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Beschreibung
Written by the creator of the Unicon programming language, this book will show you how to implement programming languages to reduce the time and cost of creating applications for new or specialized areas of computingKey FeaturesReduce development time and solve pain points in your application domain by building a custom programming language
Learn how to create parsers, code generators, file readers, analyzers, and interpreters
Create an alternative to frameworks and libraries to solve domain-specific problems
Book Description
The need for different types of computer languages is growing rapidly and developers prefer creating domain-specific languages for solving specific application domain problems. Building your own programming language has its advantages. It can be your antidote to the ever-increasing size and complexity of software.
In this book, you'll start with implementing the frontend of a compiler for your language, including a lexical analyzer and parser. The book covers a series of traversals of syntax trees, culminating with code generation for a bytecode virtual machine. Moving ahead, you'll learn how domain-specific language features are often best represented by operators and functions that are built into the language, rather than library functions. We'll conclude with how to implement garbage collection, including reference counting and mark-and-sweep garbage collection. Throughout the book, Dr. Jeffery weaves in his experience of building the Unicon programming language to give better context to the concepts where relevant examples are provided in both Unicon and Java so that you can follow the code of your choice of either a very high-level language with advanced features, or a mainstream language.
By the end of this book, you'll be able to build and deploy your own domain-specific languages, capable of compiling and running programs.What you will learnPerform requirements analysis for the new language and design language syntax and semantics
Write lexical and context-free grammar rules for common expressions and control structures
Develop a scanner that reads source code and generate a parser that checks syntax
Build key data structures in a compiler and use your compiler to build a syntax-coloring code editor
Implement a bytecode interpreter and run bytecode generated by your compiler
Write tree traversals that insert information into the syntax tree
Implement garbage collection in your language
Who this book is for
This book is for software developers interested in the idea of inventing their own language or developing a domain-specific language. Computer science students taking compiler construction courses will also find this book highly useful as a practical guide to language implementation to supplement more theoretical textbooks. Intermediate-level knowledge and experience working with a high-level language such as Java or the C++ language are expected to help you get the most out of this book.Table of ContentsWhy Build Another Programming Language
Programming Language Design
Scanning Source Code
Parsing
Syntax Trees
Symbol Tables
Checking Base Types
Checking Types on Arrays, Method Calls, and Structure Accesses
Intermediate Code Generation
Syntax Cloning in an IDE
Bytecode Interpreters
Generating Bytecode
Native Code Generation
Implementing Operators and Built-In Functions
Domain Control Structures
Garbage Collection
Final Thoughts
Appendix A - Unicon Essentials
Learn how to create parsers, code generators, file readers, analyzers, and interpreters
Create an alternative to frameworks and libraries to solve domain-specific problems
Book Description
The need for different types of computer languages is growing rapidly and developers prefer creating domain-specific languages for solving specific application domain problems. Building your own programming language has its advantages. It can be your antidote to the ever-increasing size and complexity of software.
In this book, you'll start with implementing the frontend of a compiler for your language, including a lexical analyzer and parser. The book covers a series of traversals of syntax trees, culminating with code generation for a bytecode virtual machine. Moving ahead, you'll learn how domain-specific language features are often best represented by operators and functions that are built into the language, rather than library functions. We'll conclude with how to implement garbage collection, including reference counting and mark-and-sweep garbage collection. Throughout the book, Dr. Jeffery weaves in his experience of building the Unicon programming language to give better context to the concepts where relevant examples are provided in both Unicon and Java so that you can follow the code of your choice of either a very high-level language with advanced features, or a mainstream language.
By the end of this book, you'll be able to build and deploy your own domain-specific languages, capable of compiling and running programs.What you will learnPerform requirements analysis for the new language and design language syntax and semantics
Write lexical and context-free grammar rules for common expressions and control structures
Develop a scanner that reads source code and generate a parser that checks syntax
Build key data structures in a compiler and use your compiler to build a syntax-coloring code editor
Implement a bytecode interpreter and run bytecode generated by your compiler
Write tree traversals that insert information into the syntax tree
Implement garbage collection in your language
Who this book is for
This book is for software developers interested in the idea of inventing their own language or developing a domain-specific language. Computer science students taking compiler construction courses will also find this book highly useful as a practical guide to language implementation to supplement more theoretical textbooks. Intermediate-level knowledge and experience working with a high-level language such as Java or the C++ language are expected to help you get the most out of this book.Table of ContentsWhy Build Another Programming Language
Programming Language Design
Scanning Source Code
Parsing
Syntax Trees
Symbol Tables
Checking Base Types
Checking Types on Arrays, Method Calls, and Structure Accesses
Intermediate Code Generation
Syntax Cloning in an IDE
Bytecode Interpreters
Generating Bytecode
Native Code Generation
Implementing Operators and Built-In Functions
Domain Control Structures
Garbage Collection
Final Thoughts
Appendix A - Unicon Essentials
Written by the creator of the Unicon programming language, this book will show you how to implement programming languages to reduce the time and cost of creating applications for new or specialized areas of computingKey FeaturesReduce development time and solve pain points in your application domain by building a custom programming language
Learn how to create parsers, code generators, file readers, analyzers, and interpreters
Create an alternative to frameworks and libraries to solve domain-specific problems
Book Description
The need for different types of computer languages is growing rapidly and developers prefer creating domain-specific languages for solving specific application domain problems. Building your own programming language has its advantages. It can be your antidote to the ever-increasing size and complexity of software.
In this book, you'll start with implementing the frontend of a compiler for your language, including a lexical analyzer and parser. The book covers a series of traversals of syntax trees, culminating with code generation for a bytecode virtual machine. Moving ahead, you'll learn how domain-specific language features are often best represented by operators and functions that are built into the language, rather than library functions. We'll conclude with how to implement garbage collection, including reference counting and mark-and-sweep garbage collection. Throughout the book, Dr. Jeffery weaves in his experience of building the Unicon programming language to give better context to the concepts where relevant examples are provided in both Unicon and Java so that you can follow the code of your choice of either a very high-level language with advanced features, or a mainstream language.
By the end of this book, you'll be able to build and deploy your own domain-specific languages, capable of compiling and running programs.What you will learnPerform requirements analysis for the new language and design language syntax and semantics
Write lexical and context-free grammar rules for common expressions and control structures
Develop a scanner that reads source code and generate a parser that checks syntax
Build key data structures in a compiler and use your compiler to build a syntax-coloring code editor
Implement a bytecode interpreter and run bytecode generated by your compiler
Write tree traversals that insert information into the syntax tree
Implement garbage collection in your language
Who this book is for
This book is for software developers interested in the idea of inventing their own language or developing a domain-specific language. Computer science students taking compiler construction courses will also find this book highly useful as a practical guide to language implementation to supplement more theoretical textbooks. Intermediate-level knowledge and experience working with a high-level language such as Java or the C++ language are expected to help you get the most out of this book.Table of ContentsWhy Build Another Programming Language
Programming Language Design
Scanning Source Code
Parsing
Syntax Trees
Symbol Tables
Checking Base Types
Checking Types on Arrays, Method Calls, and Structure Accesses
Intermediate Code Generation
Syntax Cloning in an IDE
Bytecode Interpreters
Generating Bytecode
Native Code Generation
Implementing Operators and Built-In Functions
Domain Control Structures
Garbage Collection
Final Thoughts
Appendix A - Unicon Essentials
Learn how to create parsers, code generators, file readers, analyzers, and interpreters
Create an alternative to frameworks and libraries to solve domain-specific problems
Book Description
The need for different types of computer languages is growing rapidly and developers prefer creating domain-specific languages for solving specific application domain problems. Building your own programming language has its advantages. It can be your antidote to the ever-increasing size and complexity of software.
In this book, you'll start with implementing the frontend of a compiler for your language, including a lexical analyzer and parser. The book covers a series of traversals of syntax trees, culminating with code generation for a bytecode virtual machine. Moving ahead, you'll learn how domain-specific language features are often best represented by operators and functions that are built into the language, rather than library functions. We'll conclude with how to implement garbage collection, including reference counting and mark-and-sweep garbage collection. Throughout the book, Dr. Jeffery weaves in his experience of building the Unicon programming language to give better context to the concepts where relevant examples are provided in both Unicon and Java so that you can follow the code of your choice of either a very high-level language with advanced features, or a mainstream language.
By the end of this book, you'll be able to build and deploy your own domain-specific languages, capable of compiling and running programs.What you will learnPerform requirements analysis for the new language and design language syntax and semantics
Write lexical and context-free grammar rules for common expressions and control structures
Develop a scanner that reads source code and generate a parser that checks syntax
Build key data structures in a compiler and use your compiler to build a syntax-coloring code editor
Implement a bytecode interpreter and run bytecode generated by your compiler
Write tree traversals that insert information into the syntax tree
Implement garbage collection in your language
Who this book is for
This book is for software developers interested in the idea of inventing their own language or developing a domain-specific language. Computer science students taking compiler construction courses will also find this book highly useful as a practical guide to language implementation to supplement more theoretical textbooks. Intermediate-level knowledge and experience working with a high-level language such as Java or the C++ language are expected to help you get the most out of this book.Table of ContentsWhy Build Another Programming Language
Programming Language Design
Scanning Source Code
Parsing
Syntax Trees
Symbol Tables
Checking Base Types
Checking Types on Arrays, Method Calls, and Structure Accesses
Intermediate Code Generation
Syntax Cloning in an IDE
Bytecode Interpreters
Generating Bytecode
Native Code Generation
Implementing Operators and Built-In Functions
Domain Control Structures
Garbage Collection
Final Thoughts
Appendix A - Unicon Essentials
Über den Autor
Clinton L. Jeffery is Professor and Chair of the Department of Computer Science and Engineering at New Mexico Institute of Mining and Technology. He received his B.S. from the University of Washington, and M.S. and Ph.D. degrees from the University of Arizona, all in computer science. He has conducted research and written many books and papers on programming languages, program monitoring, debugging, graphics, virtual environments, and visualization. With colleagues, he invented the Unicon programming language, hosted on the Unicon website.
Details
Erscheinungsjahr: | 2021 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: | Kartoniert / Broschiert |
ISBN-13: | 9781800204805 |
ISBN-10: | 1800204809 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Jeffery, Clinton L. |
Hersteller: | Packt Publishing |
Maße: | 235 x 191 x 27 mm |
Von/Mit: | Clinton L. Jeffery |
Erscheinungsdatum: | 31.12.2021 |
Gewicht: | 0,913 kg |
Über den Autor
Clinton L. Jeffery is Professor and Chair of the Department of Computer Science and Engineering at New Mexico Institute of Mining and Technology. He received his B.S. from the University of Washington, and M.S. and Ph.D. degrees from the University of Arizona, all in computer science. He has conducted research and written many books and papers on programming languages, program monitoring, debugging, graphics, virtual environments, and visualization. With colleagues, he invented the Unicon programming language, hosted on the Unicon website.
Details
Erscheinungsjahr: | 2021 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: | Kartoniert / Broschiert |
ISBN-13: | 9781800204805 |
ISBN-10: | 1800204809 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Jeffery, Clinton L. |
Hersteller: | Packt Publishing |
Maße: | 235 x 191 x 27 mm |
Von/Mit: | Clinton L. Jeffery |
Erscheinungsdatum: | 31.12.2021 |
Gewicht: | 0,913 kg |
Warnhinweis