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Understanding Digital Games
Taschenbuch von Jason Rutter
Sprache: Englisch

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Beschreibung
The study of digital games is a lively area of research and theorising which draws upon perspectives from a range of disciplines, including sociology, psychology, media and film studies, economics, business, gender studies and computer science. This book brings together these perspectives to offer a unique survey of this field.
The study of digital games is a lively area of research and theorising which draws upon perspectives from a range of disciplines, including sociology, psychology, media and film studies, economics, business, gender studies and computer science. This book brings together these perspectives to offer a unique survey of this field.
Inhaltsverzeichnis
PART ONE: HISTORY AND PRODUCTION
A History of Digital Games - John Kirriemuir
The Business of Making Digital Games - Aphra Kerr
The Economics of Digital Games - Alberto Alvisi
A Player-centred Approach to Digital Game Design - Jon Sykes
PART TWO: THEORIES AND APPROACHES
Literary Theory and Digital Games - Julian K Cklich
Film Studies and Digital Games - Geoff King and Tanya Krzywinska
Digital Games as New Media - Seth Giddings and Helen Kennedy
Cultural Studies and Digital Games - Garry Crawford and Jason Rutter
Community, Identity and Digital Games - Martin Hand and Karenza Moore
PART THREE: KEY DEBATES
Digital Games and Gender - Jo Bryce and Jason Rutter
Digital Games and the Violence Debate - Jo Bryce and Jason Rutter
Digital Games and Education - Timothy Dumbleton and John Kirriemuir
Details
Erscheinungsjahr: 2006
Fachbereich: Allgemeines
Genre: Medienwissenschaften
Rubrik: Wissenschaften
Thema: Lexika
Medium: Taschenbuch
Seiten: 270
Inhalt: Kartoniert / Broschiert
ISBN-13: 9781412900348
ISBN-10: 1412900344
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Redaktion: Rutter, Jason
Hersteller: Sage Publications UK
Maße: 244 x 170 x 15 mm
Von/Mit: Jason Rutter
Erscheinungsdatum: 09.05.2006
Gewicht: 0,472 kg
preigu-id: 102251095
Inhaltsverzeichnis
PART ONE: HISTORY AND PRODUCTION
A History of Digital Games - John Kirriemuir
The Business of Making Digital Games - Aphra Kerr
The Economics of Digital Games - Alberto Alvisi
A Player-centred Approach to Digital Game Design - Jon Sykes
PART TWO: THEORIES AND APPROACHES
Literary Theory and Digital Games - Julian K Cklich
Film Studies and Digital Games - Geoff King and Tanya Krzywinska
Digital Games as New Media - Seth Giddings and Helen Kennedy
Cultural Studies and Digital Games - Garry Crawford and Jason Rutter
Community, Identity and Digital Games - Martin Hand and Karenza Moore
PART THREE: KEY DEBATES
Digital Games and Gender - Jo Bryce and Jason Rutter
Digital Games and the Violence Debate - Jo Bryce and Jason Rutter
Digital Games and Education - Timothy Dumbleton and John Kirriemuir
Details
Erscheinungsjahr: 2006
Fachbereich: Allgemeines
Genre: Medienwissenschaften
Rubrik: Wissenschaften
Thema: Lexika
Medium: Taschenbuch
Seiten: 270
Inhalt: Kartoniert / Broschiert
ISBN-13: 9781412900348
ISBN-10: 1412900344
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Redaktion: Rutter, Jason
Hersteller: Sage Publications UK
Maße: 244 x 170 x 15 mm
Von/Mit: Jason Rutter
Erscheinungsdatum: 09.05.2006
Gewicht: 0,472 kg
preigu-id: 102251095
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