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Beschreibung
No detailed description available for "Video Game Writing".
No detailed description available for "Video Game Writing".
Über den Autor
Maurice Suckling and his co-author, between them, worked on over 40 games, for almost every major Western publisher. The last 14 years has seen one or both of them work as writers on titles such as Driver, Stuntman, Red Orchestra 2: Heroes of Stalingrad, XCOM, Sonic & Sega All-Star Racing, and more.
Inhaltsverzeichnis
1: A Brief History of Game Stories.
2: Decoding and Devising the Brief.
3: NDAs and Contracts.
4: Collaboration: Team Us.
5: Narrative Design.
6: Outlines and Treatments.
7: Character Documents.
8: Environmental Storytelling.
9: Writing Scripts.
10: Editing.
11: Consultancy.
12: Adaptations.
13: Other Roles of the Games Writer.
14: Why Have Stories At All?
15: What Is Plot and How Does It Work?
16: Other Resources for Writers.
17: Marrying Design and Story: Driver 76 Case Study.
18: Storyloading.
19: Shifting Agency.
20: Time Gates and Act Stimulants.
21: Aristotle, Games Writing, and Games.
22: Choice or Enlightenment?
23: The Future of Games Writing.
24: What's It Like Being a Games Writer?
Appendices.
Details
Erscheinungsjahr: 2017
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: 1: A Brief History of Game Stories. 2: Decoding and Devising the Brief. 3: NDAs and Contracts. 4: Collaboration: Team Us. 5: Narrative Design. 6: Outlines and Treatments. 7: Character Documents. 8: Environmental
ISBN-13: 9781683920298
ISBN-10: 1683920295
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Walton, Marek
Suckling, Maurice
Auflage: 2. Auflage
Hersteller: De Gruyter
Mercury Learning and Information
Verantwortliche Person für die EU: De Gruyter [9], Genthiner Str. 13, D-10785 Berlin, orders@degruyter.com
Maße: 229 x 178 x 23 mm
Von/Mit: Marek Walton (u. a.)
Erscheinungsdatum: 10.02.2017
Gewicht: 0,709 kg
Artikel-ID: 130388984

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