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What UX is Really About
Introducing a Mindset for Great Experiences
Buch von Celia Hodent
Sprache: Englisch

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Beschreibung

The main objective of What UX is Really About: Introducing a Mindset for Great Experiences is to provide a quick introduction to user experience (UX 101) for students, professionals, or simply curious readers who want to understand this trendy yet commonly misunderstood practice.

The main objective of What UX is Really About: Introducing a Mindset for Great Experiences is to provide a quick introduction to user experience (UX 101) for students, professionals, or simply curious readers who want to understand this trendy yet commonly misunderstood practice.

Über den Autor

Celia Hodent is an expert in the application of cognitive science and psychology to improve products, systems, services, and video games. She currently leads an independent UX consultancy, working with a wide range of international media and enterprise companies.

She works in-depth with companies to help ensure their products are both engaging and successful by considering the entire user experience they will provide to their audience. Celia conducts workshops and provides guidance on the topics of playful learning ("gamification"), ethics, implicit biases, and inclusion in tech and video games.

Celia holds a PhD in psychology and has over twelve years experience in the development of user experience (UX) strategy in the entertainment industry, and more specifically with videogame studios through her work at Ubisoft, LucasArts, and as Director of UX at Epic Games (Fortnite). Celia is the author of The Gamer's Brain: How Neuroscience and UX can Impact Video Game Design and The Psychology of Video Games.

Inhaltsverzeichnis

Chapter 1 What Is UX?

Chapter 2 What UX Is Not

Chapter 3 The Science behind UX

Chapter 4 The Process and Methodologies of UX

Chapter 5 Ethics and the UX Mindset

Chapter 6 Conclusion

Details
Erscheinungsjahr: 2021
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Buch
ISBN-13: 9781032104454
ISBN-10: 1032104457
Sprache: Englisch
Einband: Gebunden
Autor: Hodent, Celia
Hersteller: CRC Press
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 235 x 157 x 12 mm
Von/Mit: Celia Hodent
Erscheinungsdatum: 15.12.2021
Gewicht: 0,345 kg
Artikel-ID: 133500059
Über den Autor

Celia Hodent is an expert in the application of cognitive science and psychology to improve products, systems, services, and video games. She currently leads an independent UX consultancy, working with a wide range of international media and enterprise companies.

She works in-depth with companies to help ensure their products are both engaging and successful by considering the entire user experience they will provide to their audience. Celia conducts workshops and provides guidance on the topics of playful learning ("gamification"), ethics, implicit biases, and inclusion in tech and video games.

Celia holds a PhD in psychology and has over twelve years experience in the development of user experience (UX) strategy in the entertainment industry, and more specifically with videogame studios through her work at Ubisoft, LucasArts, and as Director of UX at Epic Games (Fortnite). Celia is the author of The Gamer's Brain: How Neuroscience and UX can Impact Video Game Design and The Psychology of Video Games.

Inhaltsverzeichnis

Chapter 1 What Is UX?

Chapter 2 What UX Is Not

Chapter 3 The Science behind UX

Chapter 4 The Process and Methodologies of UX

Chapter 5 Ethics and the UX Mindset

Chapter 6 Conclusion

Details
Erscheinungsjahr: 2021
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Buch
ISBN-13: 9781032104454
ISBN-10: 1032104457
Sprache: Englisch
Einband: Gebunden
Autor: Hodent, Celia
Hersteller: CRC Press
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 235 x 157 x 12 mm
Von/Mit: Celia Hodent
Erscheinungsdatum: 15.12.2021
Gewicht: 0,345 kg
Artikel-ID: 133500059
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