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Unlocking the Potential of Puzzle-based Learning
Designing escape rooms and games for the classroom
Taschenbuch von Scott Nicholson
Sprache: Englisch

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Beschreibung
Packed with examples, including a full sample puzzle game for you to use with your students, this book is a primer for classroom teachers on designing robust learning activities using problem-solving principles.
Packed with examples, including a full sample puzzle game for you to use with your students, this book is a primer for classroom teachers on designing robust learning activities using problem-solving principles.
Über den Autor

Dr. Scott Nicholson is a professor in the Game Design and Development program at Wilfrid Laurier Unviersity in Brantford, Ontario, Canada. He has been designing live-action games for over 30 years and was the first scholar to explore escape rooms at an international level. He led a team of students to create the escape rooms for the 2017 and 2019 Red Bull Mind Gamers Escape Room World Championships and was the designer of the award-winning Breakout EDU puzzle box game, Ballot Box Bumble. He is a former librarian and library school professor, and his passion is creating face-to-face games for learning in museums, libraries, classrooms and the home.

Inhaltsverzeichnis
Chapter 1: A framework for learning with escape games
Chapter 2: Game shapes
Chapter 3: World design
Chapter 4: Creating and sharing the narrative
Chapter 5: Concepts for puzzle design
Chapter 6: Designing specific puzzle types
Chapter 7: Designing the escape game experience
Chapter 8: Prototyping and playtesting
Chapter 9: Running the game: Facilitation, reflection and assessment
Chapter 10: Sample game: 'Misinformation literacy'
Details
Erscheinungsjahr: 2021
Fachbereich: Didaktik/Methodik/Schulpädagogik/Fachdidaktik
Genre: Erziehung & Bildung
Rubrik: Sozialwissenschaften
Medium: Taschenbuch
Seiten: 200
Inhalt: Kartoniert / Broschiert
ISBN-13: 9781529714081
ISBN-10: 1529714087
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Nicholson, Scott
Cable, Liz
Redaktion: Nicholson, Scott
Hersteller: SAGE Publishing Ltd
Maße: 235 x 191 x 12 mm
Von/Mit: Scott Nicholson
Erscheinungsdatum: 20.01.2021
Gewicht: 0,384 kg
preigu-id: 118546169
Über den Autor

Dr. Scott Nicholson is a professor in the Game Design and Development program at Wilfrid Laurier Unviersity in Brantford, Ontario, Canada. He has been designing live-action games for over 30 years and was the first scholar to explore escape rooms at an international level. He led a team of students to create the escape rooms for the 2017 and 2019 Red Bull Mind Gamers Escape Room World Championships and was the designer of the award-winning Breakout EDU puzzle box game, Ballot Box Bumble. He is a former librarian and library school professor, and his passion is creating face-to-face games for learning in museums, libraries, classrooms and the home.

Inhaltsverzeichnis
Chapter 1: A framework for learning with escape games
Chapter 2: Game shapes
Chapter 3: World design
Chapter 4: Creating and sharing the narrative
Chapter 5: Concepts for puzzle design
Chapter 6: Designing specific puzzle types
Chapter 7: Designing the escape game experience
Chapter 8: Prototyping and playtesting
Chapter 9: Running the game: Facilitation, reflection and assessment
Chapter 10: Sample game: 'Misinformation literacy'
Details
Erscheinungsjahr: 2021
Fachbereich: Didaktik/Methodik/Schulpädagogik/Fachdidaktik
Genre: Erziehung & Bildung
Rubrik: Sozialwissenschaften
Medium: Taschenbuch
Seiten: 200
Inhalt: Kartoniert / Broschiert
ISBN-13: 9781529714081
ISBN-10: 1529714087
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Nicholson, Scott
Cable, Liz
Redaktion: Nicholson, Scott
Hersteller: SAGE Publishing Ltd
Maße: 235 x 191 x 12 mm
Von/Mit: Scott Nicholson
Erscheinungsdatum: 20.01.2021
Gewicht: 0,384 kg
preigu-id: 118546169
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