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Beschreibung
The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence. This book is an ideal introduction for the non-scientist and anyone interested in how games have shaped Artificial Intelligence.
The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence. This book is an ideal introduction for the non-scientist and anyone interested in how games have shaped Artificial Intelligence.
Über den Autor

Jonathan Schaeffer is an internationally known researcher in artificial intelligence and a distinguished University Professor of Computing Science, University of Alberta. He is Fellow of the Association for the Advancement of Artificial Intelligence and Fellow of the Royal Society of Canada. Jonathan was lead author of CHINOOK, the first program to win a human world championship in any game (checkers), 1994, co-author of POLARIS, the first program to achieve world-class play in poker, and holder of two Guinness World Records for Artificial Intelligence research (checkers- and poker-playing programs). He is author of One Jump Ahead (Springer-Verlag, 1997 and 2008) and Man Versus Machine: Challenging Human Supremacy at Chess (Russell Enterprises, 2018).

Inhaltsverzeichnis

1. Games: That Computers (and People) Play 2. Ask Interesting (AI) 3. Games: The Sandbox 4. Abilities Innate (AI) 5. Games: Tic-Tac-Toe 6. Anatomy Interpretation (AI) 7. Games: Checkers, Chess, and Go 8. 1997: The Longest Ongoing Experiment in Computer Science History 9. Analysis Insight (AI) 10. Games: Backgammon and Go 11. Anonymous Ingredient (AI) 12. Games: Rubik's Cube and the Sliding-Tile Puzzle 13. 1994: Didn't Samuel Solve that Game? 14. Avenue Intersections (AI) 15. Games: Slot Machines 16. Adaptive Introduction (AI) 17. Games: Rock-Paper-Scissors 18. 2008: Know When to Hold 'Em; Know When to Fold 'Em 19. Automaton Instruction (AI) 20. 2016: Gonna Gallantly Go Get Great Go Goal 21. Chatty Chatty Bang Bang: Anticipating Intelligence (AI) 22. Ahead Informed (AI) 23. Acquired Insight (AI) On Artificial Intelligence (AI)

Details
Erscheinungsjahr: 2026
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781041252702
ISBN-10: 1041252706
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Schaeffer, Jonathan
Hersteller: Chapman and Hall/CRC
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 254 x 178 x 18 mm
Von/Mit: Jonathan Schaeffer
Erscheinungsdatum: 30.04.2026
Gewicht: 0,623 kg
Artikel-ID: 135037049

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