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Beschreibung

To produce changes that last beyond the classroom, training games must engage restless audiences, keep them interested­­and make learning fun!

The Big Book of Humorous Training Games uses witty, engaging games to create memorable lessons in numerous basic training topics, including customer service, teambuilding, creative problem solving, time management, and more. Step-by-step instructions work with dozens of reproducible handouts and worksheets help trainers and speakers minimize preparation time­­and maximized training success.

To produce changes that last beyond the classroom, training games must engage restless audiences, keep them interested­­and make learning fun!

The Big Book of Humorous Training Games uses witty, engaging games to create memorable lessons in numerous basic training topics, including customer service, teambuilding, creative problem solving, time management, and more. Step-by-step instructions work with dozens of reproducible handouts and worksheets help trainers and speakers minimize preparation time­­and maximized training success.

Über den Autor
Doni Tamblyn delivers 75 training seminars and presentations annually, many with CareerTrack.
Zusammenfassung
The Big Book of Humorous Training Games emphasizes "humour" in each of its 50 games. Lead author Doni Tamblyn is a professional trainer and former stand-up comedian, and has brought the elements of comedy into these witty and highly effective training games. The games cover popular topics that most trainers cover: Humour in Presentations, Customer Service, Motivating People, Teambuilding, Presentation Skills, Change, Emotional Intelligence, Creative Problem-Solving, and Time Management. Most games take just 5-20 minutes and include reproducible participant handouts and worksheets, to keep the leader's job simple, and preparation time to a minimum.
Inhaltsverzeichnis
Chapter 1. Five Games to Make You a Naturally Funny Trainer.
Chapter 2. Five Games to Enhance Creative Thiking and Problem-Solving Skills.
Chapter 3. Five Games to Create Intrinsically Motivating Managers.
Chapter 4. Five Games to Construct Creative, Cooperative Teams.
Chapter 5. Five Games to Help People Deal with Change.
Chapter 6. Five Games to Develop Relaxed, Engaging Speakers.
Chapter 7. Five Games to Increase Emotional Intelligence.
Chapter 8. Five Games to Reduce Workplace Negativity.
Chapter 9. Five Games to Help Employees Deal with Difficult People.
Chapter 10. Five Games to Take the Fear Out of Assertiveness.
Details
Erscheinungsjahr: 2000
Fachbereich: Management
Genre: Importe, Wirtschaft
Rubrik: Recht & Wirtschaft
Medium: Taschenbuch
Inhalt: Kartoniert / Broschiert
ISBN-13: 9780071357807
ISBN-10: 0071357807
UPC: 639785317043
EAN: 0639785317043
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Tamblyn
Hersteller: McGraw-Hill
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 235 x 191 x 17 mm
Von/Mit: Tamblyn
Erscheinungsdatum: 16.07.2000
Gewicht: 0,575 kg
Artikel-ID: 106384514