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The key topics covered in the book are mesh data structures for processing adjacency queries, simplification and subdivision algorithms,mesh parameterization methods, 3D mesh morphing, skeletal animation, motion capture data, scene graphs, quaternions, inverse kinematics algorithms, OpenGL-4 tessellation and geometry shaders, geometry processing and terrain rendering.
The key topics covered in the book are mesh data structures for processing adjacency queries, simplification and subdivision algorithms,mesh parameterization methods, 3D mesh morphing, skeletal animation, motion capture data, scene graphs, quaternions, inverse kinematics algorithms, OpenGL-4 tessellation and geometry shaders, geometry processing and terrain rendering.
Ramakrishnan Mukundan is a Professor in the Department of Computer Science and Software Engineering at the University of Canterbury, Christchurch, New Zealand. Mukundan has both academic and industrial expertise in the field of Computer Graphics. He has been teaching Computer Graphics courses at undergraduate and graduate levels for the past twenty five years. He is the author of two books on computer graphics algorithms. He has also published several technical papers and supervised research projects in the field.
Offers insights into OpenMesh and Assimp libraries through algorithm implementations
Discusses advanced mesh tessellation and rendering algorithms using OpenGL-4 tessellation and geometry shaders
Each chapter has a set of demonstration programs that show the implementation and working of key algorithms
Erscheinungsjahr: | 2022 |
---|---|
Fachbereich: | Anwendungs-Software |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Buch |
Inhalt: |
xii
201 S. 26 s/w Illustr. 162 farbige Illustr. 201 p. 188 illus. 162 illus. in color. |
ISBN-13: | 9783030813536 |
ISBN-10: | 3030813533 |
Sprache: | Englisch |
Ausstattung / Beilage: | HC runder Rücken kaschiert |
Einband: | Gebunden |
Autor: | Mukundan, Ramakrishnan |
Auflage: | 1st ed. 2022 |
Hersteller: |
Springer International Publishing
Springer International Publishing AG |
Maße: | 241 x 160 x 18 mm |
Von/Mit: | Ramakrishnan Mukundan |
Erscheinungsdatum: | 15.03.2022 |
Gewicht: | 0,494 kg |
Ramakrishnan Mukundan is a Professor in the Department of Computer Science and Software Engineering at the University of Canterbury, Christchurch, New Zealand. Mukundan has both academic and industrial expertise in the field of Computer Graphics. He has been teaching Computer Graphics courses at undergraduate and graduate levels for the past twenty five years. He is the author of two books on computer graphics algorithms. He has also published several technical papers and supervised research projects in the field.
Offers insights into OpenMesh and Assimp libraries through algorithm implementations
Discusses advanced mesh tessellation and rendering algorithms using OpenGL-4 tessellation and geometry shaders
Each chapter has a set of demonstration programs that show the implementation and working of key algorithms
Erscheinungsjahr: | 2022 |
---|---|
Fachbereich: | Anwendungs-Software |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Buch |
Inhalt: |
xii
201 S. 26 s/w Illustr. 162 farbige Illustr. 201 p. 188 illus. 162 illus. in color. |
ISBN-13: | 9783030813536 |
ISBN-10: | 3030813533 |
Sprache: | Englisch |
Ausstattung / Beilage: | HC runder Rücken kaschiert |
Einband: | Gebunden |
Autor: | Mukundan, Ramakrishnan |
Auflage: | 1st ed. 2022 |
Hersteller: |
Springer International Publishing
Springer International Publishing AG |
Maße: | 241 x 160 x 18 mm |
Von/Mit: | Ramakrishnan Mukundan |
Erscheinungsdatum: | 15.03.2022 |
Gewicht: | 0,494 kg |