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Board Games as Media
Taschenbuch von Paul Booth
Sprache: Englisch

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Beschreibung
Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.
Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.
Über den Autor
Paul Booth
Zusammenfassung
Written by the leading expert in the field
Inhaltsverzeichnis
Introduction: Board Games as Media
1. Meeples, Miniatures, and Cubes: Ludo-Textual Analyses of Board Games
2. A Depressing Choose-Your-Own-Adventure: The Interactive Potentiality of Board Games
3. Colonizing Mars: Ludic Discourse Analysis
4. The Designer as Créateur: The Board Game Industry and Constructed Authorship
5. The Player as Fan: Ludic Fandom in Board Game Cultures
6. Surveying Board Game Players: Who Plays What.
7. .and Why: Examining Motivations and Popularity of Board Games
8. Cultural Studies of Games: Diversity and Inclusion in the Board Game Industry and Hobby
9. The Epic Adventure of Grundy and Trixie: An Autoethnographic Journey Through Gloomhaven
Conclusion: The Board Gaming Environment
References
Appendix 1. Survey Questions
Appendix 2. Data from Survey
Bibliography
Index
Details
Erscheinungsjahr: 2021
Fachbereich: Medienwissenschaften
Genre: Medienwissenschaften
Rubrik: Wissenschaften
Medium: Taschenbuch
Inhalt: Kartoniert / Broschiert
ISBN-13: 9781501357176
ISBN-10: 1501357174
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Booth, Paul
Hersteller: Bloomsbury Publishing Plc
Maße: 229 x 155 x 25 mm
Von/Mit: Paul Booth
Erscheinungsdatum: 11.02.2021
Gewicht: 0,492 kg
Artikel-ID: 118820114
Über den Autor
Paul Booth
Zusammenfassung
Written by the leading expert in the field
Inhaltsverzeichnis
Introduction: Board Games as Media
1. Meeples, Miniatures, and Cubes: Ludo-Textual Analyses of Board Games
2. A Depressing Choose-Your-Own-Adventure: The Interactive Potentiality of Board Games
3. Colonizing Mars: Ludic Discourse Analysis
4. The Designer as Créateur: The Board Game Industry and Constructed Authorship
5. The Player as Fan: Ludic Fandom in Board Game Cultures
6. Surveying Board Game Players: Who Plays What.
7. .and Why: Examining Motivations and Popularity of Board Games
8. Cultural Studies of Games: Diversity and Inclusion in the Board Game Industry and Hobby
9. The Epic Adventure of Grundy and Trixie: An Autoethnographic Journey Through Gloomhaven
Conclusion: The Board Gaming Environment
References
Appendix 1. Survey Questions
Appendix 2. Data from Survey
Bibliography
Index
Details
Erscheinungsjahr: 2021
Fachbereich: Medienwissenschaften
Genre: Medienwissenschaften
Rubrik: Wissenschaften
Medium: Taschenbuch
Inhalt: Kartoniert / Broschiert
ISBN-13: 9781501357176
ISBN-10: 1501357174
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Booth, Paul
Hersteller: Bloomsbury Publishing Plc
Maße: 229 x 155 x 25 mm
Von/Mit: Paul Booth
Erscheinungsdatum: 11.02.2021
Gewicht: 0,492 kg
Artikel-ID: 118820114
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