Zum Hauptinhalt springen Zur Suche springen Zur Hauptnavigation springen
Beschreibung

Video Game Ecologies and Culture examines the environments that video games affect and are impacted by. The edited collection engages with the notion of ecology as a critical concept that allows to study video game conceptions of human, posthuman, and natural environments and explore the entangled eco-cultural formations in video games and gaming. The contributions discuss the theme of video game ecologies with an interdisciplinary emphasis on the cultural, political, social, and ecological discourses pertaining to the medium and reflect on the relations and imaginaries developed through eco/critical video game practices. These interrelations are carved out in essays on relationality, kinship, and capitalist ruins, immersion in virtual marine ecosystems, video games and the commodification of ecocriticism, eco-colonial power formations, playing and recording nature, gender and post-anthropocentric game worlds, time-loop chronotopes, and ludoaffective dissonance and survival in video games.

Video Game Ecologies and Culture examines the environments that video games affect and are impacted by. The edited collection engages with the notion of ecology as a critical concept that allows to study video game conceptions of human, posthuman, and natural environments and explore the entangled eco-cultural formations in video games and gaming. The contributions discuss the theme of video game ecologies with an interdisciplinary emphasis on the cultural, political, social, and ecological discourses pertaining to the medium and reflect on the relations and imaginaries developed through eco/critical video game practices. These interrelations are carved out in essays on relationality, kinship, and capitalist ruins, immersion in virtual marine ecosystems, video games and the commodification of ecocriticism, eco-colonial power formations, playing and recording nature, gender and post-anthropocentric game worlds, time-loop chronotopes, and ludoaffective dissonance and survival in video games.

Über den Autor

Nathalie Aghoro
, Ludwig-Maximilians-Universität München, Deutschland.

Details
Erscheinungsjahr: 2025
Fachbereich: Allgemeines
Genre: Geisteswissenschaften, Geschichte, Kunst, Musik
Rubrik: Geisteswissenschaften
Thema: Lexika
Medium: Buch
Reihe: Video Games and the Humanities
Inhalt: VI
197 S.
13 farbige Illustr.
0 b/w and 13 col. ill.
0 b/w and 0 col. tbl.
ISBN-13: 9783111379043
ISBN-10: 3111379043
Sprache: Englisch
Einband: Gebunden
Autor: Nathalie Aghoro
Redaktion: Aghoro, Nathalie
Herausgeber: Nathalie Aghoro
Hersteller: de Gruyter Oldenbourg
Verantwortliche Person für die EU: Walter de Gruyter GmbH, De Gruyter GmbH, Genthiner Str. 13, D-10785 Berlin, productsafety@degruyterbrill.com
Abbildungen: 13 col. illustrations
Maße: 229 x 158 x 16 mm
Von/Mit: Nathalie Aghoro
Erscheinungsdatum: 17.03.2025
Gewicht: 0,406 kg
Artikel-ID: 130139530