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Beschreibung
This book provides a broad view of the history, experience, and impact of professional Esports as it has shifted the cultural and athletic landscape during its rise.
This book provides a broad view of the history, experience, and impact of professional Esports as it has shifted the cultural and athletic landscape during its rise.
Über den Autor
Ryan Rogers is assistant professor of sports media and media production at Butler University.
Inhaltsverzeichnis
Chapter 1: What is Esports?

Chapter 2: Can Video Games be a Sport? Debating and Complicating Esports as Physical Competitions

Chapter 3: The Origins of Esports: A Half-Century History of an "Overnight" Success

Chapter 4: Competition Formats in Esports

Chapter 5: No Time for Lag: Newspaper Coverage of Esports, 2000-2018

Chapter 6: Esport Spectator Motivation

Chapter 7: The Esports Consumer Experience

Chapter 8: The Motivations of Esports Players

Chapter 9: Fighting Games and Social Play

Chapter 10: Sports Video Games (SVGs) in the Esports Landscape

Chapter 11: Not Your Average Sunday Driver: The Formula 1 Esports Series World Championship

Chapter 12: Counter-Strike or Counterpublic? Audience Creation, Transnational Discourses, and the Rhetorical Legitimation of Esports in TBS's ELEAGUE

Chapter 13: The Law of Esports

Chapter 14: Leveraging Esports in Higher Education
Details
Erscheinungsjahr: 2021
Genre: Importe, Sport
Produktart: Nachschlagewerke
Rubrik: Hobby & Freizeit
Thema: Sonstige Sportarten
Medium: Taschenbuch
Inhalt: Kartoniert / Broschiert
ISBN-13: 9781498589826
ISBN-10: 1498589820
Sprache: Englisch
Einband: Kartoniert / Broschiert
Redaktion: Rogers, Ryan
Hersteller: Lexington Books
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 229 x 152 x 14 mm
Von/Mit: Ryan Rogers
Erscheinungsdatum: 21.10.2021
Gewicht: 0,368 kg
Artikel-ID: 120482610

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