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The Lean Product Playbook
How to Innovate with Minimum Viable Products and Rapid Customer Feedback
Buch von Dan Olsen
Sprache: Englisch

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Beschreibung
The Lean Product Playbook ist ein praktischer Leitfaden für die Schaffung von Produkten, die die Verbraucher schätzen. Die Entwicklung großartiger Produkte ist ein schwieriges Unterfangen. Davon zeugt der hohe Prozentsatz neuer Produkte, die bei dem Verbraucher auf keine Akzeptanz stoßen. Dieses Praktikerbuch hilft Ihnen durch klare Schritt-für-Schrittanleitungen und unzählige Tipps, erfolgreiche Produkte zu entwickeln.
The Lean Product Playbook ist ein praktischer Leitfaden für die Schaffung von Produkten, die die Verbraucher schätzen. Die Entwicklung großartiger Produkte ist ein schwieriges Unterfangen. Davon zeugt der hohe Prozentsatz neuer Produkte, die bei dem Verbraucher auf keine Akzeptanz stoßen. Dieses Praktikerbuch hilft Ihnen durch klare Schritt-für-Schrittanleitungen und unzählige Tipps, erfolgreiche Produkte zu entwickeln.
Über den Autor

DAN OLSEN is an entrepreneur, consultant, and Lean product expert. He works with CEOs and product leaders to build great products and strong product teams, often as interim VP of Product. Dan's clients include Facebook, Box, Hightail, Medallia, Financial Engines, and One Medical Group.

At Intuit, Dan led the Quicken product team to record sales and profit. He also led product management at social networking pioneer Friendster and was cofounder and CEO of TechCrunch award winner YourVersion, a personalized news startup.

A frequent speaker at business and technology events, Dan lives in Silicon Valley where he hosts the Lean Product Meetup.

For more information visit [...]

Inhaltsverzeichnis

Introduction: Why Products Fail and How Lean Changes the Game xvii

Part I Core Concepts

Chapter 1 Achieving Product-Market Fit with the Lean Product Process 3

What Is Product-Market Fit? 3

The Product-Market Fit Pyramid 4

Quicken: from #47 to #1 7

The Lean Product Process 8

Chapter 2 Problem Space versus Solution Space 13

The Space Pen 13

Problems Define Markets 15

The What and the How 16

Outside-In Product Development 16

Should You Listen to Customers? 17

A Tale of Two Apple Features 18

Using the Solution Space to Discover the Problem Space 20

Part II The Lean Product Process

Chapter 3 Determine Your Target Customer (Step 1) 25

Fishing for Customers 25

How to Segment Your Target Market 26

Users versus Buyers 28

Technology Adoption Life Cycle 29

Personas 30

Chapter 4 Identify Underserved Customer Needs (Step 2) 37

A Customer Need by Any Other Name 37

Customer Needs Example: TurboTax 38

Customer Discovery Interviews 40

Customer Benefit Ladders 41

Hierarchies of Needs 43

The Importance versus Satisfaction Framework 45

Related Frameworks 56

Visualizing Customer Value 58

The Kano Model 63

Putting the Frameworks to Use 66

Chapter 5 Define Your Value Proposition (Step 3) 67

Strategy Means Saying "No" 68

Value Propositions for Search Engines 68

Not So Cuil 71

Building Your Product Value Proposition 72

Skating to Where the Puck Will Be 75

The Flip Video Camera 75

Predicting the Future with Value Propositions 75

Chapter 6 Specify Your Minimum Viable Product (MVP) Feature Set (Step 4) 77

User Stories: Features with Benefits 78

Breaking Features Down 79

Smaller Batch Sizes Are Better 79

Scoping with Story Points 80

Using Return on Investment to Prioritize 80

Deciding on Your MVP Candidate 85

Chapter 7 Create Your MVP Prototype (Step 5) 89

What Is (and Isn't) an MVP? 89

MVP Tests 90

The Matrix of MVP Tests 92

Qualitative Marketing MVP Tests 93

Quantitative Marketing MVP Tests 94

Qualitative Product MVP Tests 99

Quantitative Product MVP Tests 108

Chapter 8 Apply the Principles of Great UX Design 111

What Makes a Great UX? 111

The UX Design Iceberg 116

Conceptual Design 117

Information Architecture 120

Interaction Design 123

Visual Design 129

Design Principles 135

Copy Is Also Part of UX Design 140

The A-Team 140

UX Is in the Eye of the Beholder 141

Chapter 9 Test Your MVP with Customers (Step 6) 143

How Many Customers Should I Test With? 144

In-Person, Remote, and Unmoderated User Testing 145

How to Recruit Customers in Your Target Market 148

User Testing at Intuit 152

Ramen User Testing 153

How to Structure the User Test 155

How to Ask Good Questions 156

Ask Open versus Closed Questions 158

I Feel Your Pain 159

Wrapping Up the User Test 160

How to Capture and Synthesize User Feedback 161

Usability versus Product-Market Fit 163

Chapter 10 Iterate and Pivot to Improve Product-Market Fit 167

The Build-Measure-Learn Loop 167

The Hypothesize-Design-Test-Learn Loop 168

Iterative User Testing 170

Persevere or Pivot? 175

Chapter 11 An End-to-End Lean Product Case Study 181

[...] 181

Step 1: Determine Your Target Customers 182

Step 2: Identify Underserved Needs 182

Step 3: Define Your Value Proposition 183

Step 4: Specify Your MVP Feature Set 185

Step 5: Create Your MVP Prototype 187

Step 6: Test Your MVP with Customers 188

Iterate and Pivot to Improve Product-Market Fit 193

Reflections 197

Part III Building and Optimizing Your Product

Chapter 12 Build Your Product Using Agile Development 201

Agile Development 201

Scrum 205

Kanban 211

Picking the Right Agile Methodology 216

Succeeding with Agile 218

Quality Assurance 222

Test-Driven Development 225

Continuous Integration 226

Continuous Deployment 227

Chapter 13 Measure Your Key Metrics 229

Analytics versus Other Learning Methods 229

Oprah versus Spock 231

User Interviews 231

Usability Testing 232

Surveys 232

Analytics and A/B Testing 235

Analytics Frameworks 236

Identify the Metric That Matters Most 240

Retention Rate 242

The Equation of Your Business 249

Achieving Profitability 255

Chapter 14 Use Analytics to Optimize Your Product and Business 259

The Lean Product Analytics Process 259

A Lean Product Analytics Case Study: Friendster 263

Optimization with A/B Testing 272

Chapter 15 Conclusion 277

Acknowledgments 283

References 285

Resources 287

Index 291

About the Author 309

Details
Erscheinungsjahr: 2015
Fachbereich: Betriebswirtschaft
Genre: Importe, Wirtschaft
Rubrik: Recht & Wirtschaft
Medium: Buch
Inhalt: Introduction: Why Products Fail and How Lean Changes the Game xviiPART I Core ConceptsChapter 1 Achieving Product-Market Fit with the Lean Product Process 3What Is Product-Market Fit? 3The Product-Market Fit Pyramid 4Quicken: from #47 to #1 7The Lean Pro
ISBN-13: 9781118960875
ISBN-10: 1118960874
Sprache: Englisch
Herstellernummer: 1W118960870
Einband: Gebunden
Autor: Olsen, Dan
Hersteller: John Wiley & Sons
Wiley John + Sons
Maße: 236 x 156 x 32 mm
Von/Mit: Dan Olsen
Erscheinungsdatum: 10.07.2015
Gewicht: 0,622 kg
Artikel-ID: 105148452
Über den Autor

DAN OLSEN is an entrepreneur, consultant, and Lean product expert. He works with CEOs and product leaders to build great products and strong product teams, often as interim VP of Product. Dan's clients include Facebook, Box, Hightail, Medallia, Financial Engines, and One Medical Group.

At Intuit, Dan led the Quicken product team to record sales and profit. He also led product management at social networking pioneer Friendster and was cofounder and CEO of TechCrunch award winner YourVersion, a personalized news startup.

A frequent speaker at business and technology events, Dan lives in Silicon Valley where he hosts the Lean Product Meetup.

For more information visit [...]

Inhaltsverzeichnis

Introduction: Why Products Fail and How Lean Changes the Game xvii

Part I Core Concepts

Chapter 1 Achieving Product-Market Fit with the Lean Product Process 3

What Is Product-Market Fit? 3

The Product-Market Fit Pyramid 4

Quicken: from #47 to #1 7

The Lean Product Process 8

Chapter 2 Problem Space versus Solution Space 13

The Space Pen 13

Problems Define Markets 15

The What and the How 16

Outside-In Product Development 16

Should You Listen to Customers? 17

A Tale of Two Apple Features 18

Using the Solution Space to Discover the Problem Space 20

Part II The Lean Product Process

Chapter 3 Determine Your Target Customer (Step 1) 25

Fishing for Customers 25

How to Segment Your Target Market 26

Users versus Buyers 28

Technology Adoption Life Cycle 29

Personas 30

Chapter 4 Identify Underserved Customer Needs (Step 2) 37

A Customer Need by Any Other Name 37

Customer Needs Example: TurboTax 38

Customer Discovery Interviews 40

Customer Benefit Ladders 41

Hierarchies of Needs 43

The Importance versus Satisfaction Framework 45

Related Frameworks 56

Visualizing Customer Value 58

The Kano Model 63

Putting the Frameworks to Use 66

Chapter 5 Define Your Value Proposition (Step 3) 67

Strategy Means Saying "No" 68

Value Propositions for Search Engines 68

Not So Cuil 71

Building Your Product Value Proposition 72

Skating to Where the Puck Will Be 75

The Flip Video Camera 75

Predicting the Future with Value Propositions 75

Chapter 6 Specify Your Minimum Viable Product (MVP) Feature Set (Step 4) 77

User Stories: Features with Benefits 78

Breaking Features Down 79

Smaller Batch Sizes Are Better 79

Scoping with Story Points 80

Using Return on Investment to Prioritize 80

Deciding on Your MVP Candidate 85

Chapter 7 Create Your MVP Prototype (Step 5) 89

What Is (and Isn't) an MVP? 89

MVP Tests 90

The Matrix of MVP Tests 92

Qualitative Marketing MVP Tests 93

Quantitative Marketing MVP Tests 94

Qualitative Product MVP Tests 99

Quantitative Product MVP Tests 108

Chapter 8 Apply the Principles of Great UX Design 111

What Makes a Great UX? 111

The UX Design Iceberg 116

Conceptual Design 117

Information Architecture 120

Interaction Design 123

Visual Design 129

Design Principles 135

Copy Is Also Part of UX Design 140

The A-Team 140

UX Is in the Eye of the Beholder 141

Chapter 9 Test Your MVP with Customers (Step 6) 143

How Many Customers Should I Test With? 144

In-Person, Remote, and Unmoderated User Testing 145

How to Recruit Customers in Your Target Market 148

User Testing at Intuit 152

Ramen User Testing 153

How to Structure the User Test 155

How to Ask Good Questions 156

Ask Open versus Closed Questions 158

I Feel Your Pain 159

Wrapping Up the User Test 160

How to Capture and Synthesize User Feedback 161

Usability versus Product-Market Fit 163

Chapter 10 Iterate and Pivot to Improve Product-Market Fit 167

The Build-Measure-Learn Loop 167

The Hypothesize-Design-Test-Learn Loop 168

Iterative User Testing 170

Persevere or Pivot? 175

Chapter 11 An End-to-End Lean Product Case Study 181

[...] 181

Step 1: Determine Your Target Customers 182

Step 2: Identify Underserved Needs 182

Step 3: Define Your Value Proposition 183

Step 4: Specify Your MVP Feature Set 185

Step 5: Create Your MVP Prototype 187

Step 6: Test Your MVP with Customers 188

Iterate and Pivot to Improve Product-Market Fit 193

Reflections 197

Part III Building and Optimizing Your Product

Chapter 12 Build Your Product Using Agile Development 201

Agile Development 201

Scrum 205

Kanban 211

Picking the Right Agile Methodology 216

Succeeding with Agile 218

Quality Assurance 222

Test-Driven Development 225

Continuous Integration 226

Continuous Deployment 227

Chapter 13 Measure Your Key Metrics 229

Analytics versus Other Learning Methods 229

Oprah versus Spock 231

User Interviews 231

Usability Testing 232

Surveys 232

Analytics and A/B Testing 235

Analytics Frameworks 236

Identify the Metric That Matters Most 240

Retention Rate 242

The Equation of Your Business 249

Achieving Profitability 255

Chapter 14 Use Analytics to Optimize Your Product and Business 259

The Lean Product Analytics Process 259

A Lean Product Analytics Case Study: Friendster 263

Optimization with A/B Testing 272

Chapter 15 Conclusion 277

Acknowledgments 283

References 285

Resources 287

Index 291

About the Author 309

Details
Erscheinungsjahr: 2015
Fachbereich: Betriebswirtschaft
Genre: Importe, Wirtschaft
Rubrik: Recht & Wirtschaft
Medium: Buch
Inhalt: Introduction: Why Products Fail and How Lean Changes the Game xviiPART I Core ConceptsChapter 1 Achieving Product-Market Fit with the Lean Product Process 3What Is Product-Market Fit? 3The Product-Market Fit Pyramid 4Quicken: from #47 to #1 7The Lean Pro
ISBN-13: 9781118960875
ISBN-10: 1118960874
Sprache: Englisch
Herstellernummer: 1W118960870
Einband: Gebunden
Autor: Olsen, Dan
Hersteller: John Wiley & Sons
Wiley John + Sons
Maße: 236 x 156 x 32 mm
Von/Mit: Dan Olsen
Erscheinungsdatum: 10.07.2015
Gewicht: 0,622 kg
Artikel-ID: 105148452
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