Zum Hauptinhalt springen Zur Suche springen Zur Hauptnavigation springen
Beschreibung
The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience.
Many female gamers are in turn modifying the games. "Modders" alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings.
This is a collection of new essays on the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity.
The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience.
Many female gamers are in turn modifying the games. "Modders" alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings.
This is a collection of new essays on the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity.
Über den Autor
Bridget Whelan is an assistant professor of English at SOWELA Technical Community College in Lake Charles, Louisiana. Her research interests include children's literature, fan studies, game studies, and girl culture. Series editor Matthew Wilhelm Kapell teaches American studies, anthropology, and writing at Pace University in New York.
Inhaltsverzeichnis
Table of Contents

Introduction

Bridget Whelan

"And nothing he has wrought shall be lost": Examining Race

and Sexuality in the Mods of Dragon Age: Inquisition (Jennifer Collins)

"Mod" About You: Exploring the Use of Mods as a Storytelling

Technique (Anne Betz)

LGBTQIA Inclusion in Dragon Age: Inquisition: Burning Down

Stereotypes and Modding for Representation (Jessica Hylton)

Simulated Ableism: The Sims and the Lack of Disability

Representation (Shelly Jones)

Regional and Ethnic Diversity in The Sims Mods (Hanna Wirman)

#WeNeedDiverseLooks: Female Body Mods, Immersion

and Curatorial Practices in the Gamer's Construction of the Fantasy Self (Cara Miele)

Game Characters as Tools for Expression: Modding the Body

in Mass Effect (Tanja Sihvonen)

Gender-Considerate Digital Game Design (Leigh Hughes)

About the Contributors

Index
Details
Erscheinungsjahr: 2020
Genre: Importe
Produktart: Nachschlagewerke
Rubrik: Hobby & Freizeit
Thema: Spielen & Raten
Medium: Taschenbuch
Inhalt: Kartoniert / Broschiert
ISBN-13: 9781476667430
ISBN-10: 1476667438
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Whelan, Bridget
Redaktion: Whelan, Bridget
Kapell, Matthew Wilhelm
Hersteller: McFarland
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 229 x 152 x 14 mm
Von/Mit: Bridget Whelan (u. a.)
Erscheinungsdatum: 18.03.2020
Gewicht: 0,361 kg
Artikel-ID: 119376798