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Beschreibung
  • Chapter 1: Agile Practices
  • Chapter 2: Overview of Extreme Programming
  • Chapter 3: Planning
  • Chapter 4: Testing
  • Chapter 5: Refactoring
  • Chapter 6: A Programming Episode
  • Chapter 7: What Is Agile Design?
  • Chapter 8: The Single-Responsibility Principle (SRP)
  • Chapter 9: The Open/Closed Principle (OCP)
  • Chapter 10: The Liskov Substitution Principle (LSP)
  • Chapter 11: The Dependency-Inversion Principle (DIP)
  • Chapter 12: The Interface Segregation Principle (ISP)
  • Chapter 13: Overview of UML for C# Programmers
  • Chapter 14: Working with Diagrams
  • Chapter 15: State Diagrams
  • Chapter 16: Object Diagrams
  • Chapter 17: Use Cases
  • Chapter 18: Sequence Diagrams
  • Chapter 19: Class Diagrams
  • Chapter 20: Heuristics and Coffee
  • Chapter 21: Command and Active Object: Versatility and Multitasking
  • Chapter 22: Template Method and Strategy: Inheritance versus Delegation
  • Chapter 23: Facade and Mediator
  • Chapter 24: Singleton and Monostate
  • Chapter 25: Null Object
  • Chapter 26: The Payroll Case Study: Iteration 1
  • Chapter 27: The Payroll Case Study: Implementation
  • Chapter 28: Principles of Package and Component Design
  • Chapter 29: Factory
  • Chapter 30: The Payroll Case Study: Package Analysis
  • Chapter 31: Composite
  • Chapter 32: Observer: Evolving into a Pattern
  • Chapter 33: Abstract Server, Adapter, and Bridge
  • Chapter 34: Proxy and Gateway: Managing Third-Party APIs
  • Chapter 35: Visitor
  • Chapter 36: State
  • Chapter 37: The Payroll Case Study: The Database
  • Chapter 38: The Payroll User Interface: Model View Presenter
  • Appendix A: A Satire of Two Companies
  • Appendix B: What Is Software?
  • Chapter 1: Agile Practices
  • Chapter 2: Overview of Extreme Programming
  • Chapter 3: Planning
  • Chapter 4: Testing
  • Chapter 5: Refactoring
  • Chapter 6: A Programming Episode
  • Chapter 7: What Is Agile Design?
  • Chapter 8: The Single-Responsibility Principle (SRP)
  • Chapter 9: The Open/Closed Principle (OCP)
  • Chapter 10: The Liskov Substitution Principle (LSP)
  • Chapter 11: The Dependency-Inversion Principle (DIP)
  • Chapter 12: The Interface Segregation Principle (ISP)
  • Chapter 13: Overview of UML for C# Programmers
  • Chapter 14: Working with Diagrams
  • Chapter 15: State Diagrams
  • Chapter 16: Object Diagrams
  • Chapter 17: Use Cases
  • Chapter 18: Sequence Diagrams
  • Chapter 19: Class Diagrams
  • Chapter 20: Heuristics and Coffee
  • Chapter 21: Command and Active Object: Versatility and Multitasking
  • Chapter 22: Template Method and Strategy: Inheritance versus Delegation
  • Chapter 23: Facade and Mediator
  • Chapter 24: Singleton and Monostate
  • Chapter 25: Null Object
  • Chapter 26: The Payroll Case Study: Iteration 1
  • Chapter 27: The Payroll Case Study: Implementation
  • Chapter 28: Principles of Package and Component Design
  • Chapter 29: Factory
  • Chapter 30: The Payroll Case Study: Package Analysis
  • Chapter 31: Composite
  • Chapter 32: Observer: Evolving into a Pattern
  • Chapter 33: Abstract Server, Adapter, and Bridge
  • Chapter 34: Proxy and Gateway: Managing Third-Party APIs
  • Chapter 35: Visitor
  • Chapter 36: State
  • Chapter 37: The Payroll Case Study: The Database
  • Chapter 38: The Payroll User Interface: Model View Presenter
  • Appendix A: A Satire of Two Companies
  • Appendix B: What Is Software?
Details
Erscheinungsjahr: 2006
Fachbereich: Programmiersprachen
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Buch
Inhalt: Gebunden
ISBN-13: 9780131857254
ISBN-10: 0131857258
UPC: 076092038375
EAN: 0076092038375
Sprache: Englisch
Einband: Gebunden
Autor: Martin, Robert
Martin, Micah
Hersteller: Pearson Education
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 245 x 187 x 45 mm
Von/Mit: Robert Martin (u. a.)
Erscheinungsdatum: 03.08.2006
Gewicht: 1,388 kg
Artikel-ID: 133177258

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