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Vulkan Programming Guide
The Official Guide to Learning Vulkan
Taschenbuch von Graham Sellers (u. a.)
Sprache: Englisch

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Beschreibung

Vulkan™ Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems.

Vulkan™ Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems.

Über den Autor

Graham Sellers, API lead on the Vulkan specification, is AMD Software Architect and Engineering Fellow. Sellers represents AMD at the OpenGL ARB, has actively contributed to the core Vulkan and OpenGL specs and extensions, and holds several graphics and image processing patents. He coauthored OpenGL® Programming Guide, Ninth Edition.

Contributing author John Kessenich is language lead on the Vulkan specification and is Senior Compiler Architect at LunarG Inc. He been active in OpenGL, GLSL, Vulkan, and SPIR-V development in the OpenGL ARB and in Khronos since 1999. Kessenich created SPIR-V and is its specification editor. As GLSL specification editor, he creates shader compiler tools and translators for improving portability.

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Inhaltsverzeichnis
  • Chapter 1: Overview of Vulkan
  • Chapter 2: Memory and Resources
  • Chapter 3: Queues and Commands
  • Chapter 4: Moving Data
  • Chapter 5: Presentation
  • Chapter 6: Shaders and Pipelines
  • Chapter 7: Graphics Pipelines
  • Chapter 8: Drawing
  • Chapter 9: Geometry Processing
  • Chapter 10: Fragment Processing
  • Chapter 11: Synchronization
  • Chapter 12: Getting Data Back
  • Chapter 13: Multipass Rendering
  • Appendix: Vulkan Functions
  • Glossary
  • Index
Details
Erscheinungsjahr: 2016
Fachbereich: Programmiersprachen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Kartoniert / Broschiert
ISBN-13: 9780134464541
ISBN-10: 0134464540
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Sellers, Graham
Kessenich, John
Hersteller: Pearson Education (US)
Maße: 231 x 179 x 27 mm
Von/Mit: Graham Sellers (u. a.)
Erscheinungsdatum: 17.11.2016
Gewicht: 0,75 kg
Artikel-ID: 121047580
Über den Autor

Graham Sellers, API lead on the Vulkan specification, is AMD Software Architect and Engineering Fellow. Sellers represents AMD at the OpenGL ARB, has actively contributed to the core Vulkan and OpenGL specs and extensions, and holds several graphics and image processing patents. He coauthored OpenGL® Programming Guide, Ninth Edition.

Contributing author John Kessenich is language lead on the Vulkan specification and is Senior Compiler Architect at LunarG Inc. He been active in OpenGL, GLSL, Vulkan, and SPIR-V development in the OpenGL ARB and in Khronos since 1999. Kessenich created SPIR-V and is its specification editor. As GLSL specification editor, he creates shader compiler tools and translators for improving portability.

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Inhaltsverzeichnis
  • Chapter 1: Overview of Vulkan
  • Chapter 2: Memory and Resources
  • Chapter 3: Queues and Commands
  • Chapter 4: Moving Data
  • Chapter 5: Presentation
  • Chapter 6: Shaders and Pipelines
  • Chapter 7: Graphics Pipelines
  • Chapter 8: Drawing
  • Chapter 9: Geometry Processing
  • Chapter 10: Fragment Processing
  • Chapter 11: Synchronization
  • Chapter 12: Getting Data Back
  • Chapter 13: Multipass Rendering
  • Appendix: Vulkan Functions
  • Glossary
  • Index
Details
Erscheinungsjahr: 2016
Fachbereich: Programmiersprachen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Kartoniert / Broschiert
ISBN-13: 9780134464541
ISBN-10: 0134464540
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Sellers, Graham
Kessenich, John
Hersteller: Pearson Education (US)
Maße: 231 x 179 x 27 mm
Von/Mit: Graham Sellers (u. a.)
Erscheinungsdatum: 17.11.2016
Gewicht: 0,75 kg
Artikel-ID: 121047580
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