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The Psychology of Video Games
Taschenbuch von Celia Hodent
Sprache: Englisch

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Beschreibung

The Psychology of Video Games introduces the relationship between psychology and video games from the perspective of game makers and players. Assuming no specialist knowledge, it looks at how games are made, what makes them fun and successful, benefits gaming can have on players, and ethics considerations.

The Psychology of Video Games introduces the relationship between psychology and video games from the perspective of game makers and players. Assuming no specialist knowledge, it looks at how games are made, what makes them fun and successful, benefits gaming can have on players, and ethics considerations.

Über den Autor

Celia Hodent is a PhD in psychology and an independent consultant, providing guidance on the topics of game user experience (UX), ethics, and inclusion. She has over 10 years' experience working with game studios, including Ubisoft, LucasArts, and Epic Games (Fortnite).

Inhaltsverzeichnis

Chapter 1: Our brains on video games

Chapter 2: Game User Experience

Chapter 3: Can playing video games be beneficial?

Chapter 4: Can playing video games be detrimental?

Chapter 5: Ethics in the video game industry

Conclusion

Details
Erscheinungsjahr: 2020
Fachbereich: Angewandte Psychologie
Genre: Psychologie
Rubrik: Geisteswissenschaften
Medium: Taschenbuch
Seiten: 104
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9780367493134
ISBN-10: 0367493136
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Hodent, Celia
Hersteller: Taylor & Francis Ltd
Maße: 197 x 128 x 12 mm
Von/Mit: Celia Hodent
Erscheinungsdatum: 08.10.2020
Gewicht: 0,128 kg
preigu-id: 118888040
Über den Autor

Celia Hodent is a PhD in psychology and an independent consultant, providing guidance on the topics of game user experience (UX), ethics, and inclusion. She has over 10 years' experience working with game studios, including Ubisoft, LucasArts, and Epic Games (Fortnite).

Inhaltsverzeichnis

Chapter 1: Our brains on video games

Chapter 2: Game User Experience

Chapter 3: Can playing video games be beneficial?

Chapter 4: Can playing video games be detrimental?

Chapter 5: Ethics in the video game industry

Conclusion

Details
Erscheinungsjahr: 2020
Fachbereich: Angewandte Psychologie
Genre: Psychologie
Rubrik: Geisteswissenschaften
Medium: Taschenbuch
Seiten: 104
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9780367493134
ISBN-10: 0367493136
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Hodent, Celia
Hersteller: Taylor & Francis Ltd
Maße: 197 x 128 x 12 mm
Von/Mit: Celia Hodent
Erscheinungsdatum: 08.10.2020
Gewicht: 0,128 kg
preigu-id: 118888040
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