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In this update to the first ever book to cover the popular open source PyGame games development library, you'll stand to gain valuable technical insights and follow along with the creation of a real-world, freely downloadable video game. Written by industry veterans and Python experts Will McGugan and Harrison Kinsley, this is a comprehensive, practical introduction to games development in Python. You can also capitalize upon numerous tips and tricks the authors have accumulated over their careers creating games for some of the world's largest game developers.
In this update to the first ever book to cover the popular open source PyGame games development library, you'll stand to gain valuable technical insights and follow along with the creation of a real-world, freely downloadable video game. Written by industry veterans and Python experts Will McGugan and Harrison Kinsley, this is a comprehensive, practical introduction to games development in Python. You can also capitalize upon numerous tips and tricks the authors have accumulated over their careers creating games for some of the world's largest game developers.
Beginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the Py.
Game games development library.
It will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate Open.
GL into your Python game.
1. Introducing Python
2. Exploring Python
3. Introducing Pygame
4. Creating Visuals
5. Making Things Move
6. Accepting User Input
7. Take Me to Your Leader
8. Moving into the Third Dimension
9. Exploring the Third Dimension
10. Making Things Go Boom
11. Lights, Camera, Action!
12. Setting the Scene with OpenGL
Appendix A: Game Object Reference
Appendix B: Packaging Your Game
Erscheinungsjahr: | 2015 |
---|---|
Fachbereich: | EDV |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Thema: | Lexika |
Medium: | Taschenbuch |
Inhalt: |
xxii
308 S. 53 s/w Illustr. 308 p. 53 illus. |
ISBN-13: | 9781484209714 |
ISBN-10: | 1484209710 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: |
Kinsley, Harrison
McGugan, Will |
Auflage: | 2nd ed. |
Hersteller: |
Apress
Apress L.P. |
Maße: | 254 x 178 x 17 mm |
Von/Mit: | Harrison Kinsley (u. a.) |
Erscheinungsdatum: | 21.06.2015 |
Gewicht: | 0,583 kg |
Beginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the Py.
Game games development library.
It will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate Open.
GL into your Python game.
1. Introducing Python
2. Exploring Python
3. Introducing Pygame
4. Creating Visuals
5. Making Things Move
6. Accepting User Input
7. Take Me to Your Leader
8. Moving into the Third Dimension
9. Exploring the Third Dimension
10. Making Things Go Boom
11. Lights, Camera, Action!
12. Setting the Scene with OpenGL
Appendix A: Game Object Reference
Appendix B: Packaging Your Game
Erscheinungsjahr: | 2015 |
---|---|
Fachbereich: | EDV |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Thema: | Lexika |
Medium: | Taschenbuch |
Inhalt: |
xxii
308 S. 53 s/w Illustr. 308 p. 53 illus. |
ISBN-13: | 9781484209714 |
ISBN-10: | 1484209710 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: |
Kinsley, Harrison
McGugan, Will |
Auflage: | 2nd ed. |
Hersteller: |
Apress
Apress L.P. |
Maße: | 254 x 178 x 17 mm |
Von/Mit: | Harrison Kinsley (u. a.) |
Erscheinungsdatum: | 21.06.2015 |
Gewicht: | 0,583 kg |