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3D Mesh Processing and Character Animation
With Examples Using OpenGL, OpenMesh and Assimp
Buch von Ramakrishnan Mukundan
Sprache: Englisch

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Beschreibung
3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse kinematics animations and shader based processing of mesh objects. It also introduces two powerful and versatile libraries, OpenMesh and Assimp, and demonstrates their usefulness through implementations of a wide range of algorithms in mesh processing and character animation respectively. This Textbook is written for students at an advanced undergraduate or postgraduate level who are interested in the study and development of graphics algorithms for three-dimensional mesh modeling and analysis, and animations of rigged character models.

The key topics covered in the book are mesh data structures for processing adjacency queries, simplification and subdivision algorithms,mesh parameterization methods, 3D mesh morphing, skeletal animation, motion capture data, scene graphs, quaternions, inverse kinematics algorithms, OpenGL-4 tessellation and geometry shaders, geometry processing and terrain rendering.
3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse kinematics animations and shader based processing of mesh objects. It also introduces two powerful and versatile libraries, OpenMesh and Assimp, and demonstrates their usefulness through implementations of a wide range of algorithms in mesh processing and character animation respectively. This Textbook is written for students at an advanced undergraduate or postgraduate level who are interested in the study and development of graphics algorithms for three-dimensional mesh modeling and analysis, and animations of rigged character models.

The key topics covered in the book are mesh data structures for processing adjacency queries, simplification and subdivision algorithms,mesh parameterization methods, 3D mesh morphing, skeletal animation, motion capture data, scene graphs, quaternions, inverse kinematics algorithms, OpenGL-4 tessellation and geometry shaders, geometry processing and terrain rendering.
Über den Autor

Ramakrishnan Mukundan is a Professor in the Department of Computer Science and Software Engineering at the University of Canterbury, Christchurch, New Zealand. Mukundan has both academic and industrial expertise in the field of Computer Graphics. He has been teaching Computer Graphics courses at undergraduate and graduate levels for the past twenty five years. He is the author of two books on computer graphics algorithms. He has also published several technical papers and supervised research projects in the field.

Zusammenfassung

Offers insights into OpenMesh and Assimp libraries through algorithm implementations

Discusses advanced mesh tessellation and rendering algorithms using OpenGL-4 tessellation and geometry shaders

Each chapter has a set of demonstration programs that show the implementation and working of key algorithms

Inhaltsverzeichnis
1 Introduction.- 2 Mesh Processing Basic.- 3 Mesh Processing Algorithms.- 4 The Geometry Shader.- 5 Mesh Tessellation.- 6 Quaternions.- 7 Character Animation.- 8 Kinematics.
Details
Erscheinungsjahr: 2022
Fachbereich: Anwendungs-Software
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Buch
Seiten: 216
Inhalt: xii
201 S.
26 s/w Illustr.
162 farbige Illustr.
201 p. 188 illus.
162 illus. in color.
ISBN-13: 9783030813536
ISBN-10: 3030813533
Sprache: Englisch
Ausstattung / Beilage: HC runder Rücken kaschiert
Einband: Gebunden
Autor: Mukundan, Ramakrishnan
Auflage: 1st ed. 2022
Hersteller: Springer International Publishing
Springer International Publishing AG
Maße: 241 x 160 x 18 mm
Von/Mit: Ramakrishnan Mukundan
Erscheinungsdatum: 15.03.2022
Gewicht: 0,494 kg
preigu-id: 120220503
Über den Autor

Ramakrishnan Mukundan is a Professor in the Department of Computer Science and Software Engineering at the University of Canterbury, Christchurch, New Zealand. Mukundan has both academic and industrial expertise in the field of Computer Graphics. He has been teaching Computer Graphics courses at undergraduate and graduate levels for the past twenty five years. He is the author of two books on computer graphics algorithms. He has also published several technical papers and supervised research projects in the field.

Zusammenfassung

Offers insights into OpenMesh and Assimp libraries through algorithm implementations

Discusses advanced mesh tessellation and rendering algorithms using OpenGL-4 tessellation and geometry shaders

Each chapter has a set of demonstration programs that show the implementation and working of key algorithms

Inhaltsverzeichnis
1 Introduction.- 2 Mesh Processing Basic.- 3 Mesh Processing Algorithms.- 4 The Geometry Shader.- 5 Mesh Tessellation.- 6 Quaternions.- 7 Character Animation.- 8 Kinematics.
Details
Erscheinungsjahr: 2022
Fachbereich: Anwendungs-Software
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Buch
Seiten: 216
Inhalt: xii
201 S.
26 s/w Illustr.
162 farbige Illustr.
201 p. 188 illus.
162 illus. in color.
ISBN-13: 9783030813536
ISBN-10: 3030813533
Sprache: Englisch
Ausstattung / Beilage: HC runder Rücken kaschiert
Einband: Gebunden
Autor: Mukundan, Ramakrishnan
Auflage: 1st ed. 2022
Hersteller: Springer International Publishing
Springer International Publishing AG
Maße: 241 x 160 x 18 mm
Von/Mit: Ramakrishnan Mukundan
Erscheinungsdatum: 15.03.2022
Gewicht: 0,494 kg
preigu-id: 120220503
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