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The Rules of Programming
How to Write Better Code
Taschenbuch von Chris Zimmerman
Sprache: Englisch

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Beschreibung
"This philosophy-of-programming guide presents a unique and entertaining take on how to think about programming. A collection of 21 pragmatic rules, each presented in a standalone chapter, captures the essential wisdom that every freshly minted programmer needs to know and provides thought-provoking insights for more seasoned programmers"--
"This philosophy-of-programming guide presents a unique and entertaining take on how to think about programming. A collection of 21 pragmatic rules, each presented in a standalone chapter, captures the essential wisdom that every freshly minted programmer needs to know and provides thought-provoking insights for more seasoned programmers"--
Über den Autor
Chris Zimmerman co-founded the video game studio Sucker Punch Productions in 1997 and led the coding team through twenty-plus years of successful video games, including three Sly Cooper games and five inFamous games, culminating in 2020's Game of the Year candidate Ghost of Tsushima. He split his time between designing and writing code, like the melee combat in Ghost, and the day-to-day work of building and managing a twenty-something person coding team. Prior to Sucker Punch, Chris spent roughly a decade at Microsoft, but the things he worked on there were much less interesting. He graduated from Princeton in 1988, and as a result owns more orange clothing than you do.
Details
Erscheinungsjahr: 2023
Fachbereich: Programmiersprachen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 325
Inhalt: Kartoniert / Broschiert
ISBN-13: 9781098133115
ISBN-10: 1098133110
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Zimmerman, Chris
Hersteller: O'Reilly Media
Maße: 222 x 152 x 22 mm
Von/Mit: Chris Zimmerman
Erscheinungsdatum: 15.01.2023
Gewicht: 0,509 kg
preigu-id: 123850318
Über den Autor
Chris Zimmerman co-founded the video game studio Sucker Punch Productions in 1997 and led the coding team through twenty-plus years of successful video games, including three Sly Cooper games and five inFamous games, culminating in 2020's Game of the Year candidate Ghost of Tsushima. He split his time between designing and writing code, like the melee combat in Ghost, and the day-to-day work of building and managing a twenty-something person coding team. Prior to Sucker Punch, Chris spent roughly a decade at Microsoft, but the things he worked on there were much less interesting. He graduated from Princeton in 1988, and as a result owns more orange clothing than you do.
Details
Erscheinungsjahr: 2023
Fachbereich: Programmiersprachen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 325
Inhalt: Kartoniert / Broschiert
ISBN-13: 9781098133115
ISBN-10: 1098133110
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Zimmerman, Chris
Hersteller: O'Reilly Media
Maße: 222 x 152 x 22 mm
Von/Mit: Chris Zimmerman
Erscheinungsdatum: 15.01.2023
Gewicht: 0,509 kg
preigu-id: 123850318
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