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Englisch
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Beschreibung
Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts.
The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused "visual novel" genre is discussed as a form of interactive fiction.
The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused "visual novel" genre is discussed as a form of interactive fiction.
Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts.
The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused "visual novel" genre is discussed as a form of interactive fiction.
The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused "visual novel" genre is discussed as a form of interactive fiction.
Über den Autor
Amy M. Green is an assistant professor-in-residence at the University of Nevada, Las Vegas. Her work with video games has appeared in numerous academic journals, public speaking engagements, and a TEDxTalk.
Inhaltsverzeichnis
Table of Contents
Preface
1.¿Digital Storytelling and the Importance of Play
2.¿Structural Features of Digital Stories: Agency, Immersion and World Building
3.¿The Primacy of Story Part 1: Long-Form Storytelling in Digital Narratives
4.¿The Primacy of Story Part 2: Shorter Playtimes, Profound Storytelling
5.¿Video Game Study and the Higher Education Classroom
Chapter Notes
Works Cited
Index
Preface
1.¿Digital Storytelling and the Importance of Play
2.¿Structural Features of Digital Stories: Agency, Immersion and World Building
3.¿The Primacy of Story Part 1: Long-Form Storytelling in Digital Narratives
4.¿The Primacy of Story Part 2: Shorter Playtimes, Profound Storytelling
5.¿Video Game Study and the Higher Education Classroom
Chapter Notes
Works Cited
Index
Details
Empfohlen (von): | 18 |
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Erscheinungsjahr: | 2017 |
Genre: | Importe |
Produktart: | Nachschlagewerke |
Rubrik: | Hobby & Freizeit |
Thema: | Spielen & Raten |
Medium: | Taschenbuch |
Inhalt: | Kartoniert / Broschiert |
ISBN-13: | 9781476668765 |
ISBN-10: | 1476668760 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Green, Amy M. |
Redaktion: | Kapell, Matthew Wilhelm |
Hersteller: | McFarland |
Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
Maße: | 229 x 152 x 14 mm |
Von/Mit: | Amy M. Green |
Erscheinungsdatum: | 07.12.2017 |
Gewicht: | 0,39 kg |