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Video Game Law
Everything you need to know about Legal and Business Issues in the Game Industry
Buch von S. Gregory Boyd (u. a.)
Sprache: Englisch

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Beschreibung
Written by the most prominent, soughtafter, and respected video game attorneys in the country, the authors break down the laws every game developer needs to know to better protect their company and their intellectual property.
Written by the most prominent, soughtafter, and respected video game attorneys in the country, the authors break down the laws every game developer needs to know to better protect their company and their intellectual property.
Über den Autor

S. GREGORY BOYD is one of the most prominent video game law attorneys in the United States.
He is a founding member of the Video Game Bar Association and formerly served on its Board
of Directors. He co-chairs the Interactive Entertainment group at Frankfurt Kurnit and has been
>BRIAN PYNE is the Director of Legal Affairs and Enforcement for the Entertainment Software
Rating Board (ESRB) and legal counsel to the International Age Rating Coalition (IARC). Prior to
joining the ESRB, Brian was Associate Counsel at Take-Two Interactive Software, the parent
company of Rockstar Games and 2K. Brian has also taught a course on intellectual property
>SEAN F. KANE has been practicing video game law for 15 years and Variety magazine named
him to their 2017 Dealmakers Elite New York list and 2016 Legal Impact Report. He co-chairs
the Interactive Entertainment Group at Frankfurt Kurnit Klein & Selz, where he represents many of
the most well-known names in the video game industry. Sean is also on the Board of the Video Game
Bar Association and is a sought after author, speaker and industry commentator.

Inhaltsverzeichnis

Chapter One: Founding and Running a Game Company. Chapter Two: How to Not Make a Game. Chapter Three: Intellectual Property Considerations-Intro to IP Law & Copyright. Chapter Four: Intellectual Property Considerations: Trademark, Patent, Right of Publicity. Chapter Five: Negotiation. Chapter Six: Explanation of Key Contracts. Chapter Seven: Privacy and Data Security in the Gme Industry. Chapter Eight: Free Money!: Making Use of Video Game Tax Incentives. Chapter Nine: Beyond Goldfarming:Virtual Property Regulations. Chapter Ten: Management and Motivation. Chapter Eleven: Gambling in Games. Chapter Twelve:Rating Systems. Chapter Thirteen: Getting a Job in Games. Chapter Fourteen: Hypothetical/issue spotter chapter.

Details
Erscheinungsjahr: 2018
Fachbereich: Anwendungs-Software
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Buch
Inhalt: Einband - fest (Hardcover)
ISBN-13: 9781138058491
ISBN-10: 1138058491
Sprache: Englisch
Einband: Gebunden
Autor: Boyd, S. Gregory
Pyne, Brian
Kane, Sean F.
Hersteller: A K Peters/CRC Press
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 260 x 183 x 19 mm
Von/Mit: S. Gregory Boyd (u. a.)
Erscheinungsdatum: 20.06.2018
Gewicht: 0,719 kg
Artikel-ID: 128435230
Über den Autor

S. GREGORY BOYD is one of the most prominent video game law attorneys in the United States.
He is a founding member of the Video Game Bar Association and formerly served on its Board
of Directors. He co-chairs the Interactive Entertainment group at Frankfurt Kurnit and has been
>BRIAN PYNE is the Director of Legal Affairs and Enforcement for the Entertainment Software
Rating Board (ESRB) and legal counsel to the International Age Rating Coalition (IARC). Prior to
joining the ESRB, Brian was Associate Counsel at Take-Two Interactive Software, the parent
company of Rockstar Games and 2K. Brian has also taught a course on intellectual property
>SEAN F. KANE has been practicing video game law for 15 years and Variety magazine named
him to their 2017 Dealmakers Elite New York list and 2016 Legal Impact Report. He co-chairs
the Interactive Entertainment Group at Frankfurt Kurnit Klein & Selz, where he represents many of
the most well-known names in the video game industry. Sean is also on the Board of the Video Game
Bar Association and is a sought after author, speaker and industry commentator.

Inhaltsverzeichnis

Chapter One: Founding and Running a Game Company. Chapter Two: How to Not Make a Game. Chapter Three: Intellectual Property Considerations-Intro to IP Law & Copyright. Chapter Four: Intellectual Property Considerations: Trademark, Patent, Right of Publicity. Chapter Five: Negotiation. Chapter Six: Explanation of Key Contracts. Chapter Seven: Privacy and Data Security in the Gme Industry. Chapter Eight: Free Money!: Making Use of Video Game Tax Incentives. Chapter Nine: Beyond Goldfarming:Virtual Property Regulations. Chapter Ten: Management and Motivation. Chapter Eleven: Gambling in Games. Chapter Twelve:Rating Systems. Chapter Thirteen: Getting a Job in Games. Chapter Fourteen: Hypothetical/issue spotter chapter.

Details
Erscheinungsjahr: 2018
Fachbereich: Anwendungs-Software
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Buch
Inhalt: Einband - fest (Hardcover)
ISBN-13: 9781138058491
ISBN-10: 1138058491
Sprache: Englisch
Einband: Gebunden
Autor: Boyd, S. Gregory
Pyne, Brian
Kane, Sean F.
Hersteller: A K Peters/CRC Press
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 260 x 183 x 19 mm
Von/Mit: S. Gregory Boyd (u. a.)
Erscheinungsdatum: 20.06.2018
Gewicht: 0,719 kg
Artikel-ID: 128435230
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