for a great game - from characters to environments, to props-
Learn how to integrate Artificial Intelligence (AI) into your game for sophisticated and engaging gameplay
Book Description
In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating.
Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch.
What you will learnDesign and create a game concept that will determine how your game will look and how it will be played
Construct 3D models of your game characters and create animations for them before importing them into the game
Build the game environment from scratch by constructing the terrain and props, and eventually put it all together to form a scene
Import and integrate game assets created in Blender into Unity-for example, setting up textures, materials, animation states, and prefabs
Develop game structures including a game flow, user interface diagram, game logic, and a state machine
Make the game characters move around and perform certain actions either through player inputs or fully controlled by artificial intelligence
Create particles and visual effects to enhance the overall visual aesthetic
Deploy the game for various types of platforms
Who this book is for:
¿This book has been created for anyone who wants to learn how to develop their own game using Blender and Unity, both of which are freely available, yet very popular and powerful, tools. Not only will you be able to master the tools, but you will also learn the entire process of creating a game from the ground up.
Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas
Key FeaturesLearn the fundamentals of two powerful tools and put the concepts into practice
Find out how to designand buildall the core elements required for a great game - from characters to environments, to props-
Learn how to integrate Artificial Intelligence (AI) into your game for sophisticated and engaging gameplay
Book Description
In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating.
Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch.
What you will learnDesign and create a game concept that will determine how your game will look and how it will be played
Construct 3D models of your game characters and create animations for them before importing them into the game
Build the game environment from scratch by constructing the terrain and props, and eventually put it all together to form a scene
Import and integrate game assets created in Blender into Unity-for example, setting up textures, materials, animation states, and prefabs
Develop game structures including a game flow, user interface diagram, game logic, and a state machine
Make the game characters move around and perform certain actions either through player inputs or fully controlled by artificial intelligence
Create particles and visual effects to enhance the overall visual aesthetic
Deploy the game for various types of platforms
Who this book is for:
¿This book has been created for anyone who wants to learn how to develop their own game using Blender and Unity, both of which are freely available, yet very popular and powerful, tools. Not only will you be able to master the tools, but you will also learn the entire process of creating a game from the ground up.
Key FeaturesLearn the fundamentals of two powerful tools and put the concepts into practice
Find out how to designand buildall the core elements required for a great game - from characters to environments, to props-
Learn how to integrate Artificial Intelligence (AI) into your game for sophisticated and engaging gameplay
Book Description
In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating.
Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch.
What you will learnDesign and create a game concept that will determine how your game will look and how it will be played
Construct 3D models of your game characters and create animations for them before importing them into the game
Build the game environment from scratch by constructing the terrain and props, and eventually put it all together to form a scene
Import and integrate game assets created in Blender into Unity-for example, setting up textures, materials, animation states, and prefabs
Develop game structures including a game flow, user interface diagram, game logic, and a state machine
Make the game characters move around and perform certain actions either through player inputs or fully controlled by artificial intelligence
Create particles and visual effects to enhance the overall visual aesthetic
Deploy the game for various types of platforms
Who this book is for:
¿This book has been created for anyone who wants to learn how to develop their own game using Blender and Unity, both of which are freely available, yet very popular and powerful, tools. Not only will you be able to master the tools, but you will also learn the entire process of creating a game from the ground up.
Über den Autor
Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine.He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Details
Erscheinungsjahr: | 2015 |
---|---|
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
ISBN-13: | 9781785282140 |
ISBN-10: | 178528214X |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Eng, Lee Zhi |
Hersteller: | Packt Publishing |
Maße: | 235 x 191 x 14 mm |
Von/Mit: | Lee Zhi Eng |
Erscheinungsdatum: | 30.11.2015 |
Gewicht: | 0,474 kg |
Über den Autor
Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine.He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Details
Erscheinungsjahr: | 2015 |
---|---|
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
ISBN-13: | 9781785282140 |
ISBN-10: | 178528214X |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Eng, Lee Zhi |
Hersteller: | Packt Publishing |
Maße: | 235 x 191 x 14 mm |
Von/Mit: | Lee Zhi Eng |
Erscheinungsdatum: | 30.11.2015 |
Gewicht: | 0,474 kg |
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