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Beschreibung

This volume is the first to focus on the presentation of Ancient Egypt in video games. The contributions examine diverse topics concerning how Egyptian history, culture, monuments, and the land itself are portrayed across a diverse range of game genres. Over forty years of video games are analysed, including those from well-known franchises (Assassin's Creed; Tomb Raider), as well as those from independent developers. The games studied employ Ancient Egypt in different ways, as the main historical setting of the game, as the inspiration for the game's world, or as a point of reference for specific aspects of the game. Contributions by game designers from Oneiric Studios also reveal the motivations for using Egypt as the source for their game design and narrative (Path of Ra). The number of games discussed in this volume and their diversity demonstrates the important role that games play in shaping the popular imagination of Ancient Egypt.

This volume is the first to focus on the presentation of Ancient Egypt in video games. The contributions examine diverse topics concerning how Egyptian history, culture, monuments, and the land itself are portrayed across a diverse range of game genres. Over forty years of video games are analysed, including those from well-known franchises (Assassin's Creed; Tomb Raider), as well as those from independent developers. The games studied employ Ancient Egypt in different ways, as the main historical setting of the game, as the inspiration for the game's world, or as a point of reference for specific aspects of the game. Contributions by game designers from Oneiric Studios also reveal the motivations for using Egypt as the source for their game design and narrative (Path of Ra). The number of games discussed in this volume and their diversity demonstrates the important role that games play in shaping the popular imagination of Ancient Egypt.

Über den Autor
Jennifer Cromwell
, Manchester Metropolitan University, Manchester, Vereinigtes Königreich.
Details
Erscheinungsjahr: 2026
Fachbereich: Allgemeines
Genre: Geisteswissenschaften, Geschichte, Kunst, Musik
Rubrik: Geisteswissenschaften
Thema: Lexika
Medium: Buch
Reihe: Video Games and the Humanities
Inhalt: XXII
366 S.
91 s/w Illustr.
80 farbige Illustr.
2 s/w Tab.
91 b/w and 80 col. ill.
2 b/w tbl.
ISBN-13: 9783111534022
ISBN-10: 3111534022
Sprache: Englisch
Einband: Gebunden
Redaktion: Cromwell, Jennifer
Herausgeber: Jennifer Cromwell
Hersteller: De Gruyter Oldenbourg
Verantwortliche Person für die EU: Walter de Gruyter GmbH, De Gruyter GmbH, Genthiner Str. 13, D-10785 Berlin, productsafety@degruyterbrill.com
Abbildungen: 91 b/w and 80 col. illustrations, 2 b/w tbl.
Maße: 231 x 159 x 26 mm
Von/Mit: Jennifer Cromwell
Erscheinungsdatum: 02.02.2026
Gewicht: 0,67 kg
Artikel-ID: 134521424