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Beschreibung
Processing is a free, beginner-friendly programming language designed to help non-programmers create interactive art with code.
The SparkFun Guide to Processing, the first in the SparkFun Electronics series, will show you how to craft digital artwork and even combine that artwork with hardware so that it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to:
-Make detailed pixel art and scale it to epic proportions
-Write a maze game and build a MaKey MaKey controller with fruit buttons
-Play, record, and sample audio to create your own soundboard
-Fetch weather data from the Web and build a custom weather dashboard
-Create visualizations that change based on sound, light, and temperature readings
With a little imagination and Processing as your paintbrush, you'll be on your way to coding your own gallery of digital art in no time! Put on your artist's hat, and begin your DIY journey by learning some basic programming and making your first masterpiece with The SparkFun Guide to Processing.
The code in this book is compatible with Processing 2 and Processing 3.
The SparkFun Guide to Processing, the first in the SparkFun Electronics series, will show you how to craft digital artwork and even combine that artwork with hardware so that it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to:
-Make detailed pixel art and scale it to epic proportions
-Write a maze game and build a MaKey MaKey controller with fruit buttons
-Play, record, and sample audio to create your own soundboard
-Fetch weather data from the Web and build a custom weather dashboard
-Create visualizations that change based on sound, light, and temperature readings
With a little imagination and Processing as your paintbrush, you'll be on your way to coding your own gallery of digital art in no time! Put on your artist's hat, and begin your DIY journey by learning some basic programming and making your first masterpiece with The SparkFun Guide to Processing.
The code in this book is compatible with Processing 2 and Processing 3.
Processing is a free, beginner-friendly programming language designed to help non-programmers create interactive art with code.
The SparkFun Guide to Processing, the first in the SparkFun Electronics series, will show you how to craft digital artwork and even combine that artwork with hardware so that it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to:
-Make detailed pixel art and scale it to epic proportions
-Write a maze game and build a MaKey MaKey controller with fruit buttons
-Play, record, and sample audio to create your own soundboard
-Fetch weather data from the Web and build a custom weather dashboard
-Create visualizations that change based on sound, light, and temperature readings
With a little imagination and Processing as your paintbrush, you'll be on your way to coding your own gallery of digital art in no time! Put on your artist's hat, and begin your DIY journey by learning some basic programming and making your first masterpiece with The SparkFun Guide to Processing.
The code in this book is compatible with Processing 2 and Processing 3.
The SparkFun Guide to Processing, the first in the SparkFun Electronics series, will show you how to craft digital artwork and even combine that artwork with hardware so that it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to:
-Make detailed pixel art and scale it to epic proportions
-Write a maze game and build a MaKey MaKey controller with fruit buttons
-Play, record, and sample audio to create your own soundboard
-Fetch weather data from the Web and build a custom weather dashboard
-Create visualizations that change based on sound, light, and temperature readings
With a little imagination and Processing as your paintbrush, you'll be on your way to coding your own gallery of digital art in no time! Put on your artist's hat, and begin your DIY journey by learning some basic programming and making your first masterpiece with The SparkFun Guide to Processing.
The code in this book is compatible with Processing 2 and Processing 3.
Über den Autor
Derek Runberg
Zusammenfassung
The first in a new series developed with SparkFun Electronics. A projectbased guide to the programming language Processing for the non-coder.
- Focused, hands-on, beginner-friendly projects
- First of a series. Cross-promotion with SparkFun
- Promotion at events like South by Southwest, NSTA
- Focused, hands-on, beginner-friendly projects
- First of a series. Cross-promotion with SparkFun
- Promotion at events like South by Southwest, NSTA
Inhaltsverzeichnis
Foreword by Nathan Seidle
Introduction
Project 0: Getting Started with Processing
Project 1: Pixel Art
Project 2: Holiday Card
Project 3: A First Dynamic Sketch
Project 4: Interactive Time-Based Art
Project 5: Enter the Matrix
Project 6: Image Processing with Collage
Project 7: Playing with Text
Project 8: Two Drawing Programs
Project 9: A Maze Game
Project 10: Manipulating Movies and Capturing Video
Project 11: Audio Processing with Minim
Project 12: Building a Weather Dashboard with JSON Data
Project 13: Using Sensors with Processing and Arduino
Index
Introduction
Project 0: Getting Started with Processing
Project 1: Pixel Art
Project 2: Holiday Card
Project 3: A First Dynamic Sketch
Project 4: Interactive Time-Based Art
Project 5: Enter the Matrix
Project 6: Image Processing with Collage
Project 7: Playing with Text
Project 8: Two Drawing Programs
Project 9: A Maze Game
Project 10: Manipulating Movies and Capturing Video
Project 11: Audio Processing with Minim
Project 12: Building a Weather Dashboard with JSON Data
Project 13: Using Sensors with Processing and Arduino
Index
Details
Erscheinungsjahr: | 2015 |
---|---|
Fachbereich: | Nachrichtentechnik |
Genre: | Technik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
XXIV
282 S. |
ISBN-13: | 9781593276126 |
ISBN-10: | 1593276125 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Runberg, Derek |
Hersteller: |
No Starch Press
Penguin Random House LLC |
Maße: | 233 x 177 x 25 mm |
Von/Mit: | Derek Runberg |
Erscheinungsdatum: | 01.08.2015 |
Gewicht: | 0,699 kg |
Über den Autor
Derek Runberg
Zusammenfassung
The first in a new series developed with SparkFun Electronics. A projectbased guide to the programming language Processing for the non-coder.
- Focused, hands-on, beginner-friendly projects
- First of a series. Cross-promotion with SparkFun
- Promotion at events like South by Southwest, NSTA
- Focused, hands-on, beginner-friendly projects
- First of a series. Cross-promotion with SparkFun
- Promotion at events like South by Southwest, NSTA
Inhaltsverzeichnis
Foreword by Nathan Seidle
Introduction
Project 0: Getting Started with Processing
Project 1: Pixel Art
Project 2: Holiday Card
Project 3: A First Dynamic Sketch
Project 4: Interactive Time-Based Art
Project 5: Enter the Matrix
Project 6: Image Processing with Collage
Project 7: Playing with Text
Project 8: Two Drawing Programs
Project 9: A Maze Game
Project 10: Manipulating Movies and Capturing Video
Project 11: Audio Processing with Minim
Project 12: Building a Weather Dashboard with JSON Data
Project 13: Using Sensors with Processing and Arduino
Index
Introduction
Project 0: Getting Started with Processing
Project 1: Pixel Art
Project 2: Holiday Card
Project 3: A First Dynamic Sketch
Project 4: Interactive Time-Based Art
Project 5: Enter the Matrix
Project 6: Image Processing with Collage
Project 7: Playing with Text
Project 8: Two Drawing Programs
Project 9: A Maze Game
Project 10: Manipulating Movies and Capturing Video
Project 11: Audio Processing with Minim
Project 12: Building a Weather Dashboard with JSON Data
Project 13: Using Sensors with Processing and Arduino
Index
Details
Erscheinungsjahr: | 2015 |
---|---|
Fachbereich: | Nachrichtentechnik |
Genre: | Technik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
XXIV
282 S. |
ISBN-13: | 9781593276126 |
ISBN-10: | 1593276125 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Runberg, Derek |
Hersteller: |
No Starch Press
Penguin Random House LLC |
Maße: | 233 x 177 x 25 mm |
Von/Mit: | Derek Runberg |
Erscheinungsdatum: | 01.08.2015 |
Gewicht: | 0,699 kg |
Warnhinweis