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Beschreibung
In The Soul of Anime, Ian Condry explores the emergence of anime, Japanese animated film and television, as a global cultural phenomenon. Drawing on ethnographic research, including interviews with artists at some of Tokyo's leading animation studios-such as Madhouse, Gonzo, Aniplex, and Studio Ghibli-Condry discusses how anime's fictional characters and worlds become platforms for collaborative creativity. He argues that the global success of Japanese animation has grown out of a collective social energy that operates across industries-including those that produce film, television, manga (comic books), and toys and other licensed merchandise-and connects fans to the creators of anime. For Condry, this collective social energy is the soul of anime.
In The Soul of Anime, Ian Condry explores the emergence of anime, Japanese animated film and television, as a global cultural phenomenon. Drawing on ethnographic research, including interviews with artists at some of Tokyo's leading animation studios-such as Madhouse, Gonzo, Aniplex, and Studio Ghibli-Condry discusses how anime's fictional characters and worlds become platforms for collaborative creativity. He argues that the global success of Japanese animation has grown out of a collective social energy that operates across industries-including those that produce film, television, manga (comic books), and toys and other licensed merchandise-and connects fans to the creators of anime. For Condry, this collective social energy is the soul of anime.
Über den Autor
Ian Condry is Associate Professor of Comparative Media Studies at the Massachusetts Institute of Technology. He is the author of Hip-Hop Japan: Rap and the Paths of Cultural Globalization, also published by Duke University Press.
Inhaltsverzeichnis
Note on Translations and Names ix
Introduction. Who Makes Anime? 1
1. Collaborative Networks, Personal Futures 35
2. Characters and Worlds as Creative Platforms 54
3. Early Directions in Postwar Anime 85
4. When Anime Robots Became Real 112
5. Making a Cutting-Edge Anime Studio: The Value of the Gutter 135
6. Dark Energy: What Overseas Fans Reveal about the Copyright Wars 161
7. Love Revolution: Otaku Fans in Japan 185
Conclusion. Future Anime: Collaborative Creativity and Cultural Action 204
Acknowledgments 218
Notes 221
References 227
Index 237
Introduction. Who Makes Anime? 1
1. Collaborative Networks, Personal Futures 35
2. Characters and Worlds as Creative Platforms 54
3. Early Directions in Postwar Anime 85
4. When Anime Robots Became Real 112
5. Making a Cutting-Edge Anime Studio: The Value of the Gutter 135
6. Dark Energy: What Overseas Fans Reveal about the Copyright Wars 161
7. Love Revolution: Otaku Fans in Japan 185
Conclusion. Future Anime: Collaborative Creativity and Cultural Action 204
Acknowledgments 218
Notes 221
References 227
Index 237
Details
Erscheinungsjahr: | 2013 |
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Fachbereich: | Völkerkunde |
Genre: | Importe |
Produktart: | Nachschlagewerke |
Rubrik: | Völkerkunde |
Medium: | Taschenbuch |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9780822353942 |
ISBN-10: | 0822353946 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Condry, Ian |
Hersteller: | Duke University Press |
Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
Maße: | 236 x 156 x 17 mm |
Von/Mit: | Ian Condry |
Erscheinungsdatum: | 11.02.2013 |
Gewicht: | 0,372 kg |