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The First World War in Computer Games
Buch von C. Kempshall
Sprache: Englisch

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Beschreibung
The First World War in Computer Games analyses the depiction of combat, the landscape of the trenches, and concepts of how the war ended through computer games. This book explores how computer games are at the forefront of new representations of the First World War.
The First World War in Computer Games analyses the depiction of combat, the landscape of the trenches, and concepts of how the war ended through computer games. This book explores how computer games are at the forefront of new representations of the First World War.
Über den Autor
Chris Kempshall is Associate Tutor at the University of Sussex and Associate Lecturer for the University of Kent, UK, specialising in allied relations on the Western Front and modern representations of the war. He is also on the Academic Advisory Board for the Imperial War Museum's digital centenary projects.
Inhaltsverzeichnis
Foreword by Dr Esther MacCallum-Stewart Introduction: Opening up a Digital Front 1. 'You Provide the Pixels and I'll Provide the War': Computer Games, Cinema and Narrative 2. 'Good God, Did we Really Send Players to Fight in That?': Landscape and Chronology in First World War games 3. 'It Takes 15,000 Casualties to Train a Player General': Combat in First World War Games 4. 'They Will Not Be Able to Make Us Play It Again Another Day': The End in First World War Games Conclusion: ... To End all War Games
Details
Erscheinungsjahr: 2015
Genre: Geschichte
Rubrik: Geisteswissenschaften
Medium: Buch
Seiten: 118
Inhalt: xvi
118 S.
ISBN-13: 9781137491756
ISBN-10: 1137491752
Sprache: Englisch
Einband: Gebunden
Autor: Kempshall, C.
Auflage: 2015 edition
Hersteller: Springer New York
Palgrave Macmillan
Maße: 223 x 146 x 17 mm
Von/Mit: C. Kempshall
Erscheinungsdatum: 15.05.2015
Gewicht: 0,296 kg
preigu-id: 104748791
Über den Autor
Chris Kempshall is Associate Tutor at the University of Sussex and Associate Lecturer for the University of Kent, UK, specialising in allied relations on the Western Front and modern representations of the war. He is also on the Academic Advisory Board for the Imperial War Museum's digital centenary projects.
Inhaltsverzeichnis
Foreword by Dr Esther MacCallum-Stewart Introduction: Opening up a Digital Front 1. 'You Provide the Pixels and I'll Provide the War': Computer Games, Cinema and Narrative 2. 'Good God, Did we Really Send Players to Fight in That?': Landscape and Chronology in First World War games 3. 'It Takes 15,000 Casualties to Train a Player General': Combat in First World War Games 4. 'They Will Not Be Able to Make Us Play It Again Another Day': The End in First World War Games Conclusion: ... To End all War Games
Details
Erscheinungsjahr: 2015
Genre: Geschichte
Rubrik: Geisteswissenschaften
Medium: Buch
Seiten: 118
Inhalt: xvi
118 S.
ISBN-13: 9781137491756
ISBN-10: 1137491752
Sprache: Englisch
Einband: Gebunden
Autor: Kempshall, C.
Auflage: 2015 edition
Hersteller: Springer New York
Palgrave Macmillan
Maße: 223 x 146 x 17 mm
Von/Mit: C. Kempshall
Erscheinungsdatum: 15.05.2015
Gewicht: 0,296 kg
preigu-id: 104748791
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